The beta needs to be singleplayer or have the option to play singleplayer.

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Acceleration

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Focusing on purely multiplayer for a mainly singleplayer game is one of the stupidest decisions you can make. You need to make it so that we can play with bots or offline, with no players, so we can test the AI or play singleplayer. Focusing on only the competitive community tear the playerbase apart to have to focus ona  lackluster singleplayer or a great singleplayer. Make the right decision and  make the beta singleplayer first.
 
Acceleration said:
Focusing on purely multiplayer for a mainly singleplayer game is one of the stupidest decisions you can make. You need to make it so that we can play with bots or offline, with no players, so we can test the AI or play singleplayer. Focusing on only the competitive community tear the playerbase apart to have to focus ona  lackluster singleplayer or a great singleplayer. Make the right decision and  make the beta singleplayer first.

You don't really need it to be SP, since its focused on combat! I personally think its a good idea to restrict it to MP in this regard. Its not really a focus on MP and competitive community, as much as its a focus on the combat.
This means that if I in example was lucky enough to test, would try to find exploits, balance, problems, etc within that specific area of focus and those "problems" will most likely impact SP as well. Do you get my point? So basically alot of the stuff that will be tested and changed would be changed in SP as well. If this was SP, then there would be so much other stuff that would hinder the true purpose of this specific area that needs to be tested atm.

I love both SP and MP, but if I was forced to pick I actually think I would pick SP, so its not because I am some hardcore competitive MP only (albeit I almost equally love MP)


When you look at it from that perspective, maybe it will change your opinion abit?
 
Multiplayer requires less unique code and scenes with no quests or storyline. It will always be ready for testing prior to single player. TW may have been gearing up for a multi player EA/Beta in 2016/2017 before they changed their minds because single player was so far behind. Hopefully, SP scene making is catching up so it won’t be too far behind. Any combat improvements from a MP beta will benefit SP as well. I don’t play MP but I’m fully on board with a MP beta first.
 
Acceleration said:
Focusing on purely multiplayer for a mainly singleplayer game is one of the stupidest decisions you can make. You need to make it so that we can play with bots or offline, with no players, so we can test the AI or play singleplayer. Focusing on only the competitive community tear the playerbase apart to have to focus ona  lackluster singleplayer or a great singleplayer. Make the right decision and  make the beta singleplayer first.

Ok we will write down your opinion, bye.
 
Acceleration said:
Focusing on purely multiplayer for a mainly singleplayer game is one of the stupidest decisions you can make. You need to make it so that we can play with bots or offline, with no players, so we can test the AI or play singleplayer. Focusing on only the competitive community tear the playerbase apart to have to focus ona  lackluster singleplayer or a great singleplayer. Make the right decision and  make the beta singleplayer first.

Warband's beta was multiplayer first so what? it's to test and balance the base of the game, the combat, singleplayer can be refined later when that's been taken care of and warband was a huge success on this model, don't see any reason TW to not follow the same formula with Bannerlord.
 
Making the combat smooth, without any bugs,  making the movement perfect, finding any problems regarding AI pathing,  keeping an sharp eye out for any anomalies is the reason of this closed beta. You need to understamd that. It might be a good idea to add singleplayed at a later date, but as of now, combat is a priority
 
It's a closed beta, i.e. a proper one and not just a PR stunt (hopefully). This won't "split the playerbase" since only a small handful of people will be let in anyway. They probably aren't at the stage where they can QA test singleplayer, so a beta for that would just be for show.
 
Agree with OP here, testing is much easier to do in SP than MP. Plus, how are we going to test how optimized the game is for battle sizes without SP? It's obvious from videos that they already have playable SP battles.

578 said:
Ok we will write down your opinion, bye.

What a useless response.
 
King Yngvar said:
Agree with OP here, testing is much easier to do in SP than MP. Plus, how are we going to test how optimized the game is for battle sizes without SP? It's obvious from videos that they already have playable SP battles.

578 said:
Ok we will write down your opinion, bye.

What a useless response.
How would it be easier??
 
King Yngvar said:
Agree with OP here, testing is much easier to do in SP than MP. Plus, how are we going to test how optimized the game is for battle sizes without SP? It's obvious from videos that they already have playable SP battles.
I disagree. MP is much more focused and allows for rapid accumulation of data from the same individuals. This improves the odds of discovering how to reproduce a bug, which leads to faster identification and fixing of the source. Beyond that, most game features in MP are identical to those in SP, and fixes from one will carry over to the other where applicable. This actually improves the SP testing phase, as they won't have to deal with any of the problems that were already fixed in the MP phase. Single player testers can then focus on SP-only features, like quests, dialogues, and campaign AI, which will have the same benefits of focused testing that MP testing had. Testing MP first makes more sense because the systems are simpler and there is substantial cross-over, so the more complex systems of SP can be tested later after all of the simpler bugs are ironed out.
 
King Yngvar said:
Agree with OP here, testing is much easier to do in SP than MP. Plus, how are we going to test how optimized the game is for battle sizes without SP? It's obvious from videos that they already have playable SP battles.

578 said:
Ok we will write down your opinion, bye.

What a useless response.


Like it or not multiplayer communities live much longer than single player counterparts. Communication and event organizing by 100 people will always surpass 1000 individuals playing mods alone. Because events and multiplayer create dynamic scenarios better and promote the game better in general. Devs know this because they're professionals. Combat and modes balanced based on feedback by veterans will always shape up the game better and perfect combat imbalances while exposing weak points and bad execution in parts made by the devs. Optimization is meaningless in small closed betas, not enough systems will run the game to have a general idea of how it runs, considering the massive difference across systems even identical ones. Optimization and stress testing happens in bigger betas. Please stop posting.
 
I think the main thing here is that people don't want to be restricted to reoccurring game modes, they want to experience what the game is all about. I personally agree a Single-Player beta would be much more fun but a multiplayer beta would test what really needs testing, the servers and the game itself all at once instead of just testing the game. They can now test both simultaneously. And just want to clarify if anyone knows will there be co-op campaign in MnB 2? If not I am going to be soooooo mad. Me and my friend have fantasized about taking over the world together.
 
ButterDragon22 said:
And just want to clarify if anyone knows will there be co-op campaign in MnB 2? If not I am going to be soooooo mad. Me and my friend have fantasized about taking over the world together.
There won't be.
 
Beta is for COMBAT testing only as far as i know. 
So MP skirmish is just PERFECT and efficient for that. 

Otherwise tester can be carried away from task and put atention on things that are NOT into the table at THIS MOMENT. 
There will be time enough for SP beta.  But first, Combat.  And for that, this mode is the perfect one. 
 
hmm while i agree this but yeah just wait 2118 for single player release bannerlord coming soon dont worry ur great great great lovely grandchildren hope to play this ...
 
What portion of singleplayer would you propose be made into the beta? A MP beta will let testers explore and experience the combat in a variety of ways, and will have replay value. Unless a SP beta is something like EA, it will get stale quick.

Only thing that might be fun is if TW let us play around with the character creator, but I don't see that happening.
 
First, what is with all everyone's My Little Pony avatars or whatever? Can't pick a medieval/military one? Yuck. 

EDIT: Oh, April Fools. Ha. Ha. Still. yuck!

On topic: Agreed, mostly. MP beta would be fine if there was a VS. AI mode included too. I've never played Warband MP nor care to start now.
 
Phalnax811 said:
First, what is with all everyone's My Little Pony avatars or whatever? Can't pick a medieval/military one? Yuck. 

EDIT: Oh, April Fools. Ha. Ha. Still. yuck!

On topic: Agreed, mostly. MP beta would be fine if there was a VS. AI mode included too. I've never played Warband MP nor care to start now.


The avatars are for april 1st, a nice little joke in the forum. Feel free to not play the beta then, I'm sure there will be a single player testing down the road or early access.
 
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