The idea is very simple:
every town or village in some kind of hex produces a kind of resource every turn, and gives a determined amount of money.
For example:
- mountainous terrain should produce gem
- plains should produce textiles
- snow plains should produce fur
- steppe will produce...something.
This resources will be traded at a fixed exchange rate for gold in the faction's cities where they are produced,
AND\OR
Can be traded for MUCH MORE money in certain strategic "exchange points" allocated in the border of the map. As if you were trading with a far away country.
Of course, and that's the point, the exchange point for furs would be on the opposite side of the map from the snow hexes.
This should lead to "trade policies" between clans, and each clan's target would be to acquire the most favorable trade route to enrich itself.
The Camels of Rabat (CoR) will be located in a silk-producing area, and own the gem exchange point. They are bordering with the Amazing Batmen (AB) and the Zorro Has Gasoline (ZHG). They both border with Imaginative Groundkeepers (IG), who have the exchange point for silk, and produce gems.
Now, the whole game will focus on trade wars and agreements between the clans to get the best profit from they can.
And i think this is just great.
Opinions?