The battle for Calradia. Check forums.

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Updated map list:

Map 1  : Palisades on a plain(Arch3r/implemented)
Map 2  : Walls on a plain (Tercero/implemented but need Terrain Code!)
Map 3  : Palisades on a snow plain (Urist/implemented)
Map 4  : Walls on a snow plain (Urist/in progress)
Map 5  : Palisades on steppe terrain(Tibertus/implemented)
Map 6  : Walls on steppe terrain(Tibertus)
Map 7  : Palisades in a desert(Mudcrab)
Map 8  : Walls in a Desert(Arch3r/implemented)
Map 9  : Palisades in a forest(Arch3r/implemented)
Map 10 : Walls in a forest(Mudcrab/in progress or implemented (from Tercero? need terrain code!))
Map 11 : Palisades in a snow forest
Map 12 : Walls in a snow forest
Map 13 : Palisades in a steppe forest(Arch3r/in progress)
Map 14 : Walls in a steppe forest

Also to all clans, get your classes and stats sorted out. It doesn't take much time (a lot less than picking models/modelling/retexturing).

New poll up, vote for option 1-4 and option 5!
 
You have 50 points to spend on each class.

For proficiencies the costs are:
+20  | 1
+40  | 3
+60  | 6
+80  | 10
+100 | 15
+120 | 21
+140 | 28

I guess I can't use +60 twice? Seeing that +120 would cost 12 instead of 21 points then?
 
SCGavin 说:
You have 50 points to spend on each class.

For proficiencies the costs are:
+20  | 1
+40  | 3
+60  | 6
+80  | 10
+100 | 15
+120 | 21
+140 | 28

I guess I can't use +60 twice? Seeing that +120 would cost 12 instead of 21 points then?
If you want 180 archery skill (60 standard, +120) it would cost 21 points.
If you want 120 archery skill (60, +60) and 120 one-handed skill (60, +60) it would cost 12 points.
 
Arch3r 说:
If you want 180 archery skill (60 standard, +120) it would cost 21 points.
If you want 120 archery skill (60, +60) and 120 one-handed skill (60, +60) it would cost 12 points.

But wouldn't "60 standard, +60, +60" equal 180 archery skill for a cost of only 12 points? I guess not, but I'd rather spend less. :twisted:

And somehow this archer seems rather unskilled to me:

Points spend: 48

Standard attributes:
strength | 10
agility | 10

Proficiencies:
one-handed | 100
two-handed | 60
polearms    | 60
archery      | 180
crossbows  | 60
throwing      | 60

Skills:
Ironflesh        | 2
Power strike    | 2
Power throw  | 0
Power draw    | 5
Riding            | 0
Athletics          | 3
Shield            | 0
Horse archery  | 0
 
SCGavin 说:
Arch3r 说:
If you want 180 archery skill (60 standard, +120) it would cost 21 points.
If you want 120 archery skill (60, +60) and 120 one-handed skill (60, +60) it would cost 12 points.

But wouldn't "60 standard, +60, +60" equal 180 archery skill for a cost of only 12 points? I guess not, but I'd rather spend less. :twisted:

And somehow this archer seems rather unskilled to me:

Points spend: 48

Standard attributes:
strength | 10
agility | 10

Proficiencies:
one-handed | 100
two-handed | 60
polearms    | 60
archery      | 180
crossbows  | 60
throwing      | 60

Skills:
Ironflesh        | 2
Power strike    | 2
Power throw  | 0
Power draw    | 5
Riding            | 0
Athletics          | 3
Shield            | 0
Horse archery  | 0
wp_archery(140),knows_ironflesh_2|knows_power_draw_4|knows_athletics_3|knows_power_throw_1

Vaegir Marksman single player stats...I think that archer is just fine.

Temuzu 说:
Arch3r 说:
Map 11 : Palisades in a snow forest
I think Ill do this. Whats the description of "Palisade"?
Wooden structure and has to have gaps (so cavalry can also pass the defenses without having to dismount to walk up ladders, unlike with Walls.) but can have one ladders. With gaps I mean openings in the wall that the attackers can flood through.
 
We're working on our classes. It -is- a little confusing, though.

When do you want to start exactly?
I'm also doing some work for Prophesy of Pendor, and real life takes it's toll... so yeah.
 
Elric_de_Melnibone 说:
We're working on our classes. It -is- a little confusing, though.
What is?

Also I want to start when I have like 5 factions info. Than I can release a first version for testing.
 
Progress of the steppe forest palisades:
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1b7a8af9e8131e5edf823a9d97c6c05ddc9599eb.png

cc7a1a6cb49348d8a47ed60a23e52b5fcf378d10.png

c08cb7859501d92fc36e1c2496e4dfaa5b8643dd.png

56b6f1a22faff47956b4430db3e3a635a34640bd.png
 
I'll try to get some people working on Hoboknight info for this.  By the way, you have our kingdom name as "Hoboknights", whereas "Grand Hoboknight Order" would likely be preferable.  More official.
 
Arch3r 说:
Elric_de_Melnibone 说:
We're working on our classes. It -is- a little confusing, though.
What is?

Also I want to start when I have like 5 factions info. Than I can release a first version for testing.

The whole point system.
I guess you just need to take yourself some time to understand it, unfortunately, I don't have that time at the moment.


Well, I was asking about how long we have to sort everything out till you start without us.
 
Kazzan 说:
This won't probably start untill after warband is released so you still have time.

Wrong.

The official, real start of the campaign probably won't happen until after the release of Warband, but the first test runs and beta versions surely will, and we would like to participate in those.  :smile:
 
Kazzan 说:
This won't probably start untill after warband is released so you still have time.
Actually it will start before Warband, to try some stuff. Probably in the form of RP events.

We will probably start over one week or so, or even longer is no clan gives us a .brf, class info and items before than.
 
Alright, we're making progress.


We're pretty much done with the classes, only the weapon stats are left.
And some modding. But we don't need all the weapons and armour that will eventually be created for us from the start.
 
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