I do not know about others, but as for myself I cannot play Single Player without a damage-calculation modifier mod such as the one mentionned here.
Armor and damage calculation seems to be based on Multiplayer gameplay, to allow unarmored players to easily take-on armored ones and not provide too much of an advantage depending on armor values. Though for Multiplayer that is a good system, it does not fit Singleplayer. I believe it is even damaging to the Singleplayer experience.
When playing in Singleplayer, it seems as though armor is the typical movie fantasy-armor, with swords just cutting through solid steel, and even the weakest of bows piercing the strongest of armors with ease.
That creates many issues :
- Fully-armored Elite Cataphracts can easily be killed with just a few sword blows. (Unit Balance Issue)
- Archers utterly melt through anything that doesn't have shields. (Ranged Balance issue)
- Armors that cost 300 000 only seem to protect from very-long-range arrows and allow you to die in 4 hits instead of 3. (Cost-Effectiveness issue)
- Lords just get taken out, as despite having high-grade armor, they aren't actually well-protected. (Suicidal Lords & Elite issue)
- Armor being just cut-through by any sword just isn't immersive for those interested in historical warfare. (Immersion issue)
- The player is incentivized to play at a lower difficulty, at 1/3 or 2/3 damage as otherwise even in the best armor, his character is very vulnerable. (Difficulty balancing issue)
There could be a few solutions :
1 - Having separate damage-calculation values for Single-Player and Multiplayer. That would allow to protect multiplayer balance, without damaging the Singleplayer experience.
2 - Having editable damage-calculation, as provided by this one mod I mentionned currently. Why not rely on mods ? Because relying on mods to "fix" the game is not a good approach to game development. I believe the default, vanilla experience should be of quality.
3 - Having two different settings of damage calculation in game options : Arcade and Realistic. Arcade being the setting for Multiplayer, and Realistic making armor protective. It could be possible to toggle those in the options based on preference.
Armor and damage calculation seems to be based on Multiplayer gameplay, to allow unarmored players to easily take-on armored ones and not provide too much of an advantage depending on armor values. Though for Multiplayer that is a good system, it does not fit Singleplayer. I believe it is even damaging to the Singleplayer experience.
When playing in Singleplayer, it seems as though armor is the typical movie fantasy-armor, with swords just cutting through solid steel, and even the weakest of bows piercing the strongest of armors with ease.
That creates many issues :
- Fully-armored Elite Cataphracts can easily be killed with just a few sword blows. (Unit Balance Issue)
- Archers utterly melt through anything that doesn't have shields. (Ranged Balance issue)
- Armors that cost 300 000 only seem to protect from very-long-range arrows and allow you to die in 4 hits instead of 3. (Cost-Effectiveness issue)
- Lords just get taken out, as despite having high-grade armor, they aren't actually well-protected. (Suicidal Lords & Elite issue)
- Armor being just cut-through by any sword just isn't immersive for those interested in historical warfare. (Immersion issue)
- The player is incentivized to play at a lower difficulty, at 1/3 or 2/3 damage as otherwise even in the best armor, his character is very vulnerable. (Difficulty balancing issue)
There could be a few solutions :
1 - Having separate damage-calculation values for Single-Player and Multiplayer. That would allow to protect multiplayer balance, without damaging the Singleplayer experience.
2 - Having editable damage-calculation, as provided by this one mod I mentionned currently. Why not rely on mods ? Because relying on mods to "fix" the game is not a good approach to game development. I believe the default, vanilla experience should be of quality.
3 - Having two different settings of damage calculation in game options : Arcade and Realistic. Arcade being the setting for Multiplayer, and Realistic making armor protective. It could be possible to toggle those in the options based on preference.
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