Hackepeter
Recruit

Thinking both the campaign ai and the siege ai. But mainly the siege ai.
The campaign AI is just frustrating. Wish the lords would put more emphasis on their own castles and towns. Its bandit infested and they just run around somewhere doing nothing to help their own towns. Having more local ambitions and trying to motivate their faction to siege around their own home to move the enemy away from their own settlements. Also raiding should be more locally. Makes no sense that my lords will start wars with kingdoms on the other side of the map instead of their neighbor. Where are they even? I only have one town and my lords are no shows, starting wars on another continent. They should be annoyed that the king sends them away from home leaving their birthplace open for raids and attacks. And angry at the king ignoring their battle right next to them. the king could help but he just 'patrols' away.
Having played warband i see the same frustrating behaviors in sieges. Zero context awareness and just frustrating walking past enemies including me. Its like they dont care at all what happens. Archers not standing on walls to shoot downwards. Archers not shooting upwards to the enemies on the walls. I know they needed to reduce the complexity of them for the high agent numbers but it doesnt feel like a siege anymore. Its just that weird bots walking past each other ignoring everything and then somewhere a singular massive meat grinder forms by sheer randomness. Mostly at a ladder or door. I have warband ptsd from that. Sieges are not fun. They look cool. The siege engines are awesome features. The various attack vectors are impressive. But i find myself screaming at the screen 'why dont you move?!' 'just shoot at them god damn it!' 'Stop ignoring me!' 'leave the goddamn ladder and fight'. I see myself playing a siege with horrible ai. I dont see myself being a soldier taking a castle. I try to focus so much on ignoring all that and looking at places where its working but its just not. Everything is broken. The units running to and away from the ladders. The units clustering at weird positions. Units ignoring open doors and gates. Ignoring ladders. Ignoring the fact they have a bow that could shoot them. ignoring their legs that could move them away from certain death. ignoring their eyes that could see me chopping them from the side while they slow walk to the other side of the castle. Its a ghost train of robots malfunctioning.
The ai in field battles is just sprinting to the enemy. They showed that cool sergeant video on gamescon once. With them doing actual useful commands and i was blown away. Now i play it myself and its just them sprinting towards the enemy. Sometimes they activate the better ai which is so weird because 90% of all fights its hard to keep up with your own alley as they just sprint to the enemy as soon as the map has loaded. They dont miss one single step and are full tilt sprinting. I am still sorting my man or need 5 seconds to realize where i even am in that universe and my allies are already gone and the enemy horse archers shooting at my men who just start to unclog from spawn. Horse archers always coming from the left. Knight horses always blindly charge and die before their infantry arrived instead of flanking the actual battle.
People were so disappointed that the perk of organizing your troops before a battle wasn't working not because its such an important thing for the tactics of your game but just so the enemy does not jump them immediately. Fighting in villages spawns you in such awkward positions you ask yourself how you even got there in the first place. Just relax, let me have 30 seconds before they sprint. Spawn me further away and let the enemy wait for some time and not hit the ground running. Every battle is an ambush. I think the rush could really be an ambush feature but not all the time. An ambush where you are already attacked before being able to organize your troops.
In general i found that taleworlds loves to put you next to an enemy after loading. Just in swords length. You often dont even have time to pull out your sword and are dead already. Many quests are not playable because of that. I see myself not choosing the family feud quest for example because of that. Its a good quest actually but if it comes to a battle that guy is dead before i get off my horse. I am literally spawning ontop of them. Why are they keep doing that? Is it because their game testers get bored testing and tell them its too slow to start? I think they just dont see it as a problem. I think they want it to be that way. They put extra effort into it being that way.
I know its early access but AI is different from ui, mechanics or item content. You can't just keep improving on it gradually as if you keep designing more levels or more assets. For example the DLC for the original or the massive conversion mods had all new content and were really polished but they all had the horrendous same ai. Looking at bannerlord you can clearly see its happening again. AI is very hard to develop and i see them going for what works without trying anything that might be risky or new. I already see their solutions for all this will be to just move the spawn locations for 5 years and script them following the ram differently. Conversion mods will make different map layouts to work with it but it will always be that horror show of obvious broken ai. The late game is unfun because sieges are unfun and they are unfun because they happen at illogical places. Ignoring the places they are also unfun because the ai is broken after 50m away from spawn.
I know ai is alot of work. I will have to write my masters in a few years and i would love to be able to do it with bannerlord siege as a sandbox where i could test it. Would be sooo dope to write an ai that beats theirs. But i would need to have them open it up to mod. Or be able to replace it with my scripts. I know of alot of people choosing ai as a field because of recent developments and breakthroughs. There is a lot of young talent with new ideas and concepts that would blow you away. So please open it up. Give the people the tools. In the 10 years Bannerlord was developed the AI field has seen massive shifts. Its impossible for a game company to keep up with that but if they open it up they will see the fruits of that effort fall into their side of the garden.
The campaign AI is just frustrating. Wish the lords would put more emphasis on their own castles and towns. Its bandit infested and they just run around somewhere doing nothing to help their own towns. Having more local ambitions and trying to motivate their faction to siege around their own home to move the enemy away from their own settlements. Also raiding should be more locally. Makes no sense that my lords will start wars with kingdoms on the other side of the map instead of their neighbor. Where are they even? I only have one town and my lords are no shows, starting wars on another continent. They should be annoyed that the king sends them away from home leaving their birthplace open for raids and attacks. And angry at the king ignoring their battle right next to them. the king could help but he just 'patrols' away.
Having played warband i see the same frustrating behaviors in sieges. Zero context awareness and just frustrating walking past enemies including me. Its like they dont care at all what happens. Archers not standing on walls to shoot downwards. Archers not shooting upwards to the enemies on the walls. I know they needed to reduce the complexity of them for the high agent numbers but it doesnt feel like a siege anymore. Its just that weird bots walking past each other ignoring everything and then somewhere a singular massive meat grinder forms by sheer randomness. Mostly at a ladder or door. I have warband ptsd from that. Sieges are not fun. They look cool. The siege engines are awesome features. The various attack vectors are impressive. But i find myself screaming at the screen 'why dont you move?!' 'just shoot at them god damn it!' 'Stop ignoring me!' 'leave the goddamn ladder and fight'. I see myself playing a siege with horrible ai. I dont see myself being a soldier taking a castle. I try to focus so much on ignoring all that and looking at places where its working but its just not. Everything is broken. The units running to and away from the ladders. The units clustering at weird positions. Units ignoring open doors and gates. Ignoring ladders. Ignoring the fact they have a bow that could shoot them. ignoring their legs that could move them away from certain death. ignoring their eyes that could see me chopping them from the side while they slow walk to the other side of the castle. Its a ghost train of robots malfunctioning.
The ai in field battles is just sprinting to the enemy. They showed that cool sergeant video on gamescon once. With them doing actual useful commands and i was blown away. Now i play it myself and its just them sprinting towards the enemy. Sometimes they activate the better ai which is so weird because 90% of all fights its hard to keep up with your own alley as they just sprint to the enemy as soon as the map has loaded. They dont miss one single step and are full tilt sprinting. I am still sorting my man or need 5 seconds to realize where i even am in that universe and my allies are already gone and the enemy horse archers shooting at my men who just start to unclog from spawn. Horse archers always coming from the left. Knight horses always blindly charge and die before their infantry arrived instead of flanking the actual battle.
People were so disappointed that the perk of organizing your troops before a battle wasn't working not because its such an important thing for the tactics of your game but just so the enemy does not jump them immediately. Fighting in villages spawns you in such awkward positions you ask yourself how you even got there in the first place. Just relax, let me have 30 seconds before they sprint. Spawn me further away and let the enemy wait for some time and not hit the ground running. Every battle is an ambush. I think the rush could really be an ambush feature but not all the time. An ambush where you are already attacked before being able to organize your troops.
In general i found that taleworlds loves to put you next to an enemy after loading. Just in swords length. You often dont even have time to pull out your sword and are dead already. Many quests are not playable because of that. I see myself not choosing the family feud quest for example because of that. Its a good quest actually but if it comes to a battle that guy is dead before i get off my horse. I am literally spawning ontop of them. Why are they keep doing that? Is it because their game testers get bored testing and tell them its too slow to start? I think they just dont see it as a problem. I think they want it to be that way. They put extra effort into it being that way.
I know its early access but AI is different from ui, mechanics or item content. You can't just keep improving on it gradually as if you keep designing more levels or more assets. For example the DLC for the original or the massive conversion mods had all new content and were really polished but they all had the horrendous same ai. Looking at bannerlord you can clearly see its happening again. AI is very hard to develop and i see them going for what works without trying anything that might be risky or new. I already see their solutions for all this will be to just move the spawn locations for 5 years and script them following the ram differently. Conversion mods will make different map layouts to work with it but it will always be that horror show of obvious broken ai. The late game is unfun because sieges are unfun and they are unfun because they happen at illogical places. Ignoring the places they are also unfun because the ai is broken after 50m away from spawn.
I know ai is alot of work. I will have to write my masters in a few years and i would love to be able to do it with bannerlord siege as a sandbox where i could test it. Would be sooo dope to write an ai that beats theirs. But i would need to have them open it up to mod. Or be able to replace it with my scripts. I know of alot of people choosing ai as a field because of recent developments and breakthroughs. There is a lot of young talent with new ideas and concepts that would blow you away. So please open it up. Give the people the tools. In the 10 years Bannerlord was developed the AI field has seen massive shifts. Its impossible for a game company to keep up with that but if they open it up they will see the fruits of that effort fall into their side of the garden.



