The Age of Decadence Thread

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An invasion maybe. But angry? Uhh, where do you see anger? After all, I used two smileys in my otherwise neutral message that corrected some of the misconceptions in this thread.
 
Jora 说:
An invasion maybe. But angry? Uhh, where do you see anger? After all, I used two smileys in my otherwise neutral message that corrected some of the misconceptions in this thread.

hmm..I'm reading your links right now, the post before reacted to the mighty Claw :smile:
 
Rabid Potatoe 说:
Well, Vince is bolded in the same way as Jedi does it...
I used italics as well :razz: Anyway, we are not the same person, the three of us, just people who appreciate the way the game is designed and would like everyone to actually look at what the game is about rather than writing it off based on incorrect preconceptions.
 
BloodLuster 说:
Is the game any good?!
Age of Decadence isn't out yet.

BloodLuster 说:
It's graphics don't look very good!!
If you want to help, you need to explain. Why do you think the graphics don't look very good and what would you do to improve them?
 
Well, the character models look somewhat blocky, the textures could use a little work (they look far too flat on certain items, check out the beds and the folded clothing in the first screenshot in this thread) and some of them are just butt ugly. Bit more detail to the character models wouldn't hurt either come to think of it, and the text font gets painful to read for the larger blocks of text. Apart from the font issue the interface looks quite nice, and the world map has potential, though it could use a bit of smoothing around the rougher edges.

Oh, and going to the second article a lot of the smaller rooms are far too cluttered, which given the nature of the graphics used makes the decoration become repetative. Compare for example the Merchant's Guild with the store; the Merchant's Guild works because it's got the right mix of incidental clutter and open spaces (and the lighting is far better), while the store looks cramped and incredibly brown. They should probably think about other ways of breaking up monotonous areas that plonking a random box down and sticking some clothes on it. Light and shadow can work wonders; you could get the same effect in the store by simply increasing the contrast between the brightly lit counter and the more dark and dingy corners. Alternatively you can use less solid items to give the illusion of more space; thin columns, puddles from leaks in the roof and similar all serve the same purpose without making it look like a scrapyard.
 
I'd agree that the characters look blocky. Someone mentioned lego-ishness on the IT forums. I don't remember the exact response, but it was something like posting pictures of a lego man and a screenshot of the game. Well, they do look a bit blocky and the stiff motions enhance the lego feeling.

My biggest problem would be the design though. Not sure if you're working from some concept art, but the roman-looking armors are just..bad kind of fantasy for me. I'm a big fan of realistic fantasy so seeing nice Pugio daggers alongside with huge two bladed axes is a bit sad. Something really resembling late roman equipment with some changes would be nice. But I guess that's just me.

Also it might be just me, but the game looks very dark to me. Not the setting, but all textures look high contrasty and dark to me, I think it could use some lightness here and there..
 
Hi all, just recently bought mount&blade after final release. I was surprised that my account from way back when I first tried the beta is still active.

I am a big fan of indy games since I consider them the best chance to maintain diversity and uniqueness in todays gaming industry. M&B is a shining example of that, but so is AoD (or I hope it will be).
Yes true , the graphics are not going to wow anyone. They are what could be achieved with basically no budget, a cheap game engine, by a group of hobbyists. I have a tendency to defend them because I have seen the improvement over the years (you can easily see for yourself in the screenshot thread). I think Oscar is a talented artist, who gets the maximum out of the technology he has to work with. But no, they are not great. Still, compared to what the few other indies in this particular genre offer (Spiderweb games, or Eschalon, e.g.) they are a step ahead. I think all they need to be is "not to be in the way" of a game that has one single ambition: to offer the virtues of a specific type of classic RPGs, represented best by Fallout.
You should be interested in buying this game if you love highly non-linear, character-skill driven quest arcs. That, in my view, is the single main attraction. And I am going out on a limb here, but judging from what I heard about that aspect so far, it may set a new standard here, beyond even what the classic games it emulates achieved. The combat system should be fun for people who liked combat in fallout. The character system has its strenght in favoring clearly defined builds, that get a different gaming experience (which is also the main argument against making it party based). Which means replayability. The graphics are  mostly passable, in some instances actually nice (That has been said about M&NB alot too, hasn't it). Sound I am a bit worried about, although the music seems fine. But it's the nonlinear storytelling that attracts me.

Archosond, input like yours is highly welcome at the IT boards. Merlkir: Well, it IS first and foremost a fantasy setting. The fall of rome (and a number of other real world cultures) is an inspiration and reference, no more. At least there are no Orks and no Elves, eh?
 
Looks like an awesome game, reminds me of a game I used to play a few years back called Reverend or Renegade or something like that.

By the way is it for free?

Is there any release date yet by the way?
 
Sorkenlol 说:
By the way is it for free?

Right now the pricing is $25 for a direct download, and $50 for a box* including shipping.

* Boxed Edition will come with a full colour, professionally produced box, full colour glossy manual and map. CD case as well.

Sorkenlol 说:
Is there any release date yet by the way?

No official release date, but I believe AoD will come out early/middle 2009.
 
There's a 25 dollars (50%) difference between the download and boxed versions? O_O

That's quite a lot. Interesting. Pretty expensive shipping I guess.
 
Jedi_Learner 说:
Sorkenlol 说:
By the way is it for free?

Right now the pricing is $25 for a direct download, and $50 for a box* including shipping.

* Boxed Edition will come with a full colour, professionally produced box, full colour glossy manual and map. CD case as well.

Sorkenlol 说:
Is there any release date yet by the way?

No official release date, but I believe AoD will come out early/middle 2009.

****, a year? I hate waiting for games for long periods of time.
 
Jedi_Learner 说:
* Boxed Edition will come with a full colour, professionally produced box, full colour glossy manual and map. CD case as well.

Really? I wasn't expecting a full multicolored box :shock:! It'll go great with my two-coloured television set!
 
Public Beta is out.

http://www.irontowerstudio.com/forum/index.php/topic,2488.0.html
 
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