The ability to actually die.

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BlueGreen

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I know the ability for your main char to actually die isntead of beign wounded isnt for everyone. But I would love it if I could actually die instead of being wounded and left lieing around for everyone to go.

This could therefore be a option that wouldnt be too hard to implement I;m sure; for those of use who want more realism. I wouldnt mind dieing and having to start again; thats fun for me :razz:. But goung around immortal kinda takes the fun out a bit .

Basically therefore I would like it if what happens to your soldiers happens to you. You reach 0 Health and you could either be wounded or die; this would be true for other heroes too. Also I think it woul dbe cool to find yourself a prsioner in a army if your army is defeated and u were wounded and never died.

i Stress one more time that this should just be a option as a lot of people wouldnt like it. I would also like to know what you all think about the ability to die? :razz:

This game is fantastic btw; and I have bought it as well. If this feature was added I dont think i'd be able to stop playing it. Keep up the fantastic work.
 
This would make the game more interesting, as long a more flexible means of escape is added.

As it is, running from a battle is not really an option is most cases where you actually want to retreat - the game decides you lose some extra guys (just for kicks) and you often can't outrun 'em on the map.

You don't even have the cowardly choice of abandoning your troops in midst of a hopeless battle and slipping away in the chaos.
 
Only proposed 99 times. You're in luck.

And if you want to die that bad, go bother Xerina with pick-up lines or something. :razz:
 
Yeah i did look through to see if this was mentioned before; but never noticed it sorry about that. But I just wanted to give my own idea of making it just as a option for players who liked it.

Its just when i I go in to battle for the 1,000th time and for the 100th time my entire army is massacred big time and see Im alive still! :razz:. I must be immortal hehe. I like to be able to decide hmm should I charge in with my men and risk my own life; or should I hang back and only join in if I need to.
 
yea it would be kinda neat to have more risk invovled with fighting...

and its been suggested countless times..................
 
One of the newer threads http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=2541&highlight=died

There are others, see also "ending the game?" http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=1545&highlight=ending+game and still more within other threads.

I wouldn't mind myself if it were added to the list of options - though I probably wouldn't use it ever.
 
Like the realistic no saving without quitting option, this could be added into the game.

Problem is, what would you do if your lvl 37 character was killed by a careless mistake? Apart from pound the computer, you'd probably crtl alt delete out to try to kill the game before it records your death. And then you reload an old copied save game, and try to catch up on the 2 hours of adventuring you just lost.
 
Like I said you have the type of player thats doesnt mind about what level etc.. you were or your heroes were; I would remember how cool my guy was and accept his death whether he dieda heroic death or died from a lucky arrrow from afar. I wouldnt be upset but proud of how far i got and what I accomplished; then I can start again :razz:.
 
Well i suppose then, the sort of person who reloads his character after he dies should really be playing the no death version.

It would be neat, if you were roaming about as a new character, and came across your old person's grave somehow. Just a little gravestone that says his name, game age (in days), level, army rank and how he died.

Just like in Mines of Moria.

(666 posts :twisted: )
 
that actually would be pretty cool to have a grave yard....




i was gone 5 days and what happens.......
DAMN U PAVLOV AND YOUR SPAM STARTER IDEA!
 
And then you reload an old copied save game, and try to catch up on the 2 hours of adventuring you just lost.
This should not be a problem with realistic, as it does autosaves. But it might be so that it saves just after your death so you could not make it anyway.
I would remember how cool my guy was and accept his death whether he dieda heroic death or died from a lucky arrrow from afar.
Lucky arrows would be killers (to your computer equipment), as they even now are. Sometimes those swadian crossbowmen just cross the line.
 
I don't think it would be a good for THIS game if you could be killed, but I really want to see the risk of being captured by others and become a prisoner, but I donät know what to do as a prisoner for now in this game
 
I think that death would just be really, really annoying. At the moment there are consequences for loosing a battle, such as the loss of your horse, stuff and troops. If you died, you would just reload the game before the battle took place. You would stop thinking of the consequences of attacking that war band with just 3 soldiers because you know that if you died you could just reload the game anyway, without any penalties.
 
I think it could be fun playing a good old "iron man mode" with this game and getting killed by accident would make sense. But I probably would just keep playing the "You are knocked out and playing dead, now you are being devoured by a large bear" version. I love the title of this post by the way alas if only I could actually die.
 
Well, actually dying seems a bit harsh for a computer game, but I suppose if you accepted the EULA Terms of Use Agreement for M&B[ "User agrees that should said user's character die (as defined in section 5, article 4) as a result of wounds received during the course of gameplay, user agrees to forfeit his own life in return"] then of course, you're legally obligated to "actually die."

Myself, I never accepted that part of the agreement, so I just would reload - I'm not going to lose hours of play just to train a new hero again -and continue.
 
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