It did matter from a roleplaying perspective. The way a lord treats you depends on how you will treat him and so on. Lords who were dishonorable would often leave while on campaign, or would leave your kingdom.We don't know yet. In any case I have newer bothered to learn 90% of the personalities of the lords in the Warband anyway because they did basically nothing. All I ever needed to know was the thing about the "dog" in the capture dialogue. So this is certainly not a detail I am going to miss if it will be missing.
Of course if devs manage to make personalities actually do something meaningful and matter in the game mechanic, I would only welcome that.
Yes you could. But only if you have bothered to go to Wiki and learn what answer or reactions belongs to what character type. And because it did not really mater in the grander scheme of things, I really newer bothered. As I said, the only time I wanted to know it was when I had to decide if to release captured lord or not for the +relations. And once I have learned that dishonorable ones always use word dog, that was all I needed to know about whole personality thing.
They've really said that?You guys are forgetting the gang mechanics which they've now said they aren't sure will even be implemented...
Developer"The crime system largely works as described (crime rating tracking and penalties per faction), there are quests that use criminal activities like smuggling and alleys continue to be discussed. I am not sure what you are referencing by undermining local nobility but if it concerns same-faction combat encounters, then I don't think that that will be coming."
See the following:In my view, the only way to be sure of all the aspects criticized, would be to play the 2016 build and then the current build.
There are many things we could get wrong by a video gameplay, especially one that were meant to create hype.
I do not disagree with all those points though.
The game is not finished yet, so we'll see.
They've really said that?
@Rungsted93 do you remember the source?
It did matter from a roleplaying perspective. The way a lord treats you depends on how you will treat him and so on. Lords who were dishonorable would often leave while on campaign, or would leave your kingdom.
You could gain or lose relations with a lord depending his personality and certain things you did, like if you help his village and he is a dishonorable lord you would lose relation.
While not exactly amazing this system could be expanded upon especially with the current traits in bannerlord.
See the following:
Yeah, i was referring to this as wellwe were (at least i was) referring to the source saying "they arent sure will be implemented". since "there are quests that use criminal activities like smuggling and alleys continue to be discussed. "- seems to me quite positive on the possibility of implementation
I agree with every single word you said.That's crazy. I 100% prefer the visuals of 2016 to 2021, even using reshade won't make it look that good. Most of the UI is better in 2016but some were definitely placeholders. It feels like they just put a grey layer with opacity at like 15% on top of everything in 2021. Not to mention inf just fall apart in 2021 after 3 hits and they don't react to being hit in the back and everyone is just in a cluster that doesn't break apart or do anything. Literally just banging action figures together at this point.
In my book, this is the very definition of overpolishing. They had a gem, now they've ground it to a pebble.