



Nuklearni-okurka 说:Player can't have unit radar but PC can cheat?!?!? No way.

It's actually a fairly plausible stand-in for what would happen in a real battle: before the battle the leader would have men scouting the terrain to find vantage points and enemy positions (a rough map might then be sketched based on this information), and during the battle he might have men informing him of the enemy's movements so that he could reposition his own men accordingly. The tactical map is admittedly a bit too accurate to be simulating this reconnaissance, but it's still not as "unrealistic" as the all-revealing aerial camera of an RTS.radicalhit 说:im my opinion it ruins the envronment and reality.
I still rely on my men most of the time. I can't decide whether they're all psychic or just part bloodhound.magnemoe 说:I find it very useful for locating the enemy and your forces, the old way was to tell your forces to charge


Thats right, I had to use headphones while recording my movie because the output for the speakers was redirected to input so it was captured.Darian 说:



Tursen 说:i wish it worked in sieges, that's when i most need to know where that last niggly little crossbowman is

kazuma 说:Tursen 说:i wish it worked in sieges, that's when i most need to know where that last niggly little crossbowman is
I know!
There's always some new hiding spot, like stuck on the wall under the seige ramp, or at the edge of the map away from the castle. Often times, my bloodhounds can't seem to sniff him out.