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As I've already said in other thread, people should stop trying to pit TW and DLC teams against each other. They both took responsibility and, quite apparently, they both work on patching it up now. Nothing good can come from community trying to find who screwed up werewolf-style. They both made mistakes and both are fixing them, that's all we need to know.
 
Do not look here said:
As I've already said in other thread, people should stop trying to pit TW and DLC teams against each other. They both took responsibility and, quite apparently, they both work on patching it up now. Nothing good can come from community trying to find who screwed up werewolf-style. They both made mistakes and both are fixing them, that's all we need to know.

There are two kinds of people:

1) The ones that like to point fingers and blame at others
2) The ones that forget the silly bashing and go and fix whats wrong, no matter who did what

If you are part of group #2 you should help by opening bug reports and by giving good feedback and suggestions.

If you are part of group #1... well... good luck !
 
kalarhan said:
Remorr said:
Speaking of graphics. Any chance of changes for female and children faces? First look worse than in Warband [opinions, but still], second look like little men. I know this is a viking game and even children are manly, but that's a bit too much.

update game and check again
And what I'm supposed to see? They are the same.  :neutral:
 
It proves once more, if it was really needed, that there is one hell of difference between modders and professionals.

Don't trust amateurs with real work.
 
This mod is cool right now but brytenwalda itself still has more versatility and features here the only thing new is the naval combat, regions and story mode, I hope they add more...
 
kalarhan said:
Do not look here said:
As I've already said in other thread, people should stop trying to pit TW and DLC teams against each other. They both took responsibility and, quite apparently, they both work on patching it up now. Nothing good can come from community trying to find who screwed up werewolf-style. They both made mistakes and both are fixing them, that's all we need to know.

There are two kinds of people:

1) The ones that like to point fingers and blame at others
2) The ones that forget the silly bashing and go and fix whats wrong, no matter who did what

If you are part of group #2 you should help by opening bug reports and by giving good feedback and suggestions.

If you are part of group #1... well... good luck !

There are people who do both.
 
hypocrites , i hope they fire the brytenwalda team because viking conquest IS AN EARLY ACCESS GAME you guys screwed this so hard.. now talewords looks like ubisoft with a good trailer and stuffs but a ****ty buggy and unfinished game . merry christmas , hope you can eat with my 13 dollars because i didn't bought a finished  game ,so enjoy the charity to your poor development .
 
Scutatus said:
To the guys of Brytenwalda - Adorno, Lenny, Yeyo (and anyone else I've missed) :

Firstly, thank YOU for giving us this DLC. Although it has unfortunately been released flawed and buggy - something you were unable to avoid despite all your best efforts - I am enjoying what we have and can see the potential of the game once it has been fixed and polished. So keep up the work and thank you again.

Secondly: I do not wish to sound like a scratched record, nor annoy anyone; I know you have tried to get this as "historically correct" as you can, but I do think you are making a mistake regarding two handed axes. Sure, the Dane Axe had not become popular yet, but to broadly say "no two handed axes were used" is just... a little short sighted.

The Romans had been using two handed axes for two thousand years. Their fasces, the symbol of Roman justice were two handed axes bound in a bundle of rods, mostly ceremonial but sometimes actually used in anger. In addition, during sacrifices, two handed axes were employed to help despatch the slaughtered animal. The Byzantines for their part continued to use axes, including a double headed version. Such an axehead has been found in Albania and dated to the 6th or 7th century. Corippus, writing in the 6th century, tells us the elite unit of Exubitores used such as double headed axe. The Exubitores were alive and well in AD 867.

Now if the Romans used such axes, then that means Roman Britain did too. So what do you think the Anglo Saxons would have found when they started arriving and settling on British shores? That's right, double handed axes. And what do you think the Vikings would have found when they in turn visited Britain and the Byzantines? Right again, double handed axes.  And are you seriously saying that when cutting wood to size or felling a tree, no Saxon or Viking felt that a longer handle and two handed grip was of any use? And there were of course always animals that needed slaughtering.

Come on. There may not be hard and fast evidence for it, but simple common sense should tell us that double handed axes WERE around in some form.

One more thing. You hold to the notion that it was the rise in prominence of armour that brought about the rise of the dane axe. That may be so. But the two handed axe would possibly have had a use in combat long before that, being useful for destroying shieldwalls, either by chopping down shields or else clipping the edge of a shield and dragging it down to expose it's wielder. Since Shieldwalls dominated combat for centuries, the two handed axe may well have been around in combat far longer than you would grant as well. (there is, I think, at least one archeological example dated 8th - 10th century(?)).  The Dane Axe could have been the ultimate END of the development of the weapon, NOT the beginning.

I respect your attention to detail and accuracy, but all things considered I do feel that you may need to revise your stance on two handed axes.

I will make that the last time I talk about this I think, and will rest my case gracefully before you decide to give me a blood eagle.  :wink: Which ever way you ultimately go with this,  you have my respects and admiration for your work.  :grin:

your post is disgusting and so hipocrite  when their work is horrible and liar . eww .
 
Okay after playing this for a short time my thoughts:

- Weapon variety is really somewhat poor, all axes and swords look very puffy, oversized

- Same goes for armour, the puffiness really stares in ones face while playing

- Combat speed is too fast as mentioned

Overall this seems very promising, and maybe the design of the team isnt my thing, as in Brytenwalda aswell, but it seems rushed and a bit simple.
 
In the spirit of things, then, some improving suggestions :
1. Attractive people. Sure some variety would be interesting - tall, petite, some fat, some plain, but on the whole appealing to the eye, especially the ladies to court, and companions.
2. "Dark age sparkle ".  Much more expression of the striking ( and distinct ) Norse, Celtic, Anglo Saxon art and artisanship in weapons, armour, banners, decorated robes and clothes, jewellery, brooches, torcs, carved dragon heads on wooden beams of buildings etc - make the lived environment more rich and beautiful and detailed ( err on the side of overdoing things cf "realism ", show off artistically, the more beauty there is to enjoy the more there is to love about spending time in VC ).
3.Brittany and Frankish counties in the game. Bring the map south as far as the Loire ( not far ). A distinct Frankish culture ( eg heavy cavalry charging with spears -"lances", albeit not couched ) and a distinct Celtic Breton culture ( eg heavy cavalry with javelins, as "Frankish " horseman mercenaries are currently ). Paladins from the Carolingian court could be encountered eg companions, quests.
4. Music. Continue with more ancient music - folk tracks, much longer play list, eliminate the hangover tracks from Warband we have been hearing for years ( and that are anachronistic -sounding here ). A beautiful, evocative sound track will make it much more immersive. Any copyright issues can be dealt with by Taleworlds, surely.
5. Encountering more exotic things in the world - with trading and ( especially Viking ) raiding , Continental ( even Eastern ) arms and armours, bigger Frankish cavalry steeds, Moors ( and Slavs ) as traders and slaves and concubines, walrus ivory, etc, could crop up , all wonderous things to buy or loot or win on the battlefield.
6. More interesting companions to encounter, especially more women - mostly attractive, of course, some with quests - shield maidens, traders, pagan priestesses or nuns ( eg refugees from Viking raids  ), whores, singers, dancers, spies, runaway princesses, runaway concubines, cooks, huntresses- trackers, milkmaids - there are a million stories out there.
7. Some Dane axes ( ie two handers ), some throwing axes. Some heirloom swords ( eg old spathas ), with names, and significantly better stats. You could win these special swords from generals on the battlefield.
8. Grey ie white, and black horses, as well as chestnut and bay or brown. The bigger Frankish mounts should be modelled c. 15 hands, the good British horse as galloways of 14.5 -15 hands. A prized Arabian steed might rarely turn up.
9.Welsh and Strathclyde Britons had a noble heavy cavalry culture, their uchelwyr simply should be mounted, and on good horses, a la the current " Frankish " horsemen mercenaries ( which more properly are the Breton style ). The Irish had no significant military horse culture until after the Norman settlement, and here should only have light horse ( non - noble ), and few.
10.Wolfhounds should roam the long halls, for more atmosphere eg at feasts. Valuable hounds ( or horses, falcons ) could be escorted to another lord as a quest , or stolen - why not ? Falcons could also been seen in long halls at feasts, and "castle" mews and stables could be visited eg for the quests.
11. While holding a feast, you could declare a Hunt. This could run like a battle, the "battlefield" would have a stag or a boar you would have to find, accompanied only by the generals at your feast. You would try to stalk it and then run or ride it down, with your own weapons equipped. You would have to be able to order the generals - nobles as per battle commands eg hold this position, charge, as required -  for instance, as in some battles, you could go ahead alone and get behind the stag and flush it out towards an ambush. It could escape, but if killed ( by anyone ) your reputation and renown and relationship with attendees would be boosted significantly. A rare white hart successfully hunted would bring even greater fame and rewards.
12. Reintroduce "castellans" and "seneschalls" ( with appropriate Dark Age cultural titles) to ease management of your towns and "castles", especially re recruiting for garrisons, and treasury management.
13." Long" bows in Britain were a 12th century Welsh development, and should not be here. Bows (arrows ) should, nonetheless be upgraded for more decisive damage  - if the target is not mailed. By the way, I doubt that there were bands of Finn archers travelling around 9th century Britain, or many Svear ( Swede ) warriors for that matter, but the more the merrier, as per Point 5 above.
14. In tournaments, it is much more immersive if you attend with your own gear - weapons and armour. Going back to just a random seax and in just a shirt feels like a nonsense for a gun general like yourself. Likewise your opponents should be "equipped up" with you, to make it some sort of contest ( and more colourful ). This is a very good feature of the great mod AD 1257, along with varying tournament formats from culture to culture...........
15. Which brings us to the battlefield. The devs really should be inspired by AD 1257, Dr Thomas is some modding genius, but I would think that mod etiquette allows one to show the way and others to follow, with attribution ( good ideas can hardly be copyrighted as IP so that they cannot be used by anyone else -  they are just good development ideas, explored by someone, and the game culture advances ). So particular more immersive battlefield details could be :
a. Slow down the frenetic running and cantering, back to "normal ". Real fighting is not some whirling, giddy, swinging circus, but much more deliberate and considered and artful, especially ( but not only ) when facing off over shields, in mail, with heavy swords, spears, and axes ( shields are heavy too ).
b. You can pick up a weapon and / or shield from the battlefield to keep , and mount a horse to the same end. This is very immersive and interesting, looking around for prize drops, and would be a good way to acquire that famous heirloom sword of the opposing general, possession of which could buoy up your army morale, and boost your renown. An AD 1257 feature.
c.When defending a castle or city , missiles have unlimited replenishment. This works very well in AD 1257, and is realistic as armouries would be adequately equipped, resupplying the walls all day.
d. When you are knocked out fighting, you then respawn inside a random fighter in your own army, to continue the entertainment ( some of these battles take a long, long time ). Thus as a humble hirdsman you can heroically hold the breach, or as an archer snipe away for ages taking out many foes ( with head shots ! ), and not only is it a lot of fun to play in a different style for a while, but as the individual you can still make a battle - winning difference. When all your own guys are all "dead " you then just " float "as normal. The best feature of AD 1257 ?
e. If you personally knock out the opposing general in battle, you have a good chance of capturing him ( or her ? Why not the odd women general here and there - could be culturally appropriate at this time ). Even more incentive to seek him out and duel heroically man to man, in the spirit of the age ( and win his famous sword ).
f. Berserkers should appear in battle ( as a rare troop type) - make the most of the ? myth. Big men in bear skins, easily recognisable in the melee, high hit points, dealing high damage, ? with Dane axes ie two handers ( why not ? good image ). Norse and Dane armies only, none or one, or two at the most, in the retinue of a general.
16. Reduce the vertical elevations in the campaign map a little, some of those valleys are disconcertingly exaggerated gorges. No big hills ( and absolutely no battles in mountains ) in Denmark and the northern Frankish and Breton lands.
16. Finally, it has to be said that the devs need to take the time and have the professional pride to produce the cutting edge Mount and Blade experience that we all expect going in to 2015, to get the best out of what the graphics and engine can be coaxed to do. Get help from the Bannerlord team, if need be, for better coding and execution; you are all Taleworlds now, and this is a Taleworlds professional product, with some hard, talented acts to follow. For a simple example, lets see expert, beautiful modelling work - no puffy mail, bare arms that are weird looking, amateurish faces etc. Everyone knows instantly what looks great, what is innovative and fresh, what works, or what is not good enough, in 2015.

All of the above is just musing about trying to break through into a more fabulous, rich, fun, and totally immersive experience of the Dark Ages, the best possible on PC for now. We are tantalisingly close. It is about a time and place where we can relive hours and hours and hours.........................................

"I am here to deliver my demands " :lol:




 
Jug of Issek said:
In the spirit of things, then, some improving suggestions :
1. Attractive people. Sure some variety would be interesting - tall, petite, some fat, some plain, but on the whole appealing to the eye, especially the ladies to court, and companions.
2. "Dark age sparkle ".  Much more expression of the striking ( and distinct ) Norse, Celtic, Anglo Saxon art and artisanship in weapons, armour, banners, decorated robes and clothes, jewellery, brooches, torcs, carved dragon heads on wooden beams of buildings etc - make the lived environment more rich and beautiful and detailed ( err on the side of overdoing things cf "realism ", show off artistically, the more beauty there is to enjoy the more there is to love about spending time in VC ).
3.Brittany and Frankish counties in the game. Bring the map south as far as the Loire ( not far ). A distinct Frankish culture ( eg heavy cavalry charging with spears -"lances", albeit not couched ) and a distinct Celtic Breton culture ( eg heavy cavalry with javelins, as "Frankish " horseman mercenaries are currently ). Paladins from the Carolingian court could be encountered eg companions, quests.
4. Music. Continue with more ancient music - folk tracks, much longer play list, eliminate the hangover tracks from Warband we have been hearing for years ( and that are anachronistic -sounding here ). A beautiful, evocative sound track will make it much more immersive. Any copyright issues can be dealt with by Taleworlds, surely.
5. Encountering more exotic things in the world - with trading and ( especially Viking ) raiding , Continental ( even Eastern ) arms and armours, bigger Frankish cavalry steeds, Moors ( and Slavs ) as traders and slaves and concubines, walrus ivory, etc, could crop up , all wonderous things to buy or loot or win on the battlefield.
6. More interesting companions to encounter, especially more women - mostly attractive, of course, some with quests - shield maidens, traders, pagan priestesses or nuns ( eg refugees from Viking raids  ), whores, singers, dancers, spies, runaway princesses, runaway concubines, cooks, huntresses- trackers, milkmaids - there are a million stories out there.
7. Some Dane axes ( ie two handers ), some throwing axes. Some heirloom swords ( eg old spathas ), with names, and significantly better stats. You could win these special swords from generals on the battlefield.
8. Grey ie white, and black horses, as well as chestnut and bay or brown. The bigger Frankish mounts should be modelled c. 15 hands, the good British horse as galloways of 14.5 -15 hands. A prized Arabian steed might rarely turn up.
9.Welsh and Strathclyde Britons had a noble heavy cavalry culture, their uchelwyr simply should be mounted, and on good horses, a la the current " Frankish " horsemen mercenaries ( which more properly are the Breton style ). The Irish had no significant military horse culture until after the Norman settlement, and here should only have light horse ( non - noble ), and few.
10.Wolfhounds should roam the long halls, for more atmosphere eg at feasts. Valuable hounds ( or horses, falcons ) could be escorted to another lord as a quest , or stolen - why not ? Falcons could also been seen in long halls at feasts, and "castle" mews and stables could be visited eg for the quests.
11. While holding a feast, you could declare a Hunt. This could run like a battle, the "battlefield" would have a stag or a boar you would have to find, accompanied only by the generals at your feast. You would try to stalk it and then run or ride it down, with your own weapons equipped. You would have to be able to order the generals - nobles as per battle commands eg hold this position, charge, as required -  for instance, as in some battles, you could go ahead alone and get behind the stag and flush it out towards an ambush. It could escape, but if killed ( by anyone ) your reputation and renown and relationship with attendees would be boosted significantly. A rare white hart successfully hunted would bring even greater fame and rewards.
12. Reintroduce "castellans" and "seneschalls" ( with appropriate Dark Age cultural titles) to ease management of your towns and "castles", especially re recruiting for garrisons, and treasury management.
13." Long" bows in Britain were a 12th century Welsh development, and should not be here. Bows (arrows ) should, nonetheless be upgraded for more decisive damage  - if the target is not mailed. By the way, I doubt that there were bands of Finn archers travelling around 9th century Britain, or many Svear ( Swede ) warriors for that matter, but the more the merrier, as per Point 5 above.
14. In tournaments, it is much more immersive if you attend with your own gear - weapons and armour. Going back to just a random seax and in just a shirt feels like a nonsense for a gun general like yourself. Likewise your opponents should be "equipped up" with you, to make it some sort of contest ( and more colourful ). This is a very good feature of the great mod AD 1257, along with varying tournament formats from culture to culture...........
15. Which brings us to the battlefield. The devs really should be inspired by AD 1257, Dr Thomas is some modding genius, but I would think that mod etiquette allows one to show the way and others to follow, with attribution ( good ideas can hardly be copyrighted as IP so that they cannot be used by anyone else -  they are just good development ideas, explored by someone, and the game culture advances ). So particular more immersive battlefield details could be :
a. Slow down the frenetic running and cantering, back to "normal ". Real fighting is not some whirling, giddy, swinging circus, but much more deliberate and considered and artful, especially ( but not only ) when facing off over shields, in mail, with heavy swords, spears, and axes ( shields are heavy too ).
b. You can pick up a weapon and / or shield from the battlefield to keep , and mount a horse to the same end. This is very immersive and interesting, looking around for prize drops, and would be a good way to acquire that famous heirloom sword of the opposing general, possession of which could buoy up your army morale, and boost your renown. An AD 1257 feature.
c.When defending a castle or city , missiles have unlimited replenishment. This works very well in AD 1257, and is realistic as armouries would be adequately equipped, resupplying the walls all day.
d. When you are knocked out fighting, you then respawn inside a random fighter in your own army, to continue the entertainment ( some of these battles take a long, long time ). Thus as a humble hirdsman you can heroically hold the breach, or as an archer snipe away for ages taking out many foes ( with head shots ! ), and not only is it a lot of fun to play in a different style for a while, but as the individual you can still make a battle - winning difference. When all your own guys are all "dead " you then just " float "as normal. The best feature of AD 1257 ?
e. If you personally knock out the opposing general in battle, you have a good chance of capturing him ( or her ? Why not the odd women general here and there - could be culturally appropriate at this time ). Even more incentive to seek him out and duel heroically man to man, in the spirit of the age ( and win his famous sword ).
f. Berserkers should appear in battle ( as a rare troop type) - make the most of the ? myth. Big men in bear skins, easily recognisable in the melee, high hit points, dealing high damage, ? with Dane axes ie two handers ( why not ? good image ). Norse and Dane armies only, none or one, or two at the most, in the retinue of a general.
16. Reduce the vertical elevations in the campaign map a little, some of those valleys are disconcertingly exaggerated gorges. No big hills ( and absolutely no battles in mountains ) in Denmark and the northern Frankish and Breton lands.
16. Finally, it has to be said that the devs need to take the time and have the professional pride to produce the cutting edge Mount and Blade experience that we all expect going in to 2015, to get the best out of what the graphics and engine can be coaxed to do. Get help from the Bannerlord team, if need be, for better coding and execution; you are all Taleworlds now, and this is a Taleworlds professional product, with some hard, talented acts to follow. For a simple example, lets see expert, beautiful modelling work - no puffy mail, bare arms that are weird looking, amateurish faces etc. Everyone knows instantly what looks great, what is innovative and fresh, what works, or what is not good enough, in 2015.

All of the above is just musing about trying to break through into a more fabulous, rich, fun, and totally immersive experience of the Dark Ages, the best possible on PC for now. We are tantalisingly close. It is about a time and place where we can relive hours and hours and hours.........................................

"I am here to deliver my demands " :lol:

You should put that in their suggestions thread. http://forums.taleworlds.com/index.php/topic,321106.0.html
 
^^^ Some good ideas and I also loathe the number that comes after 16, but a couple of points -

I'm not sure about bow archaeology in Wales, but there are a handfull of longbow finds in Ireland, at least one of which seems to be from much earlier than the 12th century, though written sources suggest that archery was not popular there. All incomplete, if I remember, but it's clear that they were nearing 2m long. There were certainly long yew self bows in Ireland in the viking, but there isn't any written evidence that they were even close to as effective as later longbows.

There's a fair chance that the leaders of the invading army were born in what's now the southern part of Sweden. It's extremely unlikely that there were no participants from northern Sweden, given the evidence of Swedish interests there. Some people postulate that there were also prominent Finns involved, but I'm a little wary about that, given that the Danes in Saxo Grammaticus' time apparently still regarded all Finns as magical beings.
 
First of all- I'm a huge fan of this DLC!
But beside that, I think that there's a severe lack of twohanded axes! There is archaeological evidence of not only the classic Dane axe, but also other twohanded "pole like" axes- i.e the Mammen axe.

Regards!
 
Damhove said:
First of all- I'm a huge fan of this DLC!
But beside that, I think that there's a severe lack of twohanded axes! There is archaeological evidence of not only the classic Dane axe, but also other twohanded "pole like" axes- i.e the Mammen axe.

Regards!

Hello mate!
I agree with you. If you wish, you could post your opinion in the specific theme for the topic - "more 2 handed weapons needed" or something like that was the name of it.
There a serious discussion was performed and the final result was that the devs promised they would add 2 handed weapons (especially axes) in some future build of the Viking Conquest. Cheers for them!
 
Nice skill preview there only for a working game with
multiplayer in mind it requires at leat one year work more!
 
^ If my own circle of Warband-playing associates is anything to go off of, interest/playtime has been at a standstill since shortly after the official release of patch 1.02.

Until 1.03 comes along and presumably squashes the loading and map performance bugs (among a hundred other things), most players I know consider any additional time sunk into VC to be a waste.
 
Zanthius said:
^ If my own circle of Warband-playing associates is anything to go off of, interest/playtime has been at a standstill since shortly after the official release of patch 1.02.

Until 1.03 comes along and presumably squashes the loading and map performance bugs (among a hundred other things), most players I know consider any additional time sunk into VC to be a waste.

It is a bit slow lately. I know for some of us, the 1.02 changes made the game unplayable because of fatal errors (notoriously, some of us suffer from a random crash-to-desktop bug that seems to have no particular rhyme or reason to when it strikes) or strange behaviour (merchants unable to arrive at their destinations, etc). Plus, everybody seems to have a particularly long initial load time, though the time ranges from "five to ten minutes" to "two hours or more." Until they address these issues in 1.03, I think quite a few people have simply stopped playing.

I've been gimping it along and saving and quitting often to "reset" map stuff to keep the program from crashing, and it seems to work for the moment, but there are still problem merchants and a few lords that can't find their way off their boats and back to terra firma. I wouldn't consider time sunk into it to be a waste, per se, but it's kind of broken right now. :mrgreen:

Me, I've been alternating between prodding at Viking Conquest and revisiting vanilla Warband, since it's been so long. I'll take what I can get!
 
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