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Everyone who has worked on this DLC is amazing, I hope the various bugs won't be an issue :grin: Best part of this game though? I brought a runaway slave back to my village and he got beaten up with spiked clubs in front of me. 10/10 would do and feel bad again.

This also made my day, one bug i hope you don't fix lmao

http://imgur.com/iA8YEwv
 
Nope I never touch files or anything, I have seen a dog before as an actual dog but I couldn't interact with it, perhaps the models switched?

Also I'm not sure if it's been reported but the innkeepers went missing along with all the merchant items. The items returned after the weekly reset ingame but the innkeepers are still missing :l It is bearable though, at least for me. Again, no files touched, it just happened when I loaded a save for the first time today.
 
The reason I ask is I think something is corrupted for you.
Maybe just the saved game - or worse, the game.
I'd like to look at your saved game, please. Can you upload it somewhere for me?

EDIT: what Articulo said  :smile:
 
Oh dear. I'm pretty sure that saved game is corrupted, and don' think there's a way to remedy it.
Hopefully you might have another, perhaps earlier saved game.
 
Ah well at least it's not a game breaker :razz: Is there any way to avoid this kind of corruption? I do try to make a second save whenever I save.
 
Harbinger 说:
Ah well at least it's not a game breaker :razz: Is there any way to avoid this kind of corruption? I do try to make a second save whenever I save.

if you are not using ironmode (auto saves) the game generates a backup for you: last_savegame_backup.sav

if you are: you can copy your save files manually. Just go to the folder and copy/compact them/etc so you have a backup
 
Good job on Reforged, guys. It really deserves good scores now.
A little request from me, could you make that giving 300 coins to my fellow pagans would not lower my reputation? Restraining myself from raiding monasteries is already enough.
 
Remorr 说:
Good job on Reforged, guys. It really deserves good scores now.
A little request from me, could you make that giving 300 coins to my fellow pagans would not lower my reputation? Restraining myself from raiding monasteries is already enough.

Hi Remorr

Could you post screenshots with dialog option? I amnt sure what you are talking about. If you give money to pagans to improve morale this shouldnt affect to reputation.
 
Idibil 说:
Could you post screenshots with dialog option? I amnt sure what you are talking about. If you give money to pagans to improve morale this shouldnt affect to reputation.
I sent it to him @Remorr, we will review the rules and see if they need a change

Priest: gives positive reputation
Gothi: gives negative reputation

Among other things like morale and relations.
 
kalarhan 说:
I sent it to him @Remorr, we will review the rules and see if they need a change

Priest: gives positive reputation
Gothi: gives negative reputation

Among other things like morale and relations.
Thanks. Maybe just detoriate relations with christians instead?
 
I noticed that some of the special parties, like Odin's Cave (think that was the name) had a linear text progression that didn't really make sense if the character stood still.

I modified the original code from the Brytenwalda source and used it in ACOK to make the text only pop up once the player got near an entry point. No idea if it's something you guys could use, but if so, it looks like this:

#Howling Hill - Cave
  (0,0,ti_once, [(eq, "$g_howling_hill_tutorial_1_cave", 0),
                        (get_player_agent_no, ":player_agent"),
                        (agent_get_position, pos1, ":player_agent"),
                        (assign, ":shortest_dist", 2000),
                        (entry_point_get_position, pos2, 1),
                        (get_sq_distance_between_positions, ":cur_dist", pos1, pos2),
                        (lt, ":cur_dist", ":shortest_dist"),
                        (assign, ":shortest_dist", ":cur_dist"),
                        ],
      [(assign, "$g_howling_hill_tutorial_1_cave", 1),
        (add_xp_as_reward,200),
        (play_sound,"snd_tutorial_1",),
        (tutorial_message_set_size, 19, 19),
        (tutorial_message_set_position, 500, 650),
        (tutorial_message_set_center_justify, 0),
        (tutorial_message_set_background, 1),
        (tutorial_message, "@The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading)"),
]),
 
i'm trying to get to Ynys Mon because my ships are there, but the problem is that I can't use a ferry to get to that island because I'm a marshal, and it says that the ferry can carry the whole marshal's army, even though there is no one following me and no campaign is happening.

UWXlxpl.jpg
 
Dokka 说:
i'm trying to get to Ynys Mon because my ships are there, but the problem is that I can't use a ferry to get to that island because I'm a marshal, and it says that the ferry can carry the whole marshal's army, even though there is no one following me and no campaign is happening.

UWXlxpl.jpg

you will need to buy a ship and travel there yourself  :smile:
 
I have
kalarhan 说:
Dokka 说:
i'm trying to get to Ynys Mon because my ships are there, but the problem is that I can't use a ferry to get to that island because I'm a marshal, and it says that the ferry can carry the whole marshal's army, even though there is no one following me and no campaign is happening.

UWXlxpl.jpg

you will need to buy a ship and travel there yourself  :smile:

I have 3, but to get to where they are I have to use the ferry, I'll see if if I can pay for transport in another city.
 
I found an unit placement glitch, in Skiringsslr (Norway) some units spawned outside the map:
27p8GXl.jpg
In case it is needed, my battlesize is 250.
 
Dokka 说:
I found an unit placement glitch, in Skiringsslr (Norway) some units spawned outside the map:
27p8GXl.jpg
In case it is needed, my battlesize is 250.
It's the fort/castle of Skiringssalr, right? Not the village.
I'll take a look at it.
 
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