B Tutorial 2D Texturing using Projection Camera in Wings 3D -- EXTENDED

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Blobmania

Grandmaster Knight
WBNW
I'm having real problems with this...

Basically, I get up to the stage where you click "UV mapping", but instead of taking me to the window where you can segment it, it takes me immediately to the screen with the letterish background. I've been trying various methods for 3 hours to no avail. Can someone help me?
 

Lumos

Archduke
WBWF&SNWM&BVC
You have tried to UV map it before, haven't you? Delete everything related to UV mapping, and then it should work. If it doesn't, try getting my version of Wings. If it doesn't work again... I don't know.
 

Jenove

Sergeant
WB
Hmm always loving your work on these forums ^^.
So can this be used to retexture existing models in Mount and blade?
And is there a way to play with bump mapping using this program :grin:.

A reply would be much appreciated.
 

Lumos

Archduke
WBWF&SNWM&BVC
Yes, you can retexture with this. Just grab the M&B model and use this technique to re-texture it.
AFAIK bump maps are done with Photoshop or something like this. CDVader had a good tutorial about bump (or normal) maps, but where is it...?
 

Jenove

Sergeant
WB
Sweet then im going to get on retexturing all the armours in the vanilla native . :grin: been wanting to do so for some time . . . and I tried to look up cdvaders TUT but no luck for now  :???:
 

Jenove

Sergeant
WB
As always another quality work by Lumos.
volcano_master said:
can anyone tell me how to create the .dds files please :?:
i will be :grin: if someone tells me

There are 3 ways to make them.

Paint.Net allows you to create and modify .dds files without the need for installing anything. It is a free and open source application.
It can be found <a href="http://www.getpaint.net/">here.</a>

Gimp is another free application that can do this but it requires the nvidia plugin which can be found <a href="http://www.gimp.org/">here</a> and the nvidia plugin can be downloaded <a href="http://developer.nvidia.com/legacy-texture-tools">here</a>

Lastly you can use Photoshop (the links to which I sadly cannot post :grin:) and also install the .DDS file plugin from Nvidia.

There now you can edit .dds files just like any other graphic file.

 

Lumos

Archduke
WBWF&SNWM&BVC
I'm sorry? I don't quite understand your question.
You can use OpenBRF for all of your modelling needs: to add items to the game or to get items from the game. Check it out in the Unofficial Tools section.
 
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