Texturing and Sword model

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Beowulf

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All right, well i've finally made my first sword model in Maya, but can anyone tell me how to texture it (in maya or somewhere else)? :grin:

Here it is (its bad, but its my very first attempt at 3d, oh yea, and no textures)



 
I just made a British Commando Knife, if anyone can tell me how to put textures on objects in maya or export it and texture please do so. :grin:



 
Why dont you try Blender?

Its much easyer to model and to texture. Plus it is free... and very nice Soft..

And it not going to be limited as Learning edition of maya.
 
I don't know how you texture in maya but in 3dmax you open the material editor, you assign one of the spheres a texture. and then drag it to the item. From the main windows, you can adjust the placing of the texture. This is just the %1 of texturing abilities of 3d max. But what you need to get going :p And do watch out for polygon count when modelling.

Oh and also, 3d max recently bough Alias (Hurray for 3dmax!).
 
Basicly for texturing you "unwrap" the model, which will give you UV coordinates. This unwrapped view should be exported to an image file, which you can paint on in a painting program (really). Try looking for UV coordinates in the help files.
 
Or using 3dmax, you can spherify the texture and then apply it to the mode, which I find more easy.
 
Hold Right click on your object so the menu comes up.

Then move the mouse over material > assign new material and then click Blinn, or whatever shader you want.

The material editor should spring up, click on the checker board button next to "color" and you can assign a bitmap to your object.

You can do this while selecting polygons instead of the whole object as well.

If you want to use the uv unwrapping thing, go to window > UV Texture Editor. Then you can export it as a file, to use as a texture :grin:

Oh, for polycount goto Display>Heads Up Display>Polycount
 
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