Textures problems, in the inventory the item is darker that it should be... ?

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lord_yig

Recruit
Hello all,

well the title of the subject is quiet clear i guess...

I have searched back and forth in the forum but haven't find anything explaining how to solve this...
I have encountered exactly the same problem some time ago with the 0.751 version of the game but i managed to find a work around using milk shape 3D to export the obj file with the proper material and lightning...

This time it seems that no matter what i'm doing the item material is still darker in the inventory windows that it should be...
I'm modding for the .808 version of the game.

I am curently encountering the problem with some of my shield models and not with some other.
The item looks quiet fine in BRFEdit, it looks fine in game while holding it although it could be a little brighter and it looks absolutly too dark in the inventory window...
I can't explain this situation since i have used the same technique for modelling and for skinning those items.

Could someone help me to figure out what i'm doing wrong or point me to a useful source of information about this kind of texturing problem ?
 
I have yet to experience that, but it sounds like an alpha channel issue to me. Try saving it as dxt1 opaque no alpha, to see if it solves the problem. If it does you can either leave it at that or work on a new alpha until you get the desired hue ingame. Backup your current alpha though.
 
I have had this problem, and sadly it is not the alpha, it has something to do with the may the meshes of the model are combined. I didn't post before cause I haven't figured  out how to keep it from happening yet, as it appears to be random yet it is not.

This is the main problem I'm having with the SWUP, can't have upgraded weapons if they look like crap.
 
Now that you've mentioned it, I recall having half a blade with an odd shadow. I remember it looked normal in Wings and Max, but it imported with that half shadow. I remade the blade and kept the handle, so I don't really if it can be fixed. I remember I tried scaling that blade on the Y axis to no avail. By the way Talon, you remade those dark meshes, or are they still the same?
 
I've redone most of them, and I'm working on the rest. I have a system that kinda works, (EDIT) here it is:
1. model each component of the weapon (or whatever) seperately
2.a) add unwrap modifier to each mesh
  b) apply your texture to each component
3. do NOT attach the meshes to eachother.
4. a)if the only item in the scene "export" as OBJ
  b)if there are other weapons in the scene then select the all the meshes of the new weapon and "export selected" as OBJ
5. import into BRFEdit and see which ones are darkened and which are not. Darkened ones will not have any lighting applied.
6. -If there is a) a darkened and a lighted, then go back to your modelling program and attach the darkened meshes to a lighted mesh, export agian and they should all have lighting.
                  b) they all have lighting, your good to go.
                  c) all the the meshes are darkened, then sorry, go back and start over.

 
That sounds rather strange...

What modeling program are you using?

Darkened meshes usually means your normals are screwed up, or you have material properties which are making it look dark.
 
I'm using 3dsm.

ammending 6c, when all meshes were darkened. I reimported the OBJ back into max, and re-exported as OBJ again, and the entire model had lighting.
 
Importing and re-exporting in ojb format seams to work for some of my models...
For others i have a lightened model but with a yellow halo on the edge...
I'll check my materials and re-export all of my models...

Thanks for your suggestions...
 
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