Hello all,
well the title of the subject is quiet clear i guess...
I have searched back and forth in the forum but haven't find anything explaining how to solve this...
I have encountered exactly the same problem some time ago with the 0.751 version of the game but i managed to find a work around using milk shape 3D to export the obj file with the proper material and lightning...
This time it seems that no matter what i'm doing the item material is still darker in the inventory windows that it should be...
I'm modding for the .808 version of the game.
I am curently encountering the problem with some of my shield models and not with some other.
The item looks quiet fine in BRFEdit, it looks fine in game while holding it although it could be a little brighter and it looks absolutly too dark in the inventory window...
I can't explain this situation since i have used the same technique for modelling and for skinning those items.
Could someone help me to figure out what i'm doing wrong or point me to a useful source of information about this kind of texturing problem ?
well the title of the subject is quiet clear i guess...
I have searched back and forth in the forum but haven't find anything explaining how to solve this...
I have encountered exactly the same problem some time ago with the 0.751 version of the game but i managed to find a work around using milk shape 3D to export the obj file with the proper material and lightning...
This time it seems that no matter what i'm doing the item material is still darker in the inventory windows that it should be...
I'm modding for the .808 version of the game.
I am curently encountering the problem with some of my shield models and not with some other.
The item looks quiet fine in BRFEdit, it looks fine in game while holding it although it could be a little brighter and it looks absolutly too dark in the inventory window...
I can't explain this situation since i have used the same technique for modelling and for skinning those items.
Could someone help me to figure out what i'm doing wrong or point me to a useful source of information about this kind of texturing problem ?



