texture problem

正在查看此主题的用户

bjarked

Regular
haj i have this problem where my spike club is missing some sides.

it looks perfect in wing3d

but in openbrf it looks like this

and i have tried to remake the .obj, and that did not help. and i,m i noop so i don,t know what to trie.
if any one have tried this and now that to do plz help my.
 
I can't see the pictures.
You can upload them here: http://imageshack.us/
 
Yeah we can't see the pictures, you need to host them somewhere. But if the issue is missing faces in OpenBRF, most likely the issue is that your model isn't triangulated.
 
From my understanding, triangulation makes all the faces on the model a triangle and games read triangles better. When using other kinds of faces you might get weird issues, like missing faces.

To triangulate, select all the faces on the model, right click to bring up the menu, and hit triangulation.
 
Rigadoon 说:
From my understanding, triangulation makes all the faces on the model a triangle and games read triangles better. When using other kinds of faces you might get weird issues, like missing faces.

To triangulate, select all the faces on the model, right click to bring up the menu, and hit triangulation.

Your understanding is 99% correct. Games don't read "faces" as in "circles" or "squares". Game engines always have the ability to read triangles. If you don't have triangles, you can really easily A) Crash the engine B) Screw up the model in-game or C) Break your graphics card (believe it or not, I had it happen once). So Rig, they don't read trianges better, because they can't read anything else. :wink:
 
Really? I do remember a modeler telling me that I could get away without triangulating a model before putting it into OpenBRF a long time ago. Of course he may be wrong but I'm 90% sure I've gotten several untriangulated model into OpenBRF and then into a mod(by someone else) with no issues. When I get my main computer back I'll be able to confirm this, or not if the 10% wins over  :razz:

 
See, it's kind of funny. I've imported nontriangulated meshes into openBRF before, and all I normally get is a few missing holes, but it triangulates 85% of it for you
 
Ah that makes sense. So basically OpenBRF has a built in triangulater but it just isn't very good and makes mistakes so it's better to triangulate before import in the modelling program.
 
后退
顶部 底部