Texture problem, I think...

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SoTAL

Sergeant at Arms
I downloaded maw's (excellent) armour pack. I put the brf in the resource folder, and the textures in the textures folder. I have load_module_resource = "brfname", scan_module_textures = 1 in the module.ini, so no problem there. I then added this from maw's pack,

["leather_rein_ss", "Leather Armour", [("leather_rein_ss",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs,0,
945 , weight(19)|abundance(100)|head_armor(0)|body_armor(36)|leg_armor(11)|difficulty(0) ,imodbits_armor ],

into the bottom of module_items. I then equipped a troop with it. Now, if I try to start Mount and Blade after successfully compiling, I get the error "get_object failed for texture"

Any ideas what might be wrong?

EDIT: It appears it has nothing to do with me adding that particular armour. The error appears even when I comment it all out. Darn, something must be wrong with the textures?
 
Maw might be missing a texture.  Its not a problem with the files its the problem with the brf.  Its looking for a texture that isn't in your texture folder.
 
In the texture tab in BRF Edit. You might also be missing a tex, so watch out for any "black" colored models in the mesh tab (BRF Edit, again).
 
SoTAL said:
Is there supposed to be one texture in the texture folder per mesh? If so, I'm a bit short...
No a lot of meshes use the same textures.  This is a common problem with some of the OSP items.  Some of them don't work properly.
 
You will need to delete the texture.brf they link to as well.  The meshes should specify a material, and the material will specify a texture.  Delete all of these.
 
Delete it as in clicking delete in BRF Edit, or manually finding them?

The black mesh is named mail_plate2, and it says it's material is costume133. I tried deleting both the mesh, and the costume133 through the BRF Edit, but I still got the same error.


I figured out that the error wasn't with the armour pack, but with the shield pack. Even though the shield pack has no black meshes.
 
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