Texture not found in OpenBrf

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Piet

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I think I have everything set up correctly but I'm not sure if I understand the way this works. All I know that's working for sure is that the mesh is properly referenced in the module.ini file and well implemented into the module system. The game works and the model shows up in game yet its all white as its missing a texture. I have put the corresponding texture into the Textures folder of my module but I'm unsure how to make the mesh use it as OpenBRF says <not found>.

I appreciate all the help this forum has been giving me so far and I apologise if this is a dumb, obvious question.
 
Solution
Check in your module.ini file if you have set scan_module_textures = 1. Also there should be a material and a texture entry at OpenBRF, additional to your mesh entry. Do you have them?
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