

Voter Visibility
Polls show who voted for what, can be configured as (PUBLIC, DISCRETE, PRIVATE), and allow comments.
Author: Ray Cardillo
Submitted On: March 03, 2012, 08:31:13 PM
Last Updated: April 17, 2013, 07:21:34 AM
Total Downloads: 1820
SMF Versions: 2.0.2, 2.0.3, 2.0.4
In theory at least. It's kinda trivial to just load all the pages in a thread and iterating through the posts. But the forum server has limits on how many pages you can load within a certain time, so on larger threads it would take -a while-.Vieira 说:J, I had an idea recently for some "Host Tools" plugin for Greasemonkey or whatever. Is there any way you can create a plugin that tracks players who post in the thread, counts number of posts, when they last posted, or tracks votes? And that info can be dumped somewhere for the hosts to view?
With the external tool idea this'd be somewhat trivial.Pharaoh X Llandy 说:For example, tracking number of player posts and other stats kinda falls into the Would Be Nice category for after the game ends.
Pretty much covered in response to VieiraPharaoh X Llandy 说:Tracking the last time a player posted would be more useful in terms of an active game host/players being able to monitor inactives/lurkers and should therefore be a somewhat higher priority.
Needs rephrasing/elaboration. Not quite sure what's going on in that sentence.Pharaoh X Llandy 说:Similarly, being able to monitor who has posted where via a poll would also be very useful, even if players had to manually vote/unvote, especially around lynch time, so would probably be the highest priority thing to implement.
On forum side, impossible. No matter of their visibility status. Unless you keep polling the thread(s) every N minutes, 24/7. More feasible method would be to have every player run a userscript which reports to an outside database whenever they pop into the thread. But everyone might not want/be able to do that. So in a nutshell, "No."Vieira 说:To help differentiate lurker and inactive, could there be a way to read when a player last read the thread, or is that dependant on whether players have their status set as invisible?