Test poll

Testing

  • Vote 1

    选票: 2 12.5%
  • Vote 2

    选票: 1 6.3%
  • Vote 3

    选票: 3 18.8%
  • Vote 4

    选票: 3 18.8%
  • Unvote

    选票: 7 43.8%

  • 全部投票
    16

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Ive spoke to you before, and Facemelter.

She has the privilege of speaking to me.
 
Alright, alright...so tell me, I've heard rumors her voice is really high and kinda annoying, is that true?  :iamamoron:
 
Adaham 说:
Do you? Awesome! I sound like my father  :ohdear:

5ce04b2647705f13d97ba7f19cd6a62a.320x240x1.jpg

?
 
Hahaha Austrian father!

Llandy was pleasant on the headphones, and didnt hear the parrot once.
We were discussing enhancements to the poll feature for vote counts.

Anyone have suggestions to enhance our WW experience? A forum that does WW right will retain more external players.
 
I like the idea, but there are a couple problems with using it. The first one is knowing who voted who.
 
I think mods can see that, at least someone mentioned it a couple of years ago in the benelux board. I never saw how though.
 
There are features that can be added, going through this list to see if its already invented.

Llandy suggested this link:

http://custom.simplemachines.org/mods/index.php?action=search;basic_search=poll

Voter Visibility
Polls show who voted for what, can be configured as (PUBLIC, DISCRETE, PRIVATE), and allow comments.

    Author: Ray Cardillo
    Submitted On: March 03, 2012, 08:31:13 PM
    Last Updated: April 17, 2013, 07:21:34 AM
    Total Downloads: 1820
    SMF Versions: 2.0.2, 2.0.3, 2.0.4
 
J, I had an idea recently for some "Host Tools" plugin for Greasemonkey or whatever. Is there any way you can create a plugin that tracks players who post in the thread, counts number of posts, when they last posted, or tracks votes? And that info can be dumped somewhere for the hosts to view?

I've never tried scripting with the plugin, but I'd be up for trying to script it, either collaborating with or under your tutelage.  :cool: We'd need to know from more experienced hosts what info exactly they'd like to know though.
 
That's actually something we discussed as well. Also, the priority of such changes/abilities.

For example, tracking number of player posts and other stats kinda falls into the Would Be Nice category for after the game ends.

Tracking the last time a player posted would be more useful in terms of an active game host/players being able to monitor inactives/lurkers and should therefore be a somewhat higher priority.

Similarly, being able to monitor who has posted where via a poll would also be very useful, even if players had to manually vote/unvote, especially around lynch time, so would probably be the highest priority thing to implement.

And now, bed time. Whoopin can describe more if necessary I'm sure.
 
To help differentiate lurker and inactive, could there be a way to read when a player last read the thread, or is that dependant on whether players have their status set as invisible?

How do you mean, "who has posted where via a poll"? Do you mean voted?
 
Vieira 说:
J, I had an idea recently for some "Host Tools" plugin for Greasemonkey or whatever. Is there any way you can create a plugin that tracks players who post in the thread, counts number of posts, when they last posted, or tracks votes? And that info can be dumped somewhere for the hosts to view?
In theory at least. It's kinda trivial to just load all the pages in a thread and iterating through the posts. But the forum server has limits on how many pages you can load within a certain time, so on larger threads it would take -a while-.
Then there's the option of saving data into... wherever the GM scripts save the data. Never dealt with it, as I've read it's not really a good idea to shove TOO much data into wherever it is. One thing you'd want to store is the last checked page and name&time for everyone who has posted in the thread..?

Another option would be to have a scanning tool on external website and making the GM script just poll that whenever necessary.

Pharaoh X Llandy 说:
For example, tracking number of player posts and other stats kinda falls into the Would Be Nice category for after the game ends.
With the external tool idea this'd be somewhat trivial.

Pharaoh X Llandy 说:
Tracking the last time a player posted would be more useful in terms of an active game host/players being able to monitor inactives/lurkers and should therefore be a somewhat higher priority.
Pretty much covered in response to Vieira

Pharaoh X Llandy 说:
Similarly, being able to monitor who has posted where via a poll would also be very useful, even if players had to manually vote/unvote, especially around lynch time, so would probably be the highest priority thing to implement.
Needs rephrasing/elaboration. Not quite sure what's going on in that sentence.

Vieira 说:
To help differentiate lurker and inactive, could there be a way to read when a player last read the thread, or is that dependant on whether players have their status set as invisible?
On forum side, impossible. No matter of their visibility status. Unless you keep polling the thread(s) every N minutes, 24/7. More feasible method would be to have every player run a userscript which reports to an outside database whenever they pop into the thread. But everyone might not want/be able to do that. So in a nutshell, "No."
 
The external tool sounds like what I actually had in mind. Something that tracks the info that the host can just call upon when necessary.

On the GM script idea: Though if the host is willing to do a little work, if they just loaded pages and clicked a button and it just reads data from the page, and stores it... somewhere. Then they open another page, click the button and that 'updates' (read: overwrites) the data if there is anything needing updated. The Host would just need to do this on pages they haven't read yet. Obviously not the cleanest and most efficienct solution, but it'd be workable, and much easoer for the host than manually tracking.
 
I don't know. For myself, I'd rather just keep manually tracking votes. I don't really see the point if the tool doesn't automatically update everything in real time. I also wonder if this wouldn't lead to hosts being less involved with the game, something we want to avoid.
 
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