k0nr@d 说:
1h/2h in POP
As 2h
- on foot dmg full, speed full
- on horse dmg -15%, speed -25%
As 1h
- on foot dmg -15%, speed -15%
- on horse dmg -15%, speed -15%
BTW you have condensed values in the spreadsheet->notes-> columns AV-CU
Based on
this post, using unsuitable melee weapons (2h or polearm) with one hand (with shield or mounted) gives these penalties, ignoring the speed and assuming the target has no armor and the formula hasn't changed since then (still not set-in-stone ratios for actual opponents wearing armor):
- if it's a polearm, 0.852 = 0.72 approx. aka 28% raw_damage reduction
- if it's a 2h weapon, 0.85*0.9 = 0.765 aka 23.5% raw_damage reduction
Despite that, I remember people going on and on about 35% penalty on Taleworlds forums (at least for Native), which could be explained by normal opponents wearing armor, therefore reducing the damage and increasing the penalty rate. Considering the speed penalty and higher reduction/soak factors on PoP, it should be even higher. The lower penalty rate makes sense if quite a lot of attacks make obscenely high amounts of "raw/pre-adjustment damage", limiting the actual damage to the clamped values, though.