Definately seems like a great game, but the radiant AI is a little overdone:
1.Wake up in the morning.
2.Start firing your bow at home indoors (what were they thinking)
3.notice that your skill is too low to shoot the bow properly and ingest a skill potion
4. Set the dog on fire
5. Go to sleep
Repeat.
I mean who the hell practices archery in their bedrooms? With a target set up 2 meters before them? And what's the point of practicing, if she finally quaffs an archery potion?, read a book, eat some **** and then set the dog on fire? What kind of ****ing bull**** is that? Other than that the game seems to be extremely good!
She was just in a bad mood so 1) she felt like downing a potion and 2) the dog was annoying her so she had to set him on fire! It's not like it's scripted that she has to set her doggie on fire.
I thik it's more of an example of what can be done, rather than what will be done with every NPC inthe game. Each npc will do its own "thing" and for most that will probably not include archery practise in the bedroom. The designers just wanted to show off what's possible in a small ammount of time. I think they did it well, tho it's hard for me to tell the difference between what occured and a repeatable scripted event.
I just hope A, there's a demo for it eventually and B, that my pc will have any hope of running it.
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