Terrain type RGB/Hex colours?

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Heya folks,

I've been working on my map in Blender for a little while and recently discovered deep_ocean. I know it shows up with a particular shade of blue in Cartographer, but I don't know exactly what it is.

I know bridge/ford is 255/0/0 (or 1/0/0 in Blender) or FF0000, what have you. Does anybody know the one for deep_ocean? Or is there a way I could find out?
 
Solution
Color is tool based, anyway for Cartographer

Code:
------------->  Color Table -- Red, Green, Blue
mab.map.terrain={
    [(rt_water)]            ={  0,   0,  .3  },
    [(rt_mountain)]         ={ .5,  .6,  .4  },
    [(rt_steppe)]           ={  0,   1,  .5  },
    [(rt_plain)]            ={  0,   1,  .2  },
    [(rt_snow)]             ={  1,   1,   1  },
    [(rt_desert)]           ={  1,  .3,  .2  },
    [(rt_bridge)]           ={  1,   0,   0  },
    [(rt_river)]            ={  0,   0,  .5  },
    [(rt_desert)]           ={ .7,  .8,  .6  },
    [(rt_mountain_forest)]  ={ .4,  .7,  .3  },
    [(rt_steppe_forest)]    ={ .4,  .5,  .4  },
    [(rt_forest)]           ={ .3,  .6,  .3  },
    [(rt_snow_forest)]      ={ .8,  .8,  .8  }...
Color is tool based, anyway for Cartographer

Code:
------------->  Color Table -- Red, Green, Blue
mab.map.terrain={
    [(rt_water)]            ={  0,   0,  .3  },
    [(rt_mountain)]         ={ .5,  .6,  .4  },
    [(rt_steppe)]           ={  0,   1,  .5  },
    [(rt_plain)]            ={  0,   1,  .2  },
    [(rt_snow)]             ={  1,   1,   1  },
    [(rt_desert)]           ={  1,  .3,  .2  },
    [(rt_bridge)]           ={  1,   0,   0  },
    [(rt_river)]            ={  0,   0,  .5  },
    [(rt_desert)]           ={ .7,  .8,  .6  },
    [(rt_mountain_forest)]  ={ .4,  .7,  .3  },
    [(rt_steppe_forest)]    ={ .4,  .5,  .4  },
    [(rt_forest)]           ={ .3,  .6,  .3  },
    [(rt_snow_forest)]      ={ .8,  .8,  .8  },
    [(rt_desert_forest)]    ={ .6,  .7,  .5  },
    [(rt_deep_water)]       ={  0,   0,  .2  }
}
 
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Solution
Perfect! Thank you so much ^-^

(Wasn't actually playing ball in Blender when I tried cloning and adjusting the existing terrain material, so I had to go into Cartographer and export the map from that back into Blender.
Don't know what I did wrong.
Still, though. Thanks!)
 
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