Ted's Scene- & Mapping Workshop Vol.2

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Head here for Warband and related mods: [WB][NW][PW] - Ted's Scene- & Mapping-Workshop




This list is incomplete. Most screenshots here are In-Editor.




Sword&Musket

I had the opportunity to lead the environment-team for two years. However, I left the project due to disagreements about the general direction and technical basis of the mod.

Historical scenes​

Based entirely on historical battlefield, following exact topographic data. I visited both battlefields for real to achieve maximum immersion.

Hougoumont 1815​

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Wagram 1809​


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Some screenshots from a test before map completion to give you an idea about the scale:

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Some additional S&M scenes​



Blood & Wine​

Inspired by the same-named Witcher 3 DLC, and my Blood&Wine map from Mount&Blade Warband: Napoleonic Wars

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European Fields​

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Normandy​

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European Fields 2​

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Rocky Deserts​

A series of open desert maps for AI battles and competitive MP fights. Minimum textures and entities for maximum performance.

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Generic Deserts​

A series of open desert maps for AI battles and competitive MP fights. Minimum textures and entities for maximum performance.

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Black cells​

A dungeon scene inspired by GRRM. The deeper you go, the darker and more horrific it gets.

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(Yes, these are cells):

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Original 1st post on this thread​


Heyho,

although I have not worked on Bannerlord for months due to its current development, I still wanted to share some pictures of how Hougoumont came to live for Sword & Musket.
The Bannerlord engine allows us to import texturelayers right away. Therefore, I decided to combine existing data into baselayers for the scene, allowing me and the 3D staff to achieve a maximum of historical accuracy while still being able to make modifications for an enjoyable fight.

I have never been to Waterloo myself. However, we could visit the scene virtually by lots of videos, pictures and maps posted online.


A combined overview from google maps and a topographic map from the battle served as base for the terrain.

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Combining the same overview with a tactical map made a great base for starting positions and tactical considerations.

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The maps were then scaled and imported as baselayer....

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...for a first draft of terrain. This step was all about getting the heights and distances "real" (please note that this screenshot is rotated in comparison to the map above).

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With base terrain in place, countless meetings with 3D staff followed to get the buildings done and realistic.

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And, after a long journey with countless heights and lows, heated discussions, and things being thrown around, Hougoumont was finally there!

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My dear friend Ted.

You are a great amazing detail. The NW maps you have made before and this scene you have made by paying attention to every importance now show how professional and veteran you are. ??
 
Being close to Vienna on vacation, I used the opportunity to visit the battlefield at Wagram. When it comes to creating historical battle maps, it's all about getting an understanding of topographic details. While online ressources might help, as demonstrated for Hougoumont, being there for real allows one to mindmap the area and see details which cannot be present on any overview map.


Check out this video to get an idea of how and where the battle unfolded:




Wagram and Russbach

I started at Deutsch-Wagram. They have a nice Museum there (http://www.wagram1809.at/index.htm) with really helpful staff who knows about the local area.

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They had some really good maps of the battlefield there, which I will not share for copyright reasons. Taking photographs was allowed, but I forgot to ask whether it was ok to share these maps online.

I then took a stroll through Wagram and headed towards the Russbach, which separated the French and Austrian army and served as defensive position. A very interesting feature of that specific area near the town of Wagram is that the hedges are sunken in, quite contrary to what I would usually expect. It's obvious that this feature strengthens the defensive value of the position.


On the way from Wagram towards the Russbach, facing the French advance.
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A few further metres ahead, a crossing and following fork opens up two (!) ways parallel to the Russbach, which marks another important defensive feature: a second ditch behind the Russbach on the Austrian side! It appears on historical maps, but I was surprised about how deep it actually is. Water is present in some places, but not everywhere. The walls are full of trees and shrubbery, making the area a serious obstacle to any advance.

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About 50 metres ahead from the last picture, looking back towards Wagram (note the sunken hedge on the right side and the churchtower) - [1 on the drawing]
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[2]
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[3]
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[4,5]
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A panorama at the fork revels an additional advantage (or not so much due to picture quality, but I can guarantee you that it's there): Behind the Russbach on the Austrian side, there is a not very high, but partially steep hill all along today's road parallel to the Russbach. It exists on historical maps too, next to the historical road. The Austrians retreated there after the French broke into Wagram and Markgrafneusiedel.
All in all, the Russbach must have been a superb defensive position, especially with the French being located on open fields without any significant ditches or obstacles that might serve as cover for the advance. That's depicted on historical maps and paintings too.

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Russbach - note the second ditch on the panorama.
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Russbach - view towards Marktgrafneusiedel/French positions
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Russbach - view towards french positions between Raasdorf and Aderklaa
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With these and more impressions of the area around Wagram and the Russbach, I got back into my car and drove through Parbasdorf to Marktgrafneusiedel. All along the way, the hill along the road was there. Couldn't take pictures while driving, but one can see it on google maps streetview:

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Marktgrafneusiedel

At Marktgrafneusiedel, the features of the terrain changed. The hedges there were not sunken in, but plain. In comparison to the Russbach, it's a way better area to attack - which Napoleon did.

Towards the Austrian left flank near Marktgrafneusiedel
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Towards the French far right at Marktgrafneusiedel

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The hedges there really are not that much trouble in comparison to those near Wagram and the Russbach.
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View towards Marktgrafneusiedel from the French right flank.
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View towards the Russbach/Wagram (Russbach = where the trees are) from the French right flank.
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Near the French center, view towards Russbach.
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Raasdorf

I then walked to Raasdorf, where Napoleon had his HQ. The view towards Marktgrafneusiedel and Aderklaa is still great.

Looking from Raasdorf (French HQ) towards Aderklaa and Wagram.
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Understanding terrain

All in all, Wagram is a very interesting example of how terrain can dictate a battle.

The Russbach is a very strong position. Strong enough to force attacks against the towns of Aderklaa, Wagram, and Marktgrafneusiedel instead, which meant marching troops all the way over open fields under barrage. Even details such as ditches in hedges can make a serious difference when it comes to sheltering from fire. On the other hands, open fields allowed the great cavalry action that was seen at Wagram. As in many modern battlefields, the plains are very open today due to modern agriculture. However, at Wagram, these plains were open in 1809 as well.

The carnage left more than 70.000 dead, wounded, or captured, and the fields seen above are still being investigated by archaeologists today.

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Taleworlds: give us custom servers, we need them!
 
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Sword&Musket Scene Overview:

 
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