tEatRC: Struggle for Bermia - improved version, new features

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There's a problem when I play this mod, the camera is moving around and I can't even see my character. It's like being spectator in Counter Strike. Do you have an advise?
 
Oops, forgot to give you the code.
Code:
["red_tournament_helmet","Red Tournament Hounskull",[("tournament_helmR",0)],
 itp_merchandise|itp_type_head_armor|itp_covers_head,0,2160, weight(3)|head_armor(56),imodbits_none],
["blue_tournament_helmet","Blue Tournament Armet",[("tournament_helmB",0)],
 itp_merchandise|itp_type_head_armor|itp_covers_head,0,2160, weight(3)|head_armor(56),imodbits_none],
["green_tournament_helmet","Green Tournament Sallet",[("tournament_helmG",0)],
 itp_merchandise|itp_type_head_armor|itp_covers_head,0,2160, weight(3)|head_armor(56),imodbits_none],
["gold_tournament_helmet","Yellow Tournament Pigface",[("tournament_helmY",0)],
 itp_merchandise|itp_type_head_armor|itp_covers_head,0,2160, weight(3)|head_armor(56),imodbits_none],


#platemail harnesses
["plate_armor_new1", "Plate Harness", [("platemail_harness_01",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 7315 , weight(26)|abundance(50)|head_armor(0)|body_armor(60)|leg_armor(20)|difficulty(15) ,imodbits_plate ],
["plate_armor_new2", "Plate Harness", [("platemail_harness_02",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 7153 , weight(27)|abundance(50)|head_armor(1)|body_armor(61)|leg_armor(18)|difficulty(15) ,imodbits_plate ],
["plate_armor_new3", "Ornate Platemail", [("platemail_ornate_03",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 9553 , weight(28)|abundance(30)|head_armor(0)|body_armor(62)|leg_armor(20)|difficulty(16) ,imodbits_plate ],
["plate_armor_new4", "Ornate Platemail", [("platemail_ornate_04",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 9535 , weight(27.5)|abundance(30)|head_armor(0)|body_armor(63)|leg_armor(18)|difficulty(16) ,imodbits_plate ],
["plate_armor_new5", "Ornate Platemail with Cloak", [("platemail_ornate",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 10553 , weight(30)|abundance(20)|head_armor(2)|body_armor(65)|leg_armor(22)|difficulty(18) ,imodbits_plate ],
["plate_armor_new6", "Plate Harness with Cloak", [("platemail_harness",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs, 0,
 8153 , weight(26.5)|abundance(40)|head_armor(3)|body_armor(61)|leg_armor(19)|difficulty(17) ,imodbits_plate ],
#15th century plates
["heraldic_platemail_01", "Heraldic Platemail", [("platemail_heraldic_02",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs ,0,
 7000 , weight(5)|abundance(25)|head_armor(1)|body_armor(58)|leg_armor(18)|difficulty(15),imodbits_armor,
 [heraldic("tableau_platemail_harness_heraldic")]],

["heraldic_platemail_02", "Heraldic Platemail with Cloak", [("platemail_heraldic",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs ,0,
 7500 , weight(26)|abundance(20)|head_armor(2)|body_armor(58)|leg_armor(18)|difficulty(15), imodbits_armor,
 [heraldic("tableau_platemail_harness_heraldic")]],

["heraldic_plate_01", "Heraldic Plate Harness", [("platemail_heraldic_01",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs ,0,
 8000 , weight(25)|abundance(10)|head_armor(0)|body_armor(59)|leg_armor(20)|difficulty(15), imodbits_armor,
 [heraldic("tableau_platemail_harness_heraldic")]],

["heraldic_plate_02", "Heraldic Plate Harness", [("platemail_heraldic_03",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs ,0,
 8500 , weight(26)|abundance(10)|head_armor(0)|body_armor(59)|leg_armor(20)|difficulty(15), imodbits_armor,
 [heraldic("tableau_platemail_harness_heraldic")]],

["plate_mittens","Plate Mittens", [("plate_mittens_L",0)], itp_merchandise|itp_type_hand_armor,0, 1000, weight(1.25)|abundance(10)|body_armor(8)|difficulty(10),imodbits_plate],
["black_gauntlets","Black Gauntlets", [("black_gauntlets_L",0)], itp_merchandise|itp_type_hand_armor,0, 1111, weight(1.0)|abundance(50)|body_armor(7)|difficulty(9),imodbits_plate], 
["steel_gauntlets","Steel Gauntlets", [("steel_gauntlets_L",0),("steel_gaunt_a_L",imodbits_good)], itp_type_hand_armor,0, 1490, weight(1.0)|abundance(20)|body_armor(9)|difficulty(12),imodbits_plate],
["dark_gauntlets","Dark Steel Gauntlets", [("steel_black_gauntlets_L",0)], itp_type_hand_armor,0, 1638, weight(0.75)|abundance(10)|body_armor(10)|difficulty(13),imodbits_plate],

["hhs_e", "Inlayed Rapier", [("rapiere",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip, 820, abundance(60)|weight(1.25)|difficulty(10)|spd_rtng(102)|weapon_length(120)|swing_damage(29, cut)|thrust_damage(34, pierce),imodbits_sword_high],
["hhs_f", "Cross-Hilted Rapier", [("rapierf",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip, 920, abundance(80)|weight(1.0)|difficulty(10)|spd_rtng(99)|weapon_length(124)|swing_damage(29, cut)|thrust_damage(33, pierce),imodbits_sword_high],
["hhs_g", "Gilded Rapier", [("rapierb",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_bastardsword|itcf_carry_sword_left_hip, 1020, abundance(50)|weight(1.5)|difficulty(10)|spd_rtng(96)|weapon_length(122)|swing_damage(31, cut)|thrust_damage(31, pierce),imodbits_sword_high],

["dark_lance", "Black Lance", [("black_lance",0)], itp_couchable|itp_type_polearm|itp_merchandise|itp_two_handed|itp_primary|itp_crush_through|itp_wooden_parry|itp_no_blur, itcf_overswing_spear|itcf_overswing_musket|itcf_thrust_polearm|itcf_thrust_onehanded_lance|itcf_horseback_thrust_onehanded,
 751 , weight(7)|difficulty(15)|spd_rtng(52) | weapon_length(255)|swing_damage(35 , blunt) | thrust_damage(25 ,  pierce),imodbits_polearm],
["dark_axe", "Black Axe", [("haelmar_axe",0)], itp_type_one_handed_wpn|itp_merchandise|itp_next_item_as_melee|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip, 171 , weight(1.75)|difficulty(10)|spd_rtng(96)|weapon_length(70)|swing_damage(36 , cut),imodbits_axe ],
["dark_alt", "Black Axe", [("haelmar_axe",ixmesh_carry),("haelmar_alt",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip, 171 , weight(1.75)|difficulty(10)|spd_rtng(96)|weapon_length(63)|swing_damage(33 , pierce),imodbits_axe ],

 ["merc_sword_a", "Mercenary Arming Sword",[("mercenary_sword",0),("mercenary_sword_scabb", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
 381, weight(1.0)|difficulty(7)|spd_rtng(99) | weapon_length(99)|swing_damage(30 , cut) | thrust_damage(25 ,  pierce),imodbits_sword ],
 ["merc_sword_b", "Mercenary Bastard Sword", [("mercenary_bastard_sword",0),("mercenary_bastard_sword_scabb", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise|itp_primary, itc_bastardsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
 509 , weight(1.5)|difficulty(8)|spd_rtng(100)|weapon_length(103)|swing_damage(36, cut) | thrust_damage(26,  pierce),imodbits_sword ],
 ["merc_sword_c", "Mercenary Two-Handed Sword", [("mercenary_great_blade",0),("mercenary_great_blade_scabb",ixmesh_carry)], itp_type_two_handed_wpn|itp_two_handed|itp_merchandise|itp_primary, itc_greatsword|itcf_carry_sword_back|itcf_show_holster_when_drawn,
 794 , weight(2.0)|difficulty(9)|spd_rtng(98)|weapon_length(116)|swing_damage(39 , cut) | thrust_damage(27 ,  pierce),imodbits_sword ],
Make sure to delete the older materials for the Haelmarian blackened plates - feel free to outfit them with the modified gauntlets with smaller bracers.
Code:
("tableau_mesh_platemail_banner", 0, "tableau_mesh_platemail_banner",  0, 0, 0, 0, 0, 0, 1, 1, 1),
  ("tableau_mesh_platemail", 0, "tableau_mesh_platemail",  0, 0, 0, 0, 0, 0, 1, 1, 1),

Code:
  ("platemail_harness_heraldic", 0, "platemail_08", 1024, 1024, 0, 0, 0, 0,
   [
       (store_script_param, ":banner_mesh", 1),

       (set_fixed_point_multiplier, 100),
       # (store_random_in_range, ":banner_mesh", arms_meshes_begin, arms_meshes_end_minus_one),
       (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin),
       (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
       (cur_tableau_set_background_color, ":background_color"),

       (init_position, pos1),
       (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
       (init_position, pos1),
       (position_set_z, pos1, 50),
       (position_set_x, pos1, 65),
       (position_set_y, pos1, -9),
       (cur_tableau_add_mesh, ":banner_mesh", pos1, 40, 0),
       (init_position, pos1),
       (position_set_z, pos1, 100),
       (cur_tableau_add_mesh, "mesh_tableau_mesh_platemail_banner", pos1, 0, 0),
       (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
    ]
  ),
 
Thanks for the code!

The problem is none of the materials you gave me seems to be working.
I'm sure i made an absurdly stupid rookie mistake, but that's unsettling nonetheless  :???:
 
I've been playing it for months, today as well.

But it is really too buggy for a serious release: random, unexpected crashes when you try to upgrade your companions, sometimes even when you simply talk to another lord.
And those are only a few of the whole lot of other bugs i just can't fix.

I really don't feel like releasing it. I personally can live with it, but i'm pretty sure most people won't last more than a few in-game days.
 
Yeah, when I last played it it crashed all the time. I didn't get far...which is a mite sad; because even though I prefer the Calradian TEATRC setting, I'd still like to explore Bermia one of those days  :???:
 
Well...we are talking about the possibility of random crashes whenever you interact with another character.
That, and the Tearc companion bugs, which make creating a new kingdom nearly impossible.
 
Thanks!
While i don't deny that i was attached to the old uniforms, being "classic" and all, i thought that substituting them with the newer stuff from the OSP kits could only be an improvement.

P.S. Quickfix coming soon.
 
Hello, im new in the Forum! I wanted to ask you a question about the game if it´s not much trouble. I ve recently downloaded M&B Warband 1.168 and Struggle for Bermia as well, and it seems that (once creating a new character) I cannot choose my noble banner or flag. The option it´s just not there. I wonder ir anywone can help me with this little problem. I also downloaded a patch or sort of, of fixed things called v.146(it improved some of the bugs, but not the one I ve mentioned). Im sorry for my bad english! Thanks!!
 
Hi there!
Struggle for Bermia works a little different from normal warband, just like The Eagle and the Radiant Cross.
When creating a character, in order to get a banner, you need to set one of the slider to "noble".

However, there's a little bug there, which at the moment i don't know how to fix, but it's nothing serious: if you set the slider on noble and go ahead, you will not go through the skills assignment page.
To solve it, just go through with it, and as soon as you are in game, press C, and this will lead you to the skill assignment menu.

Let me know if you have any other question!
 
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