Team Death Match lol

正在查看此主题的用户

MagusB

Recruit
Jeez, TDM is so random, no coherence, random spawning , sometimes you find yourself alone with no one around, other times near the brawl, but it's completely random, and such a waste of potential right now.

How about all start together , and have some goal or at least intuitive scenery to fight over, or purpose
 
Your spamming topics, use the search button you can find something along the lines of what you've just made a topic on usually.
 
Lol when I first tried TDM, I got into the match and there was 5 players attacking one player on my team, I had just joined my first TDM so I didn't realize how bad the spawns were and was confused why there were so many opposing players in our spawn so I stayed back wondering if they were on my team or not hahah, they were not, I died soon after they finished my teammate off.
 
Jeez, TDM is so random, no coherence, random spawning , sometimes you find yourself alone with no one around, other times near the brawl, but it's completely random, and such a waste of potential right now.

How about all start together , and have some goal or at least intuitive scenery to fight over, or purpose

It´s literally TDM, what purpose do you need? There is not much of a purprose other then dicking around or warming up before skirmish.
I agree that spawns should be improved but other then that it was always cluster****.
If you want some specific goals, go play siege - oh wait..
 
"Cool! I can finally afford the class I wanted to play!" <spawns in the middle of 12 enemies>

It does surprise me that Taleworlds made such baffling spawn points. Didn't they ever play Warband.

While TDM is chaotic, at least set spawn points gave you a direction to push towards as well as a bit of comparative safety when you spawned. Especially for new and/or incompetent players who could hold back amongst the safety of their teammates.

If they fixed the spawn points I could ignore all the other flaws and would play a hell of a lot more.
 
"Cool! I can finally afford the class I wanted to play!" <spawns in the middle of 12 enemies>

Spot on. It's especially irritating because of the class system. You'll grind to play something other than "rabble," and then the spawn mechanic gets you killed.
 
Spot on. It's especially irritating because of the class system. You'll grind to play something other than "rabble," and then the spawn mechanic gets you killed.
The only ranged I play is Khan's Guard since I find it's the best melee guy in the faction. But it must suck for archers that 50% of the time you gotta fight your way to a safe sniping post.
 
I don't care so much about the spawns. It's the amount of cav running around that I don't hear until I'm a split second away from being lanced / glaived in the back...
 
I don't care so much about the spawns. It's the amount of cav running around that I don't hear until I'm a split second away from being lanced / glaived in the back...
Spawns would help this a lot more. An actual frontline could ensure to prevent cav to ever pass in the first place, or have prevent them from attacking stacked up blobs of players because of those exact spawns
 
后退
顶部 底部