Its typical on console where we probably will get 0 updates hence why id strongly rather they get it right the first timeNot really a typical scenario so I wouldn't say it's relevant to regular Battle play.
Its typical on console where we probably will get 0 updates hence why id strongly rather they get it right the first timeNot really a typical scenario so I wouldn't say it's relevant to regular Battle play.
Instead of pushing for the option for consoles to have it in their panel, you'd rather give a terrible suggestion that doesn't apply to PC. No thanks.Its typical on console where we probably will get 0 updates hence why id strongly rather they get it right the first time
You expect them to take the time to give us anything special? They can change it after release for PC players but reflective team damage would kill a large chunk of our community.Instead of pushing for the option for consoles to have it in their panel, you'd rather give a terrible suggestion that doesn't apply to PC. No thanks.
Play a game that works on controller, or use mouse and keys, simple as. The cost argument isn't relevant anymore, since you can get a pc to run the game that costs the same as a console.You expect them to take the time to give us anything special? They can change it after release for PC players but reflective team damage would kill a large chunk of our community.
Console exclusives are **** nowadays, so what's your excuse?You expect them to take the time to give us anything special? They can change it after release for PC players but reflective team damage would kill a large chunk of our community.
Ask for an admin panel instead of relying on such basic suggestion. You're basically suggesting the default value of a server startup to be 100% team kill instead of asking the devs for the ability to change it. Will take one intern at TW to kill the servers instead of having the full panel that won't easily have this kind of mistake.You expect them to take the time to give us anything special? They can change it after release for PC players but reflective team damage would kill a large chunk of our community.
Sometimes, being TK'ed is legitimately your fault. If you leap in between a friendly swinging an axe and his target thirsty for them points, you deserve to be killed.I don't understand the 0% reflect team damage position. Why not just stay at 50/50 or do 33/67?
I disagree, it should be plain friendly fire, not reflective.Reflective TK was something always suggested, granted TW has finally managed to put basic TK in without crashing and hopefully their next step is reflective. I don't think much people disagree with reflective teamkill.
It should be one that is a bit of both. Because, as said before, some people are just too stupid and deserve to be punished for it. Repeated offenders who do it on purpose in a small time frame are obviously doing it intentionally and would get punished. The idea @Zarthas proposed isn't bad at all.I disagree, it should be plain friendly fire, not reflective.
There will always be people who can't control their swings or are purposefully teamkillings. Reflective just force griefing.It should be one that is a bit of both. Because, as said before, some people are just too stupid and deserve to be punished for it. Repeated offenders who do it on purpose in a small time frame are obviously doing it intentionally and would get punished. The idea @Zarthas proposed isn't bad at all.
I think we both know that this is the least likely to change.There will always be people who can't control their swings or are purposefully teamkillings. Reflective just force griefing.
Main problem is how wide animations are. Way more than they should be.