Honcho
Recruit

This is not a post complaining about team damage, everyone understands it should be there. Later private servers can remove it if they wish.
However I think 100% team damage is the worst thing to implement. Being punished for others mistakes sucks, being shot by your own archers sucks, being hit by your own cavalry sucks, hitting others by mistake sucks, having trolls team hit or team kill on purpose also sucks. So how to improve the system?
Self Reflected Team Damage (SRTD). It is the best thing to implement IMO. If you make a mistake and hit a team mate you will pay the consequences not them, this will also stop trolls from team hitting and team killing. I belive it's worth testing now that Battle Servers are still in testing phase.
If i had a server i would reduce SRTD to 50% and pushes would not be self reflected, their often used as banter between players not toxic behaviour.
However I think 100% team damage is the worst thing to implement. Being punished for others mistakes sucks, being shot by your own archers sucks, being hit by your own cavalry sucks, hitting others by mistake sucks, having trolls team hit or team kill on purpose also sucks. So how to improve the system?
Self Reflected Team Damage (SRTD). It is the best thing to implement IMO. If you make a mistake and hit a team mate you will pay the consequences not them, this will also stop trolls from team hitting and team killing. I belive it's worth testing now that Battle Servers are still in testing phase.
If i had a server i would reduce SRTD to 50% and pushes would not be self reflected, their often used as banter between players not toxic behaviour.