Tax inefficiency is literally bankrupting me!

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Plus i would say that if the system is a good idea , the effect is dumb.

Ok tax inefficiency is supposed to mean that you're not able to collect tax all over the world because you own too much.

But then , shouldn't it looks like villages use that to their advantage to pay you only half with you having not the time to kick their ass about? Instead of that it seems like ... you are paying your villagers and town by your own pocket Oo.

Should also have the possibility to cut their throat to make them pay or that the relation with team decrease the tax inefficiency.

But at least that we don't pay them , we're not using an online-informatic-bank , i assume that the lords are not dumb enough to know who looses and who earn when you see 3000 damn denars going out from your pocket to ehh ... nowhere?
 
"Tax inefficiency" is the stupidest thing I've ever seen, it makes no sense, where the hell is 11,000+ dollars going?

Rad 说:
Dollars ? Why not Euro?  :razz: Try to plunder enemy villages and you will be having enough money after short time.  :wink:
Because the Euro is a stupid currency.

 
GenericSoldierX 说:
"Tax inefficiency" is the stupidest thing I've ever seen, it makes no sense, where the hell is 11,000+ dollars going?

There was no IRS in medieval times, so there is no IRS at Medieval Times.  :mrgreen:
 
They should give us some options to reduce the tax inefficiency.

Like if you help your villages a lot, and increase their relation to 100, they will be devoted to you and not try to evade taxes so much.
 
an option to build a townhall or tax office to reduce the inefficiency in that one town/village

or

my vassals paying me taxes on their fiefs (100% efficiency at a fraction of the income)

or both

would like to see something to keep a full battle campaign going without raiding newb spots constantly
 
Just wanted to join the "poll" regarding tax. I have one castle and one village getting 400 to 450 income, zero for the castle, but 1200 per week to pay for the garrison of 130 men, all good troops, plus 850 to 1000 for my army of 60, (all I can afford). I keep getting attacked by my old King who refuses to make peace because I claimed the castle for myself after winning 3 for him! I pillage a village and the King gets madder. I need some time to consolodate and build up my village as my bankroll is shrinking fast.

Costs need tuning, or have an easy normal hard setting.

Great game though, especially once the bugs are sorted.
 
Rad 说:
Dollars ? Why not Euro?  :razz: Try to plunder enemy villages and you will be having enough money after short time.  :wink:
yea exactly what he said man just plunder enemy villages and cavern etc
 
Well in the guide : How to make money with your town in peace time , i didn't found the chapter about : pillaging other and rape their corpse.
 
Yozzer 说:
Just wanted to join the "poll" regarding tax. I have one castle and one village getting 400 to 450 income, zero for the castle, but 1200 per week to pay for the garrison of 130 men, all good troops,

Yozzer, I would recommend having a smaller garrison for the castle, and troops of lower quality as well. It might have changed from M&B, but I think the AI used to decide whether to besiege a castle based on its number of troops, regardless of quality. I wouldn't have thought you would need such a large garrison to deter small parties. If a lot of enemy lords come for the castle at the same time, then your 130 will probably lose anyway, unless you are there with your field army to bolster the garrison.

The tax system does sound as if it needs balancing though. Perhaps the lords should be paying some of the taxes from their fiefs to the king, rather than keeping it all themselves. Town income would probably need to be higher though for lords to support their armies.

I like original's suggestion as well, it makes sense that a village you have good relations with would be more honest about their tax payments. The villagers know that you are willing to protect them and invest in their village to make them prosperous (because these are the things the player does to increase the relation in the first place).
 
It seems like the sort of thing that would be calculated using some sort of script like many other things. I'm actually suprised no one has come up with a .txt tweak to adjust this to your liking..
 
Mandorallen 说:
Well in the guide : How to make money with your town in peace time , i didn't found the chapter about : pillaging other and rape their corpse.
This.
I know it's shocking, but some people simply don't want to go around and destroy villages all day.

I despise it mostly because it takes a long time and during that time my city (Reyvadin) is pretty much guaranteed to be besieged or my villages plundered.
Also, Jeremus doesn't like it very much, nor do my other skill slaves.

Aren't there any script-techpriests that have figured out a way to increase income?
 
I know this thread is getting older now, but I too have seen this as a major impact on play. I understand where it's coming from, though. Tax collectors historically weren't people who were liked, not only because they collected taxes, but because they kept a lot of the money for themselves, and even took extra from the peasants. The main impact it has in my game is that I'm starting out my own kingdom, and after trying for ages to make peace with the Nords, they just kept attacking me for a castle they were mad about losing. I ended up having to kill every Nord I saw, and take about 4/5 of their land before they finally called for a truce, but it's left me with a land with only two lords (Matheld and Alayen), and more land than I know what to do with, since none of the Nords would join me, even though they all love me for kicking their butts and letting them go. (Strange that I can slaughter 1200 of them in a day and the next I have to do it again)

Anyway, I now have something like -9000 denars due to tax inefficiency when I get the weekly budget. I think the main purpose of this is to prevent people from keeping a garrison that can actually fight off a siege on its own. I know my army could be much better quality with less inefficiency.
 
Garrisons are only there to hold the enemy till you get there to raise the siege.  Put in 15 marksmen then 85 bottom tier guys.  If you get the siege warning, go check it out.  If its every bloody enemy lord with 50-150 men each... well, so long castle.  If its 500-600, let em attack and join the defense.  The low level guys will absorb a lot of arrows for you, and you only need a few tough infantry at the ladder to stop the assault.
 
Tax inefficiency is the price one pays for thoughtless brute force.

If you want to be a king/queen, gather the lords to join your cause. It takes time and patience.

 
I searched the 3 pages of this thread for th word "tweak" and found nothing, so I'll assume no one mentioned to you TweakMB. With it you can adjust the tax inefficiency, even eliminate it completely if you want to cheat.

It's a simple, but brilliant program that pretty much lets you tweak all the things that people tend to complain about.
 
Venero 说:
I searched the 3 pages of this thread for th word "tweak" and found nothing, so I'll assume no one mentioned to you TweakMB. With it you can adjust the tax inefficiency, even eliminate it completely if you want to cheat.

It's a simple, but brilliant program that pretty much lets you tweak all the things that people tend to complain about.

Yep, if you arent' a purist, tweakmb is definately the way to make your play experience better.  This is good stuff.
 
Yeah, what is the motivation for conquest? To get poorer? Towns and castles do not make enough dollars, plain and simple.

As you are going to be cattacked by armys of more than a thousand men all the time the town should make enough money to cover a garrison of say 150 elite troops. Otherwise you are going to lose the town or lose money. A fief should pay for matbe 50 men in your party.

Castles are pointless. You will lose bags of money each and every week you own a castle on the garrison cost. For towns you lose a titchy bit less money, but still lose money.  Castles need a free garison of maybe 120 soldiers.

I always figured that at the end of the game, when I owned a few towns, I'd be rich and start buying champion horses and lordly armor. But instead I end up mooching around begging for change, trading for pennys, hunting bandits etc.

NPC lords, otoh, have a hundred and fifty men and a town with a 300 man garrison and you dont see them trading or hunting sea raiders for dollars.


 
And here I actually thought people'd not need any more crutches in conquering stupid AI-driven lords, and human intelligence would more than offset such trivial setbacks from simple game futures.

It's not as if the kingdoms of M&B needs an MBA to manage.
 
If you complain about the smallest strategy element in the game I wonder what will happen if you try to play some real strategy like civilization for example... The "Tax inefficiency" (or such) eats there all of your money and you are barely able to support 50 units untill at the same time the AI attacks with 2 stacks with 200 units each.
So welcome in the wolrd of the game where you need a little bit of thinking besides the mindless head bashing.
BUT... I guess the devs should offer the option for "sand box" game too.
 
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