DeSoto
Sergeant at Arms
No idea what the original devs were trying to do here, but the way taxes are handled is beyond abysmal. I'm owning 12 cities, all nicely clustered together, no far stretches of foreign territory between them. They all got a prosperity level of average to rich at the moment. Together that amounts to slightly above 100k. But my tax inefficiency is close to 60%, which reduces that number by 60k already. The wages on the other hand are of course unaffected, so that currently I'm barely breaking even. Mind you my personal party is very small and only costs around 2k, with a large army I'd probably loose around 10-15k per week atm. In an ideal scenario, the income will net you a positive, but only if you keep constant peace. As soon as your villages get looted it all goes deep into the red again. And let's be real here, you're almost always at war with somebody.
12 freaking cities! All my lords own at least a castle, but apparently the mod doesn't want you to actually feel like an emperor. What's the point of owning 3 fiefs and giving the rest away, have you guys looked at the size of the map? 12 cities are still only a small portion of it. If I had remote fiefs that were far away I'd be totally fine with loosing 50% of the income of that particular fief, but having my capital run at 40% efficiency while at peace is laughable and a slap in the face by the devs. I know that the engine doesn't allow for a distance based tax calculation, but why use these exaggerated numbers then? Let me guess,to artificially drag the game out even more balance?
And please don't point me towards manors, they require large investements to get going, money that you have trouble generating as a ruler in the first place. And if you collect the tax in denars that doesn't ammount to much either. And I'm sure not going around peddling manor wares to towns, I'm a monarch for crying out loud. Manors are just another way to waste your time with micromanagement that should be spend campaigning. It's ridiculous that you have a far easier time to make money as a freelancer compared to being a ruler of a sprawling empire.
You invested time and effort trying to create a believeable world and then you piss it all away by implementing nonsensical handicaps and completely broken sieges. Which I adresssed for years now and that never got fixed > attacking forces don't use ranged weapons at all so that I can literally defend with a couple hundred men against a 3-4k force. Also many siege scenes are messed up. But that's another topic.
So after I vented myself, I guess I'm asking where I can find that number in order to adjust it to a reasonable and much more realistic figure.
12 freaking cities! All my lords own at least a castle, but apparently the mod doesn't want you to actually feel like an emperor. What's the point of owning 3 fiefs and giving the rest away, have you guys looked at the size of the map? 12 cities are still only a small portion of it. If I had remote fiefs that were far away I'd be totally fine with loosing 50% of the income of that particular fief, but having my capital run at 40% efficiency while at peace is laughable and a slap in the face by the devs. I know that the engine doesn't allow for a distance based tax calculation, but why use these exaggerated numbers then? Let me guess,
And please don't point me towards manors, they require large investements to get going, money that you have trouble generating as a ruler in the first place. And if you collect the tax in denars that doesn't ammount to much either. And I'm sure not going around peddling manor wares to towns, I'm a monarch for crying out loud. Manors are just another way to waste your time with micromanagement that should be spend campaigning. It's ridiculous that you have a far easier time to make money as a freelancer compared to being a ruler of a sprawling empire.
You invested time and effort trying to create a believeable world and then you piss it all away by implementing nonsensical handicaps and completely broken sieges. Which I adresssed for years now and that never got fixed > attacking forces don't use ranged weapons at all so that I can literally defend with a couple hundred men against a 3-4k force. Also many siege scenes are messed up. But that's another topic.
So after I vented myself, I guess I'm asking where I can find that number in order to adjust it to a reasonable and much more realistic figure.