Tax income and the next update

正在查看此主题的用户

Puscifer

Recruit
Ive read somewhere that as you progress through the game in single player, there is a problem with the amount of tax you recieve from your properties. Because of this i have stopped playing, and i plan on waiting to see if it will be fixed in the next patch. Can someone please explain more about this tax issue, and is there any idea of when the next patch will be released?
 
Please leave your smart ass comment's in another thread, i did not say there was tax's in multiplayer...  :roll:
 
To make a long story short: Players complaint about the tax inefficiency and that the taxes are too low in general. Tax inefficiency lowers your income. It can turn your income to a dept if you hold too many fiefs. I don't know if this will be changed in the next patch.
 
Ok, so does this mean that when you start garisson(ing?) lots of troops in castles etc, you start loosing money rather then making it? And is there any news on the release date of the next patch?
 
You can modify amount of tax inefficiency in TweakMB, aswell as fief base income, or download a Diplomacy mod, which has new court member - chamberlain. He can change the tax rate of a fief and much more. It's also true about garrisoning the troops above. And if you conquer much land, gave something to your vassals and don't keep all for yourself.
 
Ok thanks for the replies, i'm gonna change the topic slightly here. Let's say i become a vassal for the Kingdom of Swadia, if i wanted to start my own kingdom after this would it still be possible? and if so could i keep my good relationship with Swadia?
 
Puscifer 说:
Ok thanks for the replies, i'm gonna change the topic slightly here. Let's say i become a vassal for the Kingdom of Swadia, if i wanted to start my own kingdom after this would it still be possible? and if so could i keep my good relationship with Swadia?

Simple way of solving the problem: have one city as fief + 4 villages. People ask for tax inefficiency to be removed because they want to be uber rich. They fail to see that the aim of a game is to adapt to constraints not to destroy game mechanisc in order to prevail without efforts. I sincerely hope that they won't fix the tax system since I'm not a MB Tweaker and I guess every complainer is, so they can adapt the game to their own wishes without asking for the game to be destroyed by their desires.
 
Puscifer 说:
Ok thanks for the replies, i'm gonna change the topic slightly here. Let's say i become a vassal for the Kingdom of Swadia, if i wanted to start my own kingdom after this would it still be possible? and if so could i keep my good relationship with Swadia?

Don't remember exactly but I think relation will be reseted to 0 for every faction, not sure though. You can create your own kingdom whenever you want. Leave swadia, take a castle and there you go.
 
Loktarr 说:
Simple way of solving the problem: have one city as fief + 4 villages. People ask for tax inefficiency to be removed because they want to be uber rich. They fail to see that the aim of a game is to adapt to constraints not to destroy game mechanisc in order to prevail without efforts. I sincerely hope that they won't fix the tax system since I'm not a MB Tweaker and I guess every complainer is, so they can adapt the game to their own wishes without asking for the game to be destroyed by their desires.

What a concept. Yeah, it's feudalism. Sub-enfief people! You can't have 20 castles with 200 top tier troops in each or you'll go broke.
Don't knock Tweak MB, it's handy. There are some fine tunings that could stand to be made and each person has their personal tastes.
Be happy that everyone who complains about it has that option or else they probably would make an official change to it.

Anyway....to the OP...
If you break allegiance your rep with the king goes down 20 points. If you break allegiance and keep your fiefs then it will also put you at war with your original faction, and a negative relation with them of course. If you can get a peace treaty then you go to 0. You will start out at 0 with all other factions as well, even the ones your original faction was at war with.
 
But beware of creating a kingdom in the early game. You will need lots of money, friends and a high level or the other kingdom will go war on you and crush you like a little fly by a steamroll. You should have many top tier units as well.
 
Daniel Parker 说:
Please leave your smart ass comment's in another thread, i did not say there was tax's in multiplayer...  :roll:

i thought this was the mp thread is all

i've stopped playing wb singleplayer too for reasons like this

i'd hate to invest a lot of time playing and then find a broken game
 
Daniel Parker 说:
Ive read somewhere that as you progress through the game in single player, there is a problem with the amount of tax you recieve from your properties. Because of this i have stopped playing, and i plan on waiting to see if it will be fixed in the next patch. Can someone please explain more about this tax issue, and is there any idea of when the next patch will be released?

I think its tarifs on towns thats broke. They overright instead of adding up.

Like other people say tax inefficient is a good thing to stop you owning everything. But you should be able to get a good garison and a good army without messing about trading or cheating with a mod.
 
Morphine 说:
But beware of creating a kingdom in the early game. You will need lots of money, friends and a high level or the other kingdom will go war on you and crush you like a little fly by a steamroll. You should have many top tier units as well.

Oh, yeah, that is really good advice by the way, because people aren't kidding when they say there will be a 1000 man army knocking on your door in a week.
Too many times I have taken a castle or even a city early in a war and thought ok this is all too easy, only to have a counterattack that crushes me.
My last game I got in Swadians and after months of peace we got back into war with the Rhodoks. So Marshall Klargus takes the army straight for Yalen, bypassing the castles on the way even, and we take it. Surprisingly enough I even get it given to me, and I am thinking awesome, feastime, excellent! The next day the entire Rhodok army shows up to take it back, but of course the bulk of the Swadian army has already left for the north (Nords declared war on us shortly after) so there I am alone with my wounded garrison and a few other lords who were accompanying me who are dancing back and forth out of range but just within sight of the Rhodoks. Needless to say it did not end well for me.

Long story short, you need a lot of patience and planning to be king for more than a few days. Something I am still trying to master.
 
Another thing to consider is that the AI looks at numbers garrisoned in a castle not quality. 800 recruits that only cost 800 in wages is a greater deterrent than 100 sharpshooters.
 
Charles du Lac 说:
Another thing to consider is that the AI looks at numbers garrisoned in a castle not quality. 800 recruits that only cost 800 in wages is a greater deterrent than 100 sharpshooters.

Absolutely. But you need time to get 800 recruits into that garrison, that is where the planning comes in.
That lightly defended city may look ripe for the taking but if you don't have a castle nearby with a lot of troops ready to dump into it or 100 relationship with the nearby villages so you can get 50+ troops per pull then you aren't going to be keeping that city for long. I've learned this the hard way :sad:
 
One hint. While all recruits make excellent garrison troops, both to keep the AI from attacking in the first place and to absorb some of the damage when you rush in with a small elite army in siege defense*, Khergite tribesmen are just one notch better than the others since they all have a chance to be equipped with bows.  Those that come with bows obviously aren't good at shooting and it isn't a big difference, but it is just big enough to be noticable and either way, the more arrows in the air the merrier.


* The purpose of a castle/town garrison isn't to be able to defeat an attack by a major army unaided but to keep small armies from attacking and forcing the enemy to commit significant forces or leave a defended position in his rear as he advance.
 
Peter Ebbesen 说:
* The purpose of a castle/town garrison isn't to be able to defeat an attack by a major army unaided but to keep small armies from attacking and forcing the enemy to commit significant forces or leave a defended position in his rear as he advance.

It is also to delay the assault long enough for you to get there with your real army of top tier troops. You do not want to spend a lot in wages for a garrison that only sees battle once in a while.
 
后退
顶部 底部