Tamriel Mod (The Elder Scrolls) - Suggestion

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Revan Shan 说:
vadermath 说:
Just making my point. Once you answer, you will realize that almost no modder will work with someone else's idea. Getting into your own idea is what gives inspiration to a modder...

Well... you could say I'm trying to bring inspiration to others.

You genuinely appear to think you're a cut above the other people who post idea threads. You seem to think your magnificence will cause us to make your idea for you.

Here's some news.

This thread is every bit as annoying and whinily demanding as the other ones, indeed moreso due to your strange belief you're somehow different to them. You don't have the normal delusion that you will be able to make this mod.. you just throw it out and expect others to make it for you.

Your modding "jobs" on other mods does not give you a right to post threads like this. I'd expect people to ridicule me if I ever posted a "here's a cool idea" thread. Since your other modding jobs are in order a "Star Wars researcher" for a mod that doesn't really exist yet (A job which I'm sure any munchkin who knew the address for wookieepedia could do to look up all that EU ****e) and a film maker (While PR may be important as a mod releases, it's not truly constructive)

Your role as a mod leader I can't comment on. But as I said above, it doesn't give you the right to make threads. Hell, this isn't even that great an idea. There have been posts in the idea thread far more detailed than just "Make a Tamriel mod!"



 
Sure. And it's a pitty those threads failed. The thing is that modding is best that could happen to a game. And modding is directly related to variety. In MaB I see lots of enhancement mods for Native, when they could joing and make a single mod. It's as if M2TW you have the SS mod (Stainless Steel); so now what? Is anybody gonna improve it? It's almost impossible someone makes a mod more accurate, fun, big, detailed and reallistic.
So what's the point of modding now? Bring new worlds and eras. The problem again is that three teams are working on different proyects that are nearly the same. More Native, Britain, indian and LOTR mods. Instead of that what they could do is support each other or make mods on other things. Like, for example, as The Elder Scrolls.

So, summing up, I'm trying to open a discussion on these new world so that people brainstorm and take it as a modding possibility. If I had really felt special I would have made other threads on Cortés and the spanish conquerors, or on the Teutonic Wars.
 
Revan Shan 说:
Sure. And it's a pitty those threads failed. The thing is that modding is best that could happen to a game. And modding is directly related to variety. In MaB I see lots of enhancement mods for Native, when they could joing and make a single mod. It's as if M2TW you have the SS mod (Stainless Steel); so now what? Is anybody gonna improve it? It's almost impossible someone makes a mod more accurate, fun, big, detailed and reallistic.
So what's the point of modding now? Bring new worlds and eras. The problem again is that three teams are working on different proyects that are nearly the same. More Native, Britain, indian and LOTR mods. Instead of that what they could do is support each other or make mods on other things. Like, for example, as The Elder Scrolls.

So, summing up, I'm trying to open a discussion on these new world so that people brainstorm and take it as a modding possibility. If I had really felt special I would have made other threads on Cortés and the spanish conquerors, or on the Teutonic Wars.
Now you are crossing the line. That is your opinion. Why is a ****ing TES mod better than LOTR? And why don't you make it if you want to. Face it, you can't make modders do your bidding. There are many people out there that prefer Britain mods to TES. If you are not one of them, there are two solutions. Go make the bloody mod, or go deal with it.
 
vadermath 说:
Revan Shan 说:
Sure. And it's a pitty those threads failed. The thing is that modding is best that could happen to a game. And modding is directly related to variety. In MaB I see lots of enhancement mods for Native, when they could joing and make a single mod. It's as if M2TW you have the SS mod (Stainless Steel); so now what? Is anybody gonna improve it? It's almost impossible someone makes a mod more accurate, fun, big, detailed and reallistic.
So what's the point of modding now? Bring new worlds and eras. The problem again is that three teams are working on different proyects that are nearly the same. More Native, Britain, indian and LOTR mods. Instead of that what they could do is support each other or make mods on other things. Like, for example, as The Elder Scrolls.

So, summing up, I'm trying to open a discussion on these new world so that people brainstorm and take it as a modding possibility. If I had really felt special I would have made other threads on Cortés and the spanish conquerors, or on the Teutonic Wars.
Now you are crossing the line. That is your opinion. Why is a ****ing TES mod better than LOTR? And why don't you make it if you want to. Face it, you can't make modders do your bidding. There are many people out there that prefer Britain mods to TES. If you are not one of them, there are two solutions. Go make the bloody mod, or go deal with it.

I'm crossing no line. In fact, I preffer a LOTR mod. But, why should several mods struggle to get to the same point? That's the whole point. And I'm not obliging anyone, just suggesting. If you like the idea excellent. If not... well, it's non of my bussiness.
 
Revan Shan 说:

*Watches the points whoosh over his head*

Ye gods, so much of this I've heard before.. why don't you make super mod, check.. why don't you all work together... check...

and whatever your "higher goals" (you still come across as thinking your rather special and don't need to act as others do on this forum) you've still essentially thrown out an idea for a mod which you have no intention of working on yourself.

I repeat, we have an ideas thread to avoid every halfwit newbie coming and making a "Lol, u know what'd be cool mod?" thread. Your thread, while perhaps worded differently is still the same old rubbish.
 
Two things I would like to say. The first one involves the: 'please, remember I'm no noob in modding forums'. And the second involves: 'Peace, brother'. This reminds when a series of posts (In a forum I don't remember) led to a terrible topic civil war. The thread's name changed to: the Great Argument, and the guys on the forum forgot what they started talking about.
Please. No more: why did you posted here? Just discuss if you like the idea or not. Brainstorming is welcomed.
 
It's hard to make a good Elder Scroll mod if you don't pay attention to the lore of every single game and know what is the right units are. We will have a bit of trouble with that because almost in every Elder Scrolls, The Dark Elves, Humans, Kajiit and other major races are united together in this game, which is different cause then any other fantasy games with their grudges of a certain race (for example, orcs don't like elves, and elves don't like orcs, Elder Scrolls oppose that.)
 
A lot of people in this thread completely misses the point. The idea is not, and never was, to recreate a TES game, but to rather make a M&B mod, with the same game mechanics, but with the lore of TES. Starting out with the basics; map, cities, factions. It's basically where every other mod on this forum start out.
 
darkedone02 说:
It's hard to make a good Elder Scroll mod if you don't pay attention to the lore of every single game and know what is the right units are. We will have a bit of trouble with that because almost in every Elder Scrolls, The Dark Elves, Humans, Kajiit and other major races are united together in this game, which is different cause then any other fantasy games with their grudges of a certain race (for example, orcs don't like elves, and elves don't like orcs, Elder Scrolls oppose that.)

Yes, that's something which has been discussed in the Total War forums. The thing is that The Empire (capital: The Imperial City) owns everything, except for the islands far in the west. It owns all Tamrial and therefore it should have no enemies.
In order to avoid this problem the teams involved got two ideas. Number one was to make it so that every county was a faction. And the second one (which was the one brought to practice) was placing the mod at the time when the Empire was rising, and controlled no more than Cyrodiil. That way you had the Morrowind Clans, the Skyrim Clans, the Elsweyr Confederacy, and so.
 
I would not say the cyrodill has no enemies, remember what meron daggon or what his name tried to take over the imperial capitol by using deamon portals, and in morrowind, there was conflicts with the temple and the dark elves clan, there are major conflicts almost anywhere in the games. So I would not just say that cyrodill and others have no enemies.

However, we can however make a mod in the past, if there is any lore into the game where there was war and all that, and maybe birth and death of humanoid species like the Dwarfs at Morrowind, and magic was no so advance as it is. If you can collect the infomation and got enough to make the mod, then we can do that while the timeline proceed as you play on.
 
I'd give this thread about a few days before it ends up many pages back in the forum, just like the other one, except this one looks a bit more proffessional. I really except no more than simple faction, skin, item, armor, map, troop and character change for this mod, if not, this mod sounds too ambitious for it to be completed. Just the province of Cyrodiil, is ambitious enough.

But I would still give some ideas. Start simple with a few factions and a smaller map. Add in proper items, characters, troops and test it out. Then expand on that so it becomes more and more Tamriel-like. For example; Imperials itself would be a faction, ruling over 1 city, 1 castle with a few villages with Imperials and Redguards as supporters fighting some Nords in Bruma staging a rebellion.
 
Its not a mod ... its a suggestion, which means it doesnt even belong here.
 
Revan Shan 说:
So what's the point of modding now? Bring new worlds and eras. The problem again is that three teams are working on different proyects that are nearly the same. More Native, Britain, indian and LOTR mods. Instead of that what they could do is support each other or make mods on other things. Like, for example, as The Elder Scrolls.
So, who wants to tell Dain Ironfoot that he has to work with Swadii from now on? :wink:

Also, I think you overlooked this Revan (can I call you Revan?):
Shatari 说:
@Revan Shan: Here's a suggestion - Use the map maker to create the map for Tamriel. Figure out which cities you want to include and where they need to go. Then use the scene creator to create some of the towns, even if they're just mock-ups. Slowly start building up a team of people to help out, and try to create a couple of items with Wings3d as well. See if Woopie will let you use some of his models. After a while you'll have the groundworks for a beta release. This will attract even more people to help out. Eventually you will have a mod. ^.^
 
Dain Ironfoot 说:
Revan Shan 说:

*Watches the points whoosh over his head*

Ye gods, so much of this I've heard before.. why don't you make super mod, check.. why don't you all work together... check...

and whatever your "higher goals" (you still come across as thinking your rather special and don't need to act as others do on this forum) you've still essentially thrown out an idea for a mod which you have no intention of working on yourself.

I repeat, we have an ideas thread to avoid every halfwit newbie coming and making a "Lol, u know what'd be cool mod?" thread. Your thread, while perhaps worded differently is still the same old rubbish.

This.
Either start making the mod yourself or start posting your "brlliant" ideas in the appropiate places, instead of cluttering the subforum with useless annoying ****.
 
My god, get on topic.

darkedone02 说:
I would not say the cyrodill has no enemies, remember what meron daggon or what his name tried to take over the imperial capitol by using deamon portals, and in morrowind, there was conflicts with the temple and the dark elves clan, there are major conflicts almost anywhere in the games. So I would not just say that cyrodill and others have no enemies.

However, we can however make a mod in the past, if there is any lore into the game where there was war and all that, and maybe birth and death of humanoid species like the Dwarfs at Morrowind, and magic was no so advance as it is. If you can collect the infomation and got enough to make the mod, then we can do that while the timeline proceed as you play on.

I know that thing of Morrowind. And that was what I was talking about. You may haven't noticed but Morrowind and Oblivion are not set on the same time.
 
Revan Shan 说:
My god, get on topic.

No. Various people have told you why this thread is a waste of space and should be closed.. we see no reason to take you as seriously as you take your magical "suggestions".
 
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