Taleworlds Plays: Axis and Allies

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HULKSMASH

Baron
Hello everyone! I'd like to share with you a board game that I've enjoyed for a very long time, and share it with the wonderful people of taleworlds. You may have heard of Axis and Allies, and the thing that I've heard most from people that don't know how to play are "isn't that game ridiculously complicated?". Yes, it is complex, but not moreso than any of the grand strategy games that many of us play. Once you learn the rules, it's not a hassle to play or anything like that. If you have not heard of it, Axis and Allies is a game which can most simply be described as RISK set during World War 2, but much more complicated and fun.

With that, I will introduce the game.
Axis and Allies: Global 1940
aag-huge.jpg
Global 1940 is the largest and most intricate game in the series, as well as the most fun (go hard or go home). It begins in the year 1940(duh), with Germany poised to sweep through France, the Japanese are pushing against the Chinese hard, and the Americans and Soviets are yet to enter the war.

To play this game via the internet, we will be using the program called TripleA to play. It's great and allows people all over the world to play without a board.
In order to play, you ought to know the premise for the game, and preferably know the rules or at least be willing to learn. I've talked to several around the BoP community that are interested in trying this out, and I'm willing to help anyone out that would like it.
I obviously cannot go into the rules here, as they are too long, but here are a couple useful links for the aspiring player:
A Beginner's Guide to A&A Global 1940
Official Rulebook PDF (will take a minute or two to load)

For the first game, we will have either five or six players, depending on how much interest we get. After everyone signs up we can assign countries and take it away from there.

Players:
Germany - Eternal
Japan - Gaham
Italy - Jagiello
USA & China - HULK
UK & ANZAC - Admiralthrawn
USSR & France - Pixel

How to take your turn:
1. See that it is your turn.
2. Download the save file from your email. If you cannot find it, I have set up a backup email which will have all of the files stored, and you can retrieve it from there.
3. Open it in TripleA, take your turn. Make sure you have pressed the play by email button, or else it won't record your turn. The first time you play, you may need to provide login information. If so, talk to me and I'll tell you what it is.
4. When you are done, send the turn out to everybody by clicking the button that says 'send gamesave' or something like that.
5. Additionally, copy your turn's game history into the game thread, so that those reading along can see.

Whenever you take your turn, there is a dice server that will record your rolls, to ensure that you aren't simply reloading the save until you get good results for your battles. I am emailed the dice results and so is the backup, master email. If you are discovered to have rolled the same battle multiple times, you'll be removed from the game.
 
That seems to be six people, much quicker than I thlught. With this many, the countries will be divided as follows:
1. Germany
2. Japan
3. Italy
4. USA and China
5. UK and Anzac (Austrailia/New Zealand Army Corps)
6. USSR and France

The axis each get their own power, and the allies each get a major power and a minor power.
I could either divide them up based on what people are interested in, or randomly assign countries by rolling dice or something. Let me know what you guys aant to do, and if you'd rather pick a country then tell me why you want.
 
I've figured out who will play what.

Germany - Eternal
Japan - Gaham
Italy - Jagiello
USA & China - HULK
UK & ANZAC - Admiralthrawn
USSR & France - Pixel
 
The game is all set up. Since Taleworlds doesn't allow me to attach files to posts, we will be using the play by email feature. I have procured all of your emails and created the file, you should've gotten a test email to confirm. Follow these steps to take your turn:

1. See that it is your turn.
2. Download the save file from your email. If you cannot find it, I have set up a backup email which will have all of the files stored, and you can retrieve it from there.
3. Open it in TripleA, take your turn. Make sure you have pressed the play by email button, or else it won't record your turn. The first time you play, you may need to provide login information. If so, talk to me and I'll tell you what it is.
4. When you are done, send the turn out to everybody by clicking the button that says 'send gamesave' or something like that.
5. Additionally, copy your turn's game history into the game thread, so that those reading along can see.

Whenever you take your turn, there is a dice server that will record your rolls, to ensure that you aren't simply reloading the save until you get good results for your battles. I am emailed the dice results and so is the backup, master email. If you are discovered to have rolled the same battle multiple times, you'll be removed from the game.
 
Nazi Germany Turn 1:

TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History



    Round: 1



        Research Technology - Germans



        Purchase Units - Germans

            Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;



        Combat Move - Germans

            1 tactical_bomber moved from Western Germany to Southern Italy

            2 infantry moved from Holland Belgium to Normandy Bordeaux

            1 armour moved from Holland Belgium to Normandy Bordeaux

            2 infantry moved from Holland Belgium to France

            2 armour moved from Holland Belgium to France

            2 artilleries moved from Holland Belgium to France

            1 artillery moved from Western Germany to France

            3 infantry moved from Western Germany to France

            4 mech_infantrys moved from Western Germany to France

            6 infantry moved from Greater Southern Germany to Yugoslavia

            2 artilleries moved from Greater Southern Germany to Yugoslavia

            3 armour moved from Greater Southern Germany to Yugoslavia

            1 infantry moved from Slovakia Hungary to Yugoslavia

            1 infantry moved from Romania to Yugoslavia

            1 submarine moved from 103 Sea Zone to 110 Sea Zone

            1 submarine moved from 108 Sea Zone to 110 Sea Zone

            1 submarine moved from 117 Sea Zone to 109 Sea Zone

            1 submarine moved from 118 Sea Zone to 109 Sea Zone

            1 submarine moved from 124 Sea Zone to 111 Sea Zone

            1 fighter moved from Holland Belgium to 109 Sea Zone

            1 fighter moved from Western Germany to 109 Sea Zone

            1 fighter moved from 109 Sea Zone to 110 Sea Zone

            1 fighter moved from 109 Sea Zone to 110 Sea Zone

            1 fighter moved from Western Germany to 109 Sea Zone

            1 tactical_bomber moved from Western Germany to 110 Sea Zone

            1 tactical_bomber moved from Western Germany to 111 Sea Zone

            1 battleship moved from 113 Sea Zone to 111 Sea Zone

            1 fighter moved from Norway to 111 Sea Zone



        Combat - Germans

            Battle in 111 Sea Zone

                Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber

                British defend with 1 battleship, 1 cruiser and 1 destroyer

                Units damaged: 1 battleship owned by the British

                Units damaged: 1 battleship owned by the Germans

                Germans win with 1 battleship remaining. Battle score for attacker is 13

                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber

                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer

            Battle in Yugoslavia

                Germans attack with 3 armour, 2 artilleries and 8 infantry

                Neutral_Allies defend with 5 infantry

                7 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to Romania

                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9

                Casualties for Germans: 1 infantry

                Casualties for Neutral_Allies: 4 infantry

            Battle in Normandy Bordeaux

                Germans attack with 1 armour and 2 infantry

                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry

                Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 1

                Casualties for Germans: 2 infantry

                Casualties for French: 1 artillery and 1 infantry

            Battle in 109 Sea Zone

                Germans attack with 1 fighter and 2 submarines

                British defend with 1 destroyer and 1 transport

                Germans win, taking 109 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 9

                Casualties for Germans: 1 submarine

                Casualties for British: 1 destroyer and 1 transport

            Battle in 110 Sea Zone

                Germans attack with 2 fighters, 2 submarines and 1 tactical_bomber

                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser

                Units damaged: 1 battleship owned by the British

                British win with 1 battleship remaining. Battle score for attacker is -19

                Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber

                Casualties for British: 1 cruiser

                Casualties for French: 1 cruiser

            Battle in France

                Germans attack with 2 armour, 3 artilleries, 5 infantry and 4 mech_infantrys

                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry

                Germans captures 19PUs while taking French capital

                Germans converts factory_major into different units

                Germans win, taking France from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 18

                Casualties for Germans: 1 artillery, 5 infantry and 4 mech_infantrys

                Casualties for British: 1 armour and 1 artillery

                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry

            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French



        Non Combat Move - Germans

            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis

            2 infantry moved from Denmark to Western Germany

            1 transport moved from 114 Sea Zone to 112 Sea Zone

            3 infantry moved from Germany to Western Germany

            1 tactical_bomber moved from Germany to Western Germany

            1 tactical_bomber moved from Poland to Western Germany

            1 fighter moved from Slovakia Hungary to Germany

            1 fighter moved from Germany to Western Germany

            2 bombers moved from Germany to Western Germany

            1 fighter moved from Western Germany to Holland Belgium

            1 tactical_bomber moved from Western Germany to Holland Belgium

            4 infantry moved from Germany to Slovakia Hungary

            4 infantry moved from Germany to Poland

            2 artilleries moved from Germany to Poland

            1 artillery moved from Germany to Slovakia Hungary

            1 fighter moved from 109 Sea Zone to Holland Belgium



        Place Units - Germans

            1 carrier and 2 transports placed in 112 Sea Zone



        Turn Complete - Germans

            Germans collect 38 PUs; end with 57 PUs total

            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs

            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 
Soviet Onion Turn 1

Game History



    Round: 1



        Purchase Units - Russians

            Russians buy 12 infantry; Remaining resources: 1 PUs;



        Combat Move - Russians

            1 fighter moved from Russia to Yakut S.S.R.

            1 tactical_bomber moved from Russia to Yakut S.S.R.

            1 fighter moved from Novgorod to Yenisey

            6 infantry moved from Sakha to Amur

            6 infantry moved from Buryatia to Amur

            1 infantry moved from Novgorod to Karelia

            1 infantry moved from Novgorod to Vyborg

            1 infantry moved from Novgorod to Karelia

            1 infantry moved from Belarus to Baltic States

            1 artillery moved from Novgorod to Karelia

            1 infantry moved from Archangel to Novgorod

            1 infantry moved from Western Ukraine to Eastern Poland

            1 artillery moved from Western Ukraine to Bessarabia

            3 infantry moved from Ukraine to Bessarabia

            1 armour moved from Volgograd to Ukraine

            1 mech_infantry moved from Volgograd to Ukraine



        Non Combat Move - Russians

            1 artillery moved from Russia to Bryansk

            2 aaGuns moved from Sakha to Amur



        Place Units - Russians

            3 infantry placed in Novgorod

            9 infantry placed in Russia



        Turn Complete - Russians

            Russians collect 37 PUs; end with 38 PUs total
 
For anyone following along, I'll post a map and a save at the end of each round. Next up is Gaham with Japan!
 
Game History

    Round: 1

        Research Technology - Japanese
            Japanese spend 5 on tech rolls
            Japanese removing all Technology Tokens after unsuccessful research.

        Purchase Units - Japanese
            Japanese buy 2 artilleries and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

        Combat Move - Japanese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kiangsu to Hunan

        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry

        Non Combat Move - Japanese
            1 tactical_bomber could not land in Hunan and was removed
            1 artillery moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Chahar to Kiangsu

        Place Units - Japanese
            1 factory_minor placed in Japan
            2 artilleries placed in Japan

        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
 
Game History

    Round: 1

        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 1 tactical_bomber; Remaining resources: 1 PUs;

        Combat Move - Americans

        Non Combat Move - Americans
            1 armour and 1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Philippines to Guam

        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone

        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
 
Game History

    Round: 1

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;

        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan

        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery

        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Suiyuyan

        Place Units - Chinese
            4 infantry placed in Szechwan

        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
 
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