Taleworlds nerfing things too hard

do you think taleworlds nerfs things too hard on the first try?

  • yes

    选票: 70 38.3%
  • no

    选票: 108 59.0%
  • other(can state what it is down below)

    选票: 5 2.7%

  • 全部投票
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Turns out their influence nerfs only hurt the player not the AI. Since the AI already has fiefs and major wars going on while the player is **** dancing around, they already gain a massive influence advantage that the player can never catch up to. Everyone will just have to run mods to keep what fiefs they take. Do they even play their own game? I don't think they do.
 
I have never understand why people complain too much about nerfs. I still remember the caravans rant, It was absurd.

Because very few people bought Bannerlord to play a medieval businessmen and even if they did? The moneymaking side is essentially all-grind, no-content. I understand it is keeping in line with a vision of the game where money isn't trivialized but breaking through the point where your income is basically academic is one of the biggest ways to define late-game progression.
 
well, I don't know if its too much or not, but it definitely seems like the buffs are small and incremental while the nerfs are big and heavy.
+1 its wierd council of the commons would give like 50-70 influence late game
1/10 nerf would give 5-7 witch is good
but giving from 50 to 2-1 is really something
nerfs very very very big buffs barley visible
 
tournaments... nerfed.
workshops... nerfed.
caravans... nerfed.
loot... nerfed.
trade... nerfed in 1.3.

Nerfing things too hard? Whatever do you mean?

?
 
tournaments... nerfed.
workshops... nerfed.
caravans... nerfed.
loot... nerfed.
trade... nerfed in 1.3.

Nerfing things too hard? Whatever do you mean?

?

Yes, and still people can be rich in 100 days.

Because very few people bought Bannerlord to play a medieval businessmen and even if they did? The moneymaking side is essentially all-grind, no-content. I understand it is keeping in line with a vision of the game where money isn't trivialized but breaking through the point where your income is basically academic is one of the biggest ways to define late-game progression.

Just play on easy and problem solved. You will be able to pass the game without effort.
 
There isn't an economic difficulty setting.

Well, you can make battles easier so you can defeat bigger armies sooner, which means more money, more renown, less grind, less effort. If people need to be King in 200 days to enjoy the game, just do not play on realistic.

Getting money in the game is already pretty easy but if you still find it hard, just low difficulty.
 
I just don't get the TW obsession with balancing unfinished features.

It's like having a half built house and changing the colour on the few existing walls 3 times when the back of the house is missing and there is no second floor or roof.

Some of the mechanics for influence / reputation gain don't even work properly yet...like from battles and sieges, so how do you know if it's balanced if all the features are not implemented yet and /or working properly?

Build it, fix it...then balance it.
 
If instead of tweaking numbers for balance they added features to balance out other features, I would be much happier.

And this:
I just don't get the TW obsession with balancing unfinished features.

It's like having a half built house and changing the colour on the few existing walls 3 times when the back of the house is missing and there is no second floor or roof.

Build it, then balance it.
 
I just don't get the TW obsession with balancing unfinished features.

It's like having a half built house and changing the colour on the few existing walls 3 times when the back of the house is missing and there is no second floor or roof.

Some of the mechanics for influence / reputation gain don't even work properly yet...like from battles and sieges, so how do you know if it's balanced if all the features are not implemented yet and /or working properly?

Build it, fix it...then balance it.

Ok but what the balancing word means for you? For me, balancing is also taking care of issues like snowballing, lords going to bankrupt or lords having armies composed to 75% recruits, XP gain for units being too low, etc. These issues needed fast attention and fortunately, TW decided to work on these balancing issues and improve the game a lot.

Balancing is not just nerf workshops ir caravans.
 
Well, you can make battles easier so you can defeat bigger armies sooner, which means more money, more renown, less grind, less effort. If people need to be King in 200 days to enjoy the game, just do not play on realistic.

Getting money in the game is already pretty easy but if you still find it hard, just low difficulty.

They already capped max denars from defeating lords to 10,000/battle, regardless of size and nerfed loot twice now, with a third round coming up soon-ish. At any rate, once you're ale to defeat lord parties consistently, you're probably already close to late-game. The only grind is getting to that point.

It would be one thing if making money in Bannerlord was fun on its own, but it isn't.
 
They already capped max denars from defeating lords to 10,000/battle, regardless of size and nerfed loot twice now, with a third round coming up soon-ish. At any rate, once you're ale to defeat lord parties consistently, you're probably already close to late-game. The only grind is getting to that point.

It would be one thing if making money in Bannerlord was fun on its own, but it isn't.

To be honest after 200 hrs, there is really not many fun things to do in the game. And starting over is just a unfufilling chore at this point, where the hope for a better experience is lost within the first few minutes.
 
No, TW is doing right nerfs and I even think that nerfs are not enough and player is still able to get money too easy.

If you mean through loot, then yes. As it is now, a bit of loot filled with rags and rusty weapons can pay for your whole army. The economic system make no sense when a suit of armor is worth more than 50 troops wearing that same armor. This needs a major overhaul. Lower the price of all items and slightly increase upgrade costs for troops. Could even make the upgrade cost the price different in items between the two unit tiers.
 
Probably, they're balancing around people who are playing / started their campaign on very easy / easy. They'll deny it but you can tell when they talk about winning battles 10 to 1 odds and the like. Don't listen to em.

However the AI is very moronic, like super moronic. So even now there's often some way to exploit something in a ****ty way to beat the crap out of the AI. Which I guess is the way it's gotta be. I'm a huge fan of 4x strategy game and the like. Crusader Kings, Hearts of Iron, Europa, Stellaris, Civ, etc etc. some very difficult games I can reliably beat on the hardest difficulties at this point. I'd say Bannerlord is harder than all of these on realistic but in a way different way. The game has TONS of RNG, conversations can **** you out of things, you can take an arrow to the head randomly and just lose as your soldiers run in circle and die, ridiculously random snowballing from factions, this piled on top of broken mechanics.

The thing is you never see anyone streaming on twitch or youtube with all realistic settings winning 10 to 1 battles. Hell you hardly see em pull of battles where they're outnumbered 2 to 1. They usually have bull**** mods, and they save scum. People like to brag how good they are at the game but don't ever stream that way, it's odd.
 
If you mean through loot, then yes. As it is now, a bit of loot filled with rags and rusty weapons can pay for your whole army. The economic system make no sense when a suit of armor is worth more than 50 troops wearing that same armor. This needs a major overhaul. Lower the price of all items and slightly increase upgrade costs for troops. Could even make the upgrade cost the price different in items between the two unit tiers.
i agree. gear should not be the main thing to spend your money. because

1
if all my troops can affort it. why cant i the lord of a kingdom not? sorry but that sounds a bit silly to me.

2
you dont always need gear. after you have upgraded all your own gear and your companions you dont spend money on it anymore unless you get a new companion or a child comes of age. wich in the late game these things dont happen often. so you have long periods of time in wich you dont spend a lot of money. i still remember after i geared every one up. i just got so damn rich because there was nothing to spend money on.
 
The thing is you never see anyone streaming on twitch or youtube with all realistic settings winning 10 to 1 battles. Hell you hardly see em pull of battles where they're outnumbered 2 to 1. They usually have bull**** mods, and they save scum. People like to brag how good they are at the game but don't ever stream that way, it's odd.

Serious Trivia's first series on YouTube, he won quite a few battles way outnumbered and he isn't really an expert player or anything.

If you mean through loot, then yes. As it is now, a bit of loot filled with rags and rusty weapons can pay for your whole army. The economic system make no sense when a suit of armor is worth more than 50 troops wearing that same armor. This needs a major overhaul. Lower the price of all items and slightly increase upgrade costs for troops. Could even make the upgrade cost the price different in items between the two unit tiers.

There are other, hilariously broken ways of getting even more money if you don't mind exploiting the systems a bit.
 
Serious Trivia's first series on YouTube, he won quite a few battles way outnumbered and he isn't really an expert player or anything.

He's just fighting small groups with only the player character while on horseback with a bow and glaive. That isn't even really the campaign, and I'm 95% sure he has the damage scaled down as he took over 9 throwing knifes to the chest and head last one I watched and had over half health, with crappish armor. I don't think that's a good example.
 
I don't even know why they are bothering, how about introduce the ridiculous amount of missing content that will directly effect the influence system among many others before balancing it? ehh nah throw out some bandaid fixes and balancing changes to pad them patch notes out is a better solution.
 
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