I disagree on everything except the dev being fired I think that was more for a boom. Cav and Archers atm are leagues above inf if they got hit by a sledge hammer they would become even with inf so i disagree with you on that. The whole point and argument is both on a balance and artistic view if your an archer you feel like your job is to shoot and kill people with bows its simple everyone gets that but when anyone is able to shoot a bow it almost defeats the purpose of your class the only difference between you and that inf is the fact you spawned with a bow and he didn't as dumb as its to say "Just make it historical" it feels really weird and bad seeing that and maybe you just don't know this because of your anger issues. But it also creates balance and design issues that cause core fundamentals to break for the game for example It makes sense why khuzait has horse archer it creates a interesting dynamic between it and the khans guard where you have essentially at its core a weaker class but it has the bonus of mobility. But when that horse archer dismounts at the beginning of the round and the khuzait guard gets on the horse it destroys the weakness's that are meant to exist with horse archery. And this logic can be applied to anything Cav for the most part have a pretty weak shield you look at any cav class and you see how bad their shield is compared to inf its meant to be that way on purpose so when that Vlandian Xbow drops a riot shield for the cav it breaks the balance and dynamic on how Vlandian knight is meant to play.You make good points except about picking up weapons and horses.
There is no class balance to break by picking up weapons or horses. The “classes” are literally arbitrary. They’re copypastes from sp. Almost nothing stops someone from respawning as whatever “class” they want.
Blocking people off from available equipment for “game balance” reasons would be a gigantic step backwards. I really don’t understand why that is the hill you choose to die on when there are many other things that desperately need correcting.
If someone wants to get a horse or a bow and it’s so op then why wouldn’t you want to be able to use it after beating them with your weaker “class”? If they’re so op why are they dying and dropping said items
Picking a weapon and risking losing it to the other side is an aspect of the game which gives it dynamism and any encouragement to effectively further double down on “classes” by locking equipment is half-baked at best and moronic at worst.
Did you figure out a specific flavor of cheese that gets defeated by archers and cav or something? Granted melee fighting needs real adjustment but calling for a nerf hammer so big it destroys cav, archers, and gets a dev fired isn’t going to make the game less annoying than it is.





