E18. Will it be possible to switch between different UV tiling values based on distance? And also switch materials?
Need to write a custom shader that changes different render layers(diffuse, normal, specular etc.) That shader can continue to use the default shading function.
Quick question about the materials. Which PBR preset do you guys use? Or just be more specific on which texture maps will be used. For example (PBR metallic / Roughness )?