This might happen at some point in the future, but it is very far off. I honestly don't expect full support for MP until post release, when they finish singleplayer and can transfer people over. Right now though, I firmly believe that the state of multiplayer is actively killing the potential for the community to develop, and when we get to the point where TW wants to work on the experience, the community will be irreparably damaged.Instead of shutting down MP, we should just dedicate an entire update for MP. Have the competent programmers and animators in SP focus on MP for 10 months and the game will recover.
Right now though, I firmly believe that the state of multiplayer is actively killing the potential for the community to develop, and when we get to the point where TW wants to work on the experience, the community will be irreparably damaged.
Regarding this point the analytics are important, you need players to test the game. We know for a fact that every time they try to introduce something the game breaks. So we need people who can send those crash reports and explain the bugs and exploits in the game. The devs are active, while slow and not effective they are still getting results eventually. While arguably it is worse of I really do not know how the game is worse off after they refactored the code but it is what it is. For any form of testing for changes good or bad the developers need someone to play test the game and see how it goes. This is important when you consider A/B testing being a crucial methodology when analyzing user experience simply skipping this will be the developers doing changes with no idea if these changes will break the game or not. Many times the developers can introduce something and this one thing will be used in a way that is not meant to be used at all.Feedback is not as critical as the changes that this game needs to undergo are massive and fundamental. Not simple tweaks. There is enough feedback on this forum and elsewhere to explain these fundamental changes in great detail.
I can't talk about the entire community but for NA the problems were the servers and the split that killed NA. Other communities are Poppin and I think the reason why the community is not doing well is bad engagement and outreach. This is very evident when it comes to SA especially since they do not have a server to begin with.Perhaps veterans and die hard players will, but those new players who contributed to the massive sales during release will never return. Like it or not, we need those players, and if we can save even a small amount of them, it will vastly contribute to this niche community.
I agreed with your premise, until I read this comment:Its clear that multiplayer is dying, and Taleworlds is nowhere to be found. I don't know what's going on there, whether they're still working on things outside of small bugfixes or not, but whatever Taleworlds is doing, its not working. The longer that this neglected multiplayer goes on, the more players that give up and leave the game. If Taleworlds wants this game's multiplayer to have any future, they should shut down all servers immediately. Allowing this broken, barely playable game to exist is only doing harm to the community and killing any future the game has. Open servers back up when you fix the game and can release the custom server files. Don't actively make your game worse with buggy hotfixes that add nothing. This game is hemorrhaging players and if you want to stop the bleeding, you need to cauterize the wound. Shut it down.
Without actually improving something, this idea would be completely pointless. I'm hopeful that, if they shut them down and re-released it correctly, with public server files and support, it would help rejuvinate the game, but there really is no point if Taleworlds isn't willing to put in the ounce of work they need to do to get this crisis fixed. But, hey, those sweet sweet bucks from console sales are coming in, so thats nice!Flushing the drool and putting another drool isn't going to make that new drool better. What you call "re-release" will do absolutely nothing.
The only solution is to just dedicate whatever resources are necessary and to fix it outright. In either the current approach or your approach MP is just going to continue hemorrhaging players, possibly even faster if they shut down the servers completely.I know it might sounds extreme, but just stop and take a moment to think about it. If Taleworlds shuts down the multiplayer, even for a few months, and works on improving it without breaking the game every 2 weeks with hotfixes, then many people will come back when it reopens. And if the game is greatly improved without the endless slew of new bugs and crashes, then those people might even stay.
You have not played a disaster named EA launch of Bannerlord, or you are just objectevily wrong. It was much less fun clusterf*ck of random perks distributed between classes by a random number generator.MP is in the same (or worse) shape than it was on launch.
cant stand a mindset akin "i dont like game therefore pls turn it off for everyone". Yes game has fundamental problems, but a bunch of players still find playing it in a relaxing way pretty fun, i found a better solution to your problem - quit game yourself, so everyone will be happyshut it down already ffs
I've been playing since they opened EA, and my comment relates to the actual servers not the chosen mechanics and stats.You have not played a disaster named EA launch of Bannerlord, or you are just objectevily wrong. It was much less fun clusterf*ck of random perks distributed between classes by a random number generator.
cant stand a mindset akin "i dont like game therefore pls turn it off for everyone". Yes game has fundamental problems, but a bunch of players still find playing it in a relaxing way pretty fun, i found a better solution to your problem - quit game yourself, so everyone will be happy
Consoles have the benefit of consistency, so quality standards are possible. Many PC players push the bleeding edge limits of idiocy daily, there is no way any professional developers could ever keep upProbably higher quality control standard on console. PC players get treated like crap as always and have to fix it themselves.
Client hardware has no bearing on the server code issues we're seeing. This isn't someone running a weird engineering sample GPU with half-dead RAM having graphics issues, this is an issue with server software and hardware being unstable and affecting everyone.Consoles have the benefit of consistency, so quality standards are possible. Many PC players push the bleeding edge limits of idiocy daily, there is no way any professional developers could ever keep up