Problem is most thing don't even require thousand lines or code. Most combat parameters need a few values changed to fix it.I made it very clear those were just my opinions, yea! Fair points. It's not about the content here, more about the toxicity. That was the only thing I really wanted to comment on, because it's counter productive for the dialogue. In my opinion all the swearing and acting like spoiled children hurts the community more than occasional bad games or mistakes. Makes for apathetic Electronic arts *Cough cough* like studios that don't care for their custommers because they're angry spoiled children. I sure wouldn't care about the input after reading this thread.
I won't comment on any of the mechanics at current, but the dialogue is more productive if it's clean, productive and calm. People might actually start looking at the feedback if everyone stops being toxic towards the people who are providing them enjoyment.
I agree, too much feedback has been ignored. But writing what's wrong with a game and actually sitting there having to make choices and writing thousands of lines of code are two different things alltogether. I'm sure they're reading the feedback, making choices. Nobody makes terrible choices on purpose. Clean communication could help. This whole thread is counter-productive. That's my opinion. (Aside from the few good calm inputs.)
I feel as though some people take "This mechanic sucks" as though that person just kicked taleworld's dog.It's not like everybody is insulting the devs though.
all the swearing and acting like spoiled children hurts the community more than occasional bad games or mistakes. Makes for apathetic Electronic arts *Cough cough* like studios that don't care for their custommers because they're angry spoiled children. I sure wouldn't care about the input after reading this thread.
I feel as though some people take "This mechanic sucks" as though that person just kicked taleworld's dog.
EA didn't become bad because their customers started whining, are you kidding me? EA became bad when lust for monetary gain surpassed their desire to create timeless and objectively good games to thrill their customer. They run a business on buying out great IPs and milking that cow until the udder has caught flame, then they shoot that cow and go to the market to buy another.
This is a complete false equivalency logical fallacy. Are you honestly telling me that successful businesses do not have the ability to receive criticism from it's customers? That they have the emotional capacity of a toddler and will actively sabotage themselves because they can't handle anything but good news? A business fundamentally works by listening and satisfying a customer's needs.
Obviously clean dialogue is more productive, but taleworlds has shown that they don't care what kind of speech is used by the customers because they aren't reading or seriously entertaining ideas by the customer anyway.
You might have wanted to word it differently then because the way you wrote it absolutely claimed EA is a product of its consumers. You made a comparison statement, stating that complaining creates apathetic studios like Electronic arts, whereas their motivation is entirely different and entirely unrelated to player's complaints. Complaints to EA is a result of EA's actions not the other way around.Criticism =/= "**** you. This is ****ing ****ed. I hate this. **** **** **** **** rarrr FACTS. Everything you say is wrong. I know best. Now do everything I want you to do!"
That's just not how human motivation works. Nobody wants to do work for idiots or people who claim you're incompetent.
I didn't say EA became like that because of people's behaviour, that's just a pointless strawman argument. Seriously, where did I claim that? I have zero clue why Electronic Arts became ****ty. I didn't study Electronic Arts' history whatsoever. However, I do think that treating people poorly doesn't make them more productive or more likely to do what you want for them.
Anyone can make up an argument the other person didn't say and attack it. I'm not kidding you. There's no false equivalency. I didn't make a historic claim about Electronic Arts, and if I did that was definetly not intentional... But again, I didn't.
You might have wanted to word it differently then because the way you wrote it absolutely claimed EA is a product of its consumers. You made a comparison statement, stating that complaining creates apathetic studios like Electronic arts, whereas their motivation is entirely different and entirely unrelated to player's complaints. Complaints to EA is a result of EA's actions not the other way around.
"Makes for apathetic Electronic arts *Cough cough* like studios that don't care for their custommers because they're angry spoiled children." is a direct correlation of cause-effect in that complaining results in EA-like practices.
Also a business is not driven by human motivation or emotion. TaleWorlds is not 'a person', they are a business. It is in the best interests of a business to listen to complaints by its consumers to develop metrics to determine whether current business practices and decisions is resulting in a positive experience for their paying customers so that they will continue to be paying customers. It is direct data on whether or not something is profitable, it is business 101.
Nobody makes terrible choices on purpose, but they can make terrible choices if they're ignorant of how intricately balanced mechanics interact with each other, or if they're out of touch with their playerbase. While not an attack on them, to my knowledge; TaleWorlds doesn't have any competitive-level players working for them. They might be the ones actually making the game, and as a general rule it's more than reasonable to say they know more of what they are doing on making it than almost everyone here. But if that is a fair statement, then it is also a fair statement that their core playerbase knows more about playing the game/s than TaleWorlds does. And the problems highlighted by the veteran community on this forum over the last ~9 months have been near unanimous, and yet 90-95% of the problems brought forward that are almost unanimously agreed upon by the people that know best of all what playing the game is like, has gone completely ignored.I agree, too much feedback has been ignored. But writing what's wrong with a game and actually sitting there having to make choices and writing thousands of lines of code are two different things alltogether. I'm sure they're reading the feedback, making choices. Nobody makes terrible choices on purpose. Clean communication could help. This whole thread is counter-productive. That's my opinion. (Aside from the few good calm inputs.)
See I agree with you there, however the problem is the statement that "they're even listening to us is a gift to begin with" is false. TaleWorlds has shown absolution from any feedback and officially dismissed those constructive criticisms and pages upon pages of detailed analytics about the game's current state and its predicted linear future.I could've written it better. You're right.
Replace Electronic Arts with "****ty game company." in my initial comment and it'll be more akin to what I actually meant. Did not mean to imply a direct correlation between the two. There obviously isn't one. Just meant to say that I don't want Taleworlds to start having no regards for their custommers like certain ****ty game studios do.
The fact they're even listening to us is a gift to begin with. They don't have to take every single input from every single user on the forums. And people seem to get into the wrong mindset of "**** you, **** this. Everyone hates everyone raarr. If I yell they'll listen!" and that's horrible for dialogue. The few loud mouths ruin it for everyone else who actually have valid criticisms and concerns.
I'll stop now, since this isn't what this thread is about.You get what I mean.
On that note. Multiplayer dedicated servers should be released asap and more gamemodes (Like battle for big line-battles etc. These are what made Warband special to me. Roman shieldwall linebattles in Mount and Gladius, Warband competetive play, Star Wars mods, PW, all that. Roleplay servers etc.). That'd just about satisfy me on this topic. Just give more control to players as soon as possible!
Those are my two cents.. You're welcome.
Wouldn't valve take competitive players from CS:GO a little bit fking serious if CS:GO 2 was in the making?
Just like I'd invite competitive Counter Strike players to review my game if I had to make a sequel because of their understanding of the gameplay so that I'm sure my new game will be a better version.
I believe it's because they didn't manage to implement ranked matchmaking in time.Running around swinging your sword endlessly didn't work for Mordhau in the long run
The perk system makes it harder to balance. You always have to take in account how all the perks work with eachother, if one perk is too strong, or a combination of two is, it will make metas prevalent . Or it makes other perks insignificant.
Warband was partly good in the long term because of the class system. You say adding gamemodes will cut it, but this class system won't cut it. Modes like deathmatch will become boring as hell.
in mordhau the community made their own (in hand with the devs) sdk for modding. Still think the main problem is the matchmaking.Possibly true. I just imagine that if the players got more control, they could organize it in a better way. Original tournaments on Warband were hosted by players, not Taleworlds.
Dedicated servers and something like a battle-mode (Similar to the one in Warband) And duel mode could make for a lot of new ways for the players to organize stuff like that.
The current system for choosing troops is boring and soulless yes. I haven't seen any game work longterm with such a system implemented. I wholeheartedly agree. Think of Battlefield etc. They have to make a new game every year, and they use a similar all-around formular. Quick queue, hard-coded class systems with the extra added bonus of choice of weapon. It gets boring and repetetive.
Difference is I don't think Taleworlds wants to make a new game every year. So the current model might not work for them long-term.
Metas are always there though. Even on Warband at competetive level, you always choose very specific gear combinations. I think the problem is the deathmatch and Siege + Skirmish modes are terrible for competetive play. Just awful.
Players have exactly 0% control on how they wish to play the game because Taleworlds won't release dedicated servers yet.. If they do, we'll control the competetive nature of the game more. Release modding tools, mapping tools and private servers. We'll be absolutely golden. Because the best thing about Warband is the community's ability to blow my damn mind with creativity on these issues.
You can already see it on the forums, people are eager to solve the problems themselves. I say let them!
esports theres not even a skill based matchmaking. It couldnt be further away from that...I'd like warbands custom loadout back with only picking your class being a determinant to your stats and the types of gear allowed to you. If the official servers wont have them the customs will. I hope Talesworld doesnt go all e sports focused B.S this game wont live in the console world.