Didn't know if I should join in on Lincoln_Hawk's thread or if I should make a new one. We might have the same message but maybe seen from different perspectives so I eventually decided against all rules to make this thread.
Some would say the title's accusation might be a little harsh but if the devs knew what I really thought of them this title would seem somewhat mild. So to the thread...
"In my opinion, Warband's system was quite limited. There are optimal purchases that you should make, with the majority of gear being simply ignored. It is also possible to eliminate most of the drawbacks of any of the classes (inf, ranged, cav) by swapping gear with teammates (and please don't get me wrong, I love the teamwork and communication involved in gear swapping, I'm just not a fan that there are few, if any, downsides to it). The class system presents you with a meaningful choice that you have to make with each spawn, taking into account your own team composition and that of the enemy. This choice can then be further tailored through perks."
-Callum
First of all I don't really know who you (Callum) are. You could be a forum mod or even a dev. All I know is I've been playing Warband multiplayer for years. I and others like me ARE the consumers. You are the developer/ creator. I fully understand you have a vision you want to set forth and see into fruition and hope others will see it the same way as you conceived it in your mind. But understand this you (Callum) are JUST a developer. What you want isn't what your consumers want. You are just here to sell a product to us. It is obvious you are trying to introduces this to the normies, but they aren’t the people who are going to keep this game alive after a few years. They will checkout max after 2 years and will have gone to other games leaving us, the core.
You say the old system was quite limited and the class based model opens new doors and we need to make meaningful choices. Are you trying to make the multiplayer competitive like those other generic medieval games on the market? If so make the specific game mode for that. It was never my impression Warband’s multiplayer was competitive (except for duel servers but I chose which weapon I wanted to duel with.) I always played on Arena DM and Siege servers where next to the objctive players had fun wearing what they wanted (be it a dress), kicking archers off ledges and running in naked with torches and having fun. Your version of a multiplayer seems too serious for me. Gives us custom game modes so we can do what we want.
Second it also seems you guys decided to make the game less skill based. Why is combat so nerve-wreckingly slow paced. Not at all like Warband! Directional striking and blocking are slow and the reaction time of the user-character seems more like input lag. Is this also to appeal to normies? Feinting is sluggish. Now I must hold RMB instead of a quick klick like in Warband. The whole combat seems stale and goofy and not quick and precise like in Warband. Reminds me somewhat of Exanima.
Overall If I could I'd refund this game. So many years wating and it is a better looking copy of Warband, but with less features and problems that could have been seen and addressed with a playthrough of less than 6 hours. You guys really didn't even playtest this so called "game"
P.S just playing from experience with class-based I have noticed it doesn’t even give me incentive choosing different classes. I just stick to the first or/and second, leading it to be useless.