Getting shredded by some random default armor guy with a spiked club, when you're carrying a massive axe and wearing armor, is on another level of being destroyed than your example, I think it's fair to say. I'll keep repeating it: equipment selection isn't the problem here.
And I happen to think it strongly contributes to it.
How does, e.g, a prebuilt loadout system where you press a button that says "anti-cav", and it gives you a loadout from the free selection choices that is better against Cavalry, not resolve this problem? How would a multiplayer tutorial on equipment selection not also resolve this problem? There's several options to use tied to a Warband-esque system that resolves this problem without destroying the player agency for everyone else?
I'll tell you how and will probably explain 10 more times today. That's fine. Not like I have to work or help the children do their homework or anything. The WB system allows you to specialize your loadout to your playing style which makes you pretty much invincable for newbies. As was already pointed out they have it rough enough in the beginning. Meeting only specialized hardcode ninjas isn't gonna help one bit. That's ONE area where the complexity for them can be reduced. To know what they can do the instance they see the available choices and to know what they're up against the instance they see you.
This is the biggest strawman I've seen on this forum for a while. I won't even dignify it with a response.
That's fine. I'm only ~100% convinced of it.
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