You like gameplay where any class without a shield is completely pointless, but on the other hand still claim it should be possible?
The thing with why they missed the mark so miserably with this class system. The people that loved the equipment system was the casual multiplayer base. Competitive Native Warband had an incredibly dull and predictable set of loadouts that will be equally dull and predictable with this new class system.
The casual playerbase, on the other hand, will just not play bannerlord multiplayer, as it is dull and predictable. I remember a lot of people warning for this back in alpha: players loved having the freedom to go naked or without boots or with 3 crossbows. It gave a sense of individuality. Roleplay for Warband was (and is) massive, and TW made that part of multiplayer straight up impossible.
Overall incredibly weird design choices from TW on Multiplayer.