Taleworlds Detailed Major Mods (Last Updated 12-11-09 )

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Chechen! said:
Lord Jacen said:
:sad: somehow i cant download the spartan one :sad: isnt there any other way to get it besides rapidshare?
Fill in the barcode in the upper right side.

sorry i know im such a noob! but what barcode on what upper side? can you help me a little bit more? :sad:(
 
Copy and paste it in the address bar? If you don't know the address bar is the bar thingy which you can click on that currently says something like: http://forums.taleworlds.com/index.php/topic,58063.90.html
 
the thing is that when i try to download through rapidshare it gives me the message that im already downloading when im not.. thats why i am looking for some other way
 
Hey guys. I just got Mount & Blade again back on my computer and wondered if theres any lord of the rings type mods for the latest version. I know there were for old versions but no idea where they are.

Edit:
Also is there anyway of merging mods together here for a very good experience?
 
Great list of mods. I am stumbed on what to play while I wait for the lord of the rings mod to come out.

I want to be able to make my own kingdom and basically just have a massive war against other kingdoms. I can't decide if I want to play Lords and Realms or Native Expansion. Also are there any other mods out there that let you make your own kingdoms and fight against the others? Theres so many mods to check.

Didn't know where to put this information and didnt see a reccommand me a mod type thread so I just put it here.
 
I think you should try Sword of Damocles. Its got an expanded kingdom management option for the player.

http://forums.taleworlds.com/index.php/board,117.0.html
 
any way we can get the fallout mod on the list?
http://forums.taleworlds.com/index.php/topic,37788.0.html
http://mnbfallout.forumotion.com/
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The Revenge of the Berserk Mod
File must be extracted to the folder mount&blade.
v0.95 release for Mount and Blade 1.010\1.011
Link to v0.95 on the modrepositrory.
New childboard for the mod.
0.95 Completely revamps the mod.  Thanks to the new team for helping with this release. This is not savegame friendly with .9c
V0.95 Changelog
New custom armor set for Skull Knight by Barf incredibly wicked job on it.
Custom Skeletons
Seventh Faction of Beasts of the Interstice
Fixed the map icons(new map icon for Gutts)
New Berserker Armor texture(again)Two new armors for Gutts
New conversation with Hanafubuku King when you heal Casca(by Zenla)
Many new items for big and small characters(including horses)
Fifteen starting quickbattles for the non-Gutts storyline
Four new battles for Gutts with bonuses to renown
Black Strugglers can't be used to garrison anymore
Foxyman's Formations.(thanks to Thrakkenman for helping me edit them)
New Swords by Barf and Percus
New unique map of the Berserk world by €hr¡s(not Europe)
New autocalc formula that makes Griffith and the Seventh faction very powerful in simulated battles(Cdvader definitely help me write this one.)
Thanks to Wei.Xiadi for new armor models for the Kushan and Barf for new Gutts face textures
Included a new Walkthrough file in text format look in the Extra Folder[/spoiler]
To install just extract the patch to the mount and blade/ modules folder and it will overwrite anything that has been changed in the Berserk Folder. The old berserk mod folder must still be named Berserk

After many months of work I am happy to announce the release of Revenge of the Berserk mod.  Based on the Berserk manga. The main focus of this mod is combat and lots of it.  As the Black Swordsman your character starts out stronger than any other mod.  But enemy parties will also have rare elite troops that can rip through regular soldiers with ease and you cannot upgrade your troops to them.  Human elites can be captured and persuaded but any apostles the enemy has will never be captured. This mod also has a large focus on a single story arc with scripted quickbattles as part of the main game, and an ending to the game. Though you can continue to play in sandbox mode after you beat the main questline. Wars are also predetermined for some kingdoms. Now including a full starting quickbattle campaign for a regular man or woman as well.

The Team:
[Berserker Pride]scripter, general assembly, some of everything
[Percus]modeller
[Barf] modeller
[Wei.Xiadi]texturer
[€hr¡s]New map!
[Death3ye]tester
[Zenla]tester and dialogues

The Factions:
Kingdom of Midland
Most Balanced Faction. Heavy Knights, Good Crossbows, and most pikemen of any faction

Kingdom of Tudor
Tudor has almost exclusively mounted units.  Some are somewhat poorly armored but an all cavalry force is powerful.
Double bolt crossbowmen at last tier and mid-tier archers.

The Kushan Empire
The Kushan are very powerful. They are the only Kingdom with two elite units. The bare-chested spear throwers and the very tough Daka demon.

The Holy See
The Holy See has a varied force. Their most powerful are the heavy armored Holy Iron Chain Knights and the Holy Iron Chain Infantry.  But the Balden Swordsmen, Morgar Light Cavalry, and Walatorian Fighters all fill out the ranks.

The Alliance of Paneria
The only troops of the Panerians are the city-state Rahna's.  The other two cities employ powerful mercenaries.  Rahna units are the only ones who use firearms, but it's balanced so they are not a perfect shot and won't 1-hit you. But with many halberdiers and glaives they will be tough in sieges.  Their only Cavalry are mercenaries.

The Last Faction
Their will be one more faction at some point in the game, but I don't want to spoil the surprise.  Just know they will be badass.  If you see a bunch of white armies running around on the map don't pick a fight.

New Seventh Faction
The Beast of the Interstice are monsters of fiction. Many different troops of different sizes from the massive and almost invulnerable cyclops to the exceptionally quick and tiny Evil Pirkaf. All are very dangerous. Not recommended to fight them with anything other than fifth tier and elites.


FEATURES:
*15 new quickbattles at the start of the game for the man or woman starting choice. It includes your childhood.4 new quickbattles for Gutts(+renown)
*Thanks to Silver Wolf for releasing new helmet pack.
*Huge Props to Wei.Xiadi for letting me use some of his items for Tudor and Kushan they look much better now. As well as making Casca's new plate and helmet
*Huge Props to Barf who made a new Gutts Claymore and Dragonslayer for the mod new textures and Kushan Horse Sword.
*Battles between Npc's will resolve quicker. The last two factions are stronger in autocalc.
*berserk quickbattles with new scenes added into the campaign as well.
*added braced spear kit spearmen and pikemen can crush cavalry charges[b-button](TheMercenary)
*horse whistle can call your horse from anywhere[h-button](TheMercenary)
*added duel mod fight companions lords and kings(MartinF)
*deathcam battles continue without you[j-button,and k-button] scroll through surviving troops(MartinF)
*added many quests involving one large story arc you have to join Midland to start off the main story arc once you reach 1000 renown.
*Scripted war system involving the main arc, new map by (Berserk was loosly based on Europe) and unique factions
*added sweet bridge battles when fighting on a bridge(Arch3r)
*All npc's only gained through quests and special events you get some at the beginning(the Band of the Hawk)
*Need 750 renown to be offered vassalship.
*Area damage for the dragonslayer every swing.
*When you get that you get the hidden cannon(AoE) and repeater crossbow as well
*Added 1 stop tax collection,cattle now follow instead of run and the elder will only ask for five of them
*Horses have less hp and more armor making them more balanced and worse against pikemen
*Throwing weapons are more plentiful and stronger, crossbows more common two new powerful crossbows.
*now being rejected a castle nets you 5000
*scripted wars(ex Midland and Tudor won't make peace until after conclusion of Doldrey quest(need to be aligned with Midland and have 1000 renown) Kushan will become 3x stronger at a certain point in the game.
**Many new map parties such as kingdom specific merc parties and rogue merc parties good for after you get tired of killing sea raiders.
*Super Elite troops for every kingdom all are dangerous in their own way
*Checkmaty's More Metal Sounds Mod implemented as well as new music.
*An end to the game once you beat the last faction's armies and take all his castles you can fight and kill him to end the war. the game of course continues in sandbox after that.
*Many of magelord's tweaks thanks to AJM for releasing a source with them in Python.

CREDITS:
[Swyter]Creator of Ironlaucher without which custom skeletons would be impossible
[Mtarini]Creator of OpenBrf. The program is a modder's pandora's box. Custom skeletons would be impossible without this too.
[€hr¡s]New Berserk specific map that isn't Europe. It has an awesome feel.
[Percus]Created and rigged the Berserker's armor, evil soldier weapons, prehawk.
[Death3ye]New signature and banners new fireball sound
[Armagan and Taleworlds]for creating Mount & Blade
[Wei.Xiadi]for his armors
[Barf]for the six-foot-claymore and new Dragonslayer
[Dstemmer]for releasing the command cursor mini-mod its BA and so needed.
[jik] for his tutorial and help
[martinf] for duel kit and for his deathcam revision of silverkatanas valkyrie minimod
[TheMercenary] for her braced spear kit and horse whistle kit.
[Keedo420]for helping out with town walker problems and his undead kit
[vomnistont]for releasing the sword of damocles source it answered a lot of coding questions.
[Twan]for helping me get the Kushan reinforcements to show up
[AJM]for converting so many of Magelords awesome tweaks to python
[Magelord]for creating the tweaks
[Arch3r]bridge battles are sweet
[All of you from the Osp Project you rock]
maw, Dain Ironfoot , Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz, ThePope,TRC,Dindi,RR_Raptor65,DaBlade,Burrek,
LordCondormanius,Ornumentum mod builders, Stainless Steel 6.0 mod builders, Kolba, Comissar,
Dariel, Silver Wolf, Kodo Day, Rob Galanakis ,Sybilla
[Kentaro Miura]for creating berserk in the first place.
[Susumu Hirasawa]Original Composer of all the music from the anime.
[Chel]for parts of his source for EG3 made apostles badass
[Thorgrim]for many awesome tools
[Checkmaty]More metal sound mod couldn't do without it.
SEA BATTLES CREDIT
Mirathei, for writing the original ship codes
Ruthven, for explanation+main code manipulation and basic scenes
MartinF for the trigger that changes you into a ship
Jubal for writing the original sea battle guide
Dudro for extended scene editing
SEA BATTLES END
[Alexandre Genovese]Galleon ship model(on ShareCG)
[skeleton K] from Korea. made the helmet and boots



In the future I intend to add many more quests and characters and other options to explore the Berserk world in your own way.




 
Hey, been playing this mod last couple of days, its great!
Just come across the dragon's death and I wanted to ask what's it all about and how do I complete it or whatever?
 
Quick question:

Is the first mod listed in this thread supposed to be listed as 1257, not 1275?  It confused me until I clicked on the forum link, where it is listed as 1257 edition.
 
RomaGoth said:
Quick question:

Is the first mod listed in this thread supposed to be listed as 1257, not 1275?  It confused me until I clicked on the forum link, where it is listed as 1257 edition.

He's right, I'm surprised it's still not fixed...  :neutral: Oh well! Could you fix it Chenchen?
 
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