Taleworlds at E3 2018?

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malvado 说:
If they were close enough to a finished game that they only need 2 more months to show us a near finish product we wouldn’t have weekly blogs showing us banners, weapons, and other minuscule **** that we’ve known since the first trailer came out years ago.

But I respect the optimism.

This!  They would confirm more stuff if they were closer to the release date.  Such as aging of character and having children,  remember that? I barely either but who the **** knows if it's been implemented, completely dropped or still on the cards... TW surely don't.
 
Crowcorrector 说:
Such as aging of character and having children,  remember that? I barely either
That's prolly because it was never mentioned as a feature. At least afaik.
 
Dest45 说:
vicwiz007 说:
Kortze26 说:
I'd like to see some sort of montage about the aging and heir system, some info on horse breeding and some video walking through a town at different stages of development, like how a town can be upgraded over time and what some of the different buildings look like at different levels.

Wait was that all actually confirmed? I know the town development is, but i thought the heir system was just speculation and ive never heard of the horse breeding thing. Does the player age, have permadeath and carry on as his child or other heir?
There was a Turkish video interview where they touched on it, can't remember exactly what was said but they talked about aging and children, they didnt have much details on it yet though.

If you want to look for it its probably around 2 years old and its a video interview with Armagan. might have been at some kind of Turkish gaming event or something. But I could be wrong, I can't even remember what language they were speaking it was so long ago.

I dont think any of these are what I was looking for but this stuff contains some old but not too well known information. (In bloc's translation of the Oyungezer Article, "They still haven’t decide that should lord’s kids continue to the adventure after lords die or not.")

https://www.youtube.com/watch?v=RYCgZqMP2Bc
https://www.youtube.com/watch?v=NB3jQHjEkCg
https://www.reddit.com/r/mountandblade/comments/3fye4d/official_bannerlord_discussion_megathread/ctz4vab/?st=jc2p5fwb&sh=b1409098

Bloc's Translation of an Turkish Magazine article https://forums.taleworlds.com/index.php/topic,249537.msg8151013.html#msg8151013
Page 38
A smooth breeze hitting on my face. Swinging of tree branches and leafs are hypnotizing me. But I need to focus, because my opponent is waiting for me at the edge, near the hut. I’m at the top of a ruined tower on one hand I’m over watching site which ends at underground dungeons. This battlefield is already filled with traps that cannot be overseen. A single step can let you fall and die. Again, I’m looking toward to my opponent. He is walking to me with cautious steps. His plate armor shining and blocking my vision in a way. A worn shield on my back, my sword which tied to my belt on my right side and my bow on my left side. By trusting my skills, I’m sending an arrow to my opponents feets. He is halting for a second. Then I’m shooting another arrow but this time arrow hits an rock and bounce. Then I realize that this is quite useless. You can’t win a fight without clashing your sword. I’m putting my bow to its place and taking my shield and sword on my hands. While my opponent taking a strong position on the ruined tower side I’m slowly moving down from the hill. When my feet hit the ground , I slowly drawing my sword. We are looking to each others for a moment and I realize that my opponent is actually a woman. It is clear from her body that she trained for fights like this but Im not able to catch all details from her armor. And then she starts to attack me ..  And here the first multiplayer battle of Mount&Blade Bannerlord begins like this.

Page 40
*Article about being a women in this sector
*Nothing new

Page 41
*Article about why it is good to have your own game engine.
They are talking about bigger better map, better graphics, faster gameplay and a solid game. He is telling that how Frank try to estimate new map’s size. Which is 4 times larger than Warband’s(Approximately). From reporters inference, we learn that they are taking date 300 years before from Warband because they want this game’s story much more stronger than Warband. Then he is talking about world map, rivers etc and he is saying that “and now in Bannerlord seasons will affect strategies. Winter will come from the North. And the castles in the strategy map are already made with textures for showing such differences. 
Then we are asking will viewing distance reduce at rainy weathers? Will there be a fog in the map at certain times? After listening my questions Frank Elliot says “We are still discussing the effects of seasons“ 

Page 42
He is talking about how managing your lands can be profitable. Like you have a land at the edge of the your faction’s border. A border which shared with enemy. Therefore you can built a castle for protecting your land etc. You can train your own units. Armağan Yavuz talks about improved AI. Trading System and all that stuff. Which always calculates pros and cons. He says that “In a sandbox game which has no end. Only thing which keep players alive is AI’s different moves and challenges” As an example, in prisoner release AI first calculates It’s profit then it calculates enemies pros which will effect him negatively in the future.

Page 43
And now we will not be the only ones who think twice before attacking an faction. AI will do the same. And same thing applies for bandits which attacks you just by considering your man-power.
Then he talks about crafting system and negative-positive side effects which can be come with crafting your own weapon.
Armağan Yavuz says that “ From now on , AI will have its companions too. Player will not that much unique in Bannerlord.”
Informations about voice acting. There will be a 60 companion each has their own accents from different cultures and own voices.Beside the companions , we will hear the voices of NPC’s which lead the story of the game. He is then talking about the dialog system which we already seen in Gamescom. On the other hand , voice acting could be a little bit under the expectations , voice designler Uğurcan Orçun says that “There is too many possibility. Too many lords, to many dialogs. Giving all of them a voice is not possible”

Page 44
He is talking about 12 different board games. He also adds that all these boards game have similar examples in the real world history. He is also talks about much more “alive” cities. People who do his job, wanderers which sing at the taverns etc. And he states that Bannerlord team trys to make all cities different as possible. Berat Ceren Üstündağ is a programmer which mostly covers how both AI and player will live in the cities. Therefore he asks to him that and Berat Üstündağ answers “Rather than pre-programmed moves , Bannerlord’s NPC’s have their general behaviours. Therefore every time when you enter a city you will see a different action performed by AI” and he adds “We want you to feel like living that scene therefore we are working for this”

Page 45-46
When I first open the game, a soldier which holds a waving banner in his hand welcomes me. Then I click to Multiplayer and I see a two sectioned news feed board but at that point Franks holds me and says “This page can be changed.” Then he also adds that “We are also planning to make this board which will decorated with Patch notes , tournament announcements, eSport matches etc but these are not fixed so they might be change in the future.” Then he talks about character screen which we already seen in Gamescom. Then he says that you can climb top of the objects in the game or you can tackle and fall. He says that the gameplay is quite the same. Then he talks about motion capture and he adds “In Bannerlord, animations are much more realistic therefore their ending-startings are longer than Warband’s animations. So good Warband players might need to balance their time for Bannerlord.”

Page 48
About release date, they are saying “When Armağan Yavuz feels fine with game, we will release the Bannerlord” because there are still some unbalanced things in the game like siege weapons and some missing parts like which culture do your buildings will be in when you built something in a city etc. So Ali Erkin says that “It will be out when Its ready”. But they are feeling positive about the end of the 2016 as a release date. And when he was about the leave they mentioned about another problem they should fix too. They still haven’t decide that should lord’s kids continue to the adventure after lords die or not.

Bjorn The Raider 说:
Dest45, at the fist video you shared Sarp Kürkçü, the bald guy, mentions he talked about a heir system with devs and AI also have this feature at 12:20 of the video.

So what we know from this old video is TW think of such a feature. But we absolutely don't know it is in the game or not. As Crowcorrector said, I think this kind of new features will be mentioned by TW, when they are sure of the release date.
 
I still wouldn't expect any aging/time-related inheritance in the game. Heir System's require a large amount of time to pass to be a worthwhile, meaningful feature. Even if BLs time passed 4 times faster than warbands, hardly anyone would play long enough for his/her hellspawn to grow up.
 
I think it would be unnecessarily complex to implement.  It's good for TW to talk about their aspirations for features in the game thoigh I'd only take these as set in stone when I see an actual blog about them.  Since this and similar features would be main features and TW hasn't officialy confirmed them, the game seems unlikely to be in it's home stretch
 
Duh 说:
I still wouldn't expect any aging/time-related inheritance in the game. Heir System's require a large amount of time to pass to be a worthwhile, meaningful feature. Even if BLs time passed 4 times faster than warbands, hardly anyone would play long enough for his/her hellspawn to grow up.
Nonsense. In VC I had a new baby every 2-3 months...with the same woman (times were tough back then, so women had to have babies quicker or they would lose them)! So at that rate it is definitely possible that my child grows to maturity in 3 years or so. I've played a game that lasts 4 or 5, so if they speed up the time a bit it would be worthwhile for those that are interested in such a feature.
 
Duh 说:
I still wouldn't expect any aging/time-related inheritance in the game. Heir System's require a large amount of time to pass to be a worthwhile, meaningful feature. Even if BLs time passed 4 times faster than warbands, hardly anyone would play long enough for his/her hellspawn to grow up.
If Bannerlord lacks aging, inheritance or an heir system it will be their biggest mistake.  With player death a confirmed feature, absent an heir it's "Game Over."
 
I sincerely hope they remove permadeath or give the option to turn it off.  But, which other announced features are a WIP?  Will horses be in the finished game?
 
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