Screen shot of 2 yr old post how does that prove good communication? lol
Yeah games already dying at a faster rate than a cupcake shop in 2020. It’s gonna be dead in 2 months easily
if they are not responding, wtf is this forum for?
It takes like 10 seconds to type something like "ok we will fix that later" or "no this is not going to happen"
just look at the combat threads, it's just players arguing with each other and devs never reply
+1 They should answer about the problems. They should even expand their developer staff. Then they should answer all the topics one by one. Because there is a lot of feedback from the community and we don't even know if they read it.if they are not responding, wtf is this forum for?
It takes like 10 seconds to type something like "ok we will fix that later" or "no this is not going to happen"
just look at the combat threads, it's just players arguing with each other and devs never reply
+1 They should answer about the problems. They should even expand their developer staff. Then they should answer all the topics one by one. Because there is a lot of feedback from the community and we don't even know if they read it.
The only reason why the game is so popular right now is a) a large pool of players with nothing else to do for the best part of several months and b) a huge amount of hype surrounding the game that has been a meme “bannerlord when” sound familiar? What’s not to say that in a 4 months time when the hype has died the game will have at most half the players still actively playing?Are you meaning multiplayer alone? because the full game is nowhere near dying, its active players on Steam is incredibly high.
Anyone expecting a multiplayer scene to flourish in a unfinished state of the game is more than a bit naive. There are going to be major issues and nobody is blaming you for not wanting to play it in its current state but If/when they actually do fix the issues, nobody is going to refuse to come back. Theres a reason absolute messes of games like No Mans Sky still get players back after making changes. If these problems exist on launch when the game is supposed to be in a fished state? Yeah then we have a problem.
The only reason why the game is so popular right now is a) a large pool of players with nothing else to do for the best part of several months and b) a huge amount of hype surrounding the game that has been a meme “bannerlord when” sound familiar? What’s not to say that in a 4 months time when the hype has died the game will have at most half the players still actively playing?
if they are not responding, wtf is this forum for?
It takes like 10 seconds to type something like "ok we will fix that later" or "no this is not going to happen"
just look at the combat threads, it's just players arguing with each other and devs never reply
The decline has already begun. Multiplayer is barely functional and downright boring, and Singleplayer, while a good foundation, is barebones, buggy and riddled with questionable design choices. If it wasn't for the modding community fixing many of the small problems with the game(especially character progression), I couldn't even play the game at all. Once the novelty wears off, singleplayer will slowly die too, and that will most likely be within the next 3 months. The decline in playerbase has already begun, which to be fair is to be expected, that's how all games go.Are you meaning multiplayer alone? because the full game is nowhere near dying, its active players on Steam is incredibly high.
The issue isn't that there's bugs and problems, Warband's beta had it's fair share and it continued to grow. It's that they never get fixed. Bannerlord's multiplayer has basically died, and that's an issue considering the artificially inflated gaming numbers due to the epidemic at the moment. I'm not sure if you were here during the beta, but ~90% of the problems and balance issues brought forward by the community, which had a general consensus that they should be fixed/balanced, did not get resolved in 9 months. And what's worse is that whole sections of the combat system have so many issues that we don't know what are intentional features or bugs half the time, and to top it all off TaleWorlds won't communicate. Nobody expects any community to "flourish in a unfinished game", only that it seems to be stuck in near permanent developmental deadlock and we have zero idea when or even if issues will be resolved.Anyone expecting a multiplayer scene to flourish in a unfinished state of the game is more than a bit naive.
The mp is certainly being neglected, their focus in on sp which i can understand, but most threads in mp receive no response from the devsJust looking into it, they *are* responding in the forums. "MArdA TaleWorld " has made like 25 forum posts today alone.
The decline has already begun. Multiplayer is barely functional and downright boring, and Singleplayer, while a good foundation, is barebones, buggy and riddled with questionable design choices. If it wasn't for the modding community fixing many of the small problems with the game(especially character progression), I couldn't even play the game at all. Once the novelty wears off, singleplayer will slowly die too, and that will most likely be within the next 3 months. The decline in playerbase has already begun, which to be fair is to be expected, that's how all games go.
The issue isn't that there's bugs and problems, Warband's beta had it's fair share and it continued to grow. It's that they never get fixed. Bannerlord's multiplayer has basically died, and that's an issue considering the artificially inflated gaming numbers due to the epidemic at the moment. I'm not sure if you were here during the beta, but ~90% of the problems and balance issues brought forward by the community, which had a general consensus that they should be fixed/balanced, did not get resolved in 9 months. And what's worse is that whole sections of the combat system have so many issues that we don't know what are intentional features or bugs half the time, and to top it all off TaleWorlds won't communicate. Nobody expects any community to "flourish in a unfinished game", only that it seems to be stuck in near permanent developmental deadlock and we have zero idea when or even if issues will be resolved.
which makes me wonder do they even care if the game is dying.... since the company already sold like 5 million copies and made tons of moneyThe decline has already begun. Multiplayer is barely functional and downright boring, and Singleplayer, while a good foundation, is barebones, buggy and riddled with questionable design choices. If it wasn't for the modding community fixing many of the small problems with the game(especially character progression), I couldn't even play the game at all. Once the novelty wears off, singleplayer will slowly die too, and that will most likely be within the next 3 months. The decline in playerbase has already begun, which to be fair is to be expected, that's how all games go.
The issue isn't that there's bugs and problems, Warband's beta had it's fair share and it continued to grow. It's that they never get fixed. Bannerlord's multiplayer has basically died, and that's an issue considering the artificially inflated gaming numbers due to the epidemic at the moment. I'm not sure if you were here during the beta, but ~90% of the problems and balance issues brought forward by the community, which had a general consensus that they should be fixed/balanced, did not get resolved in 9 months. And what's worse is that whole sections of the combat system have so many issues that we don't know what are intentional features or bugs half the time, and to top it all off TaleWorlds won't communicate. Nobody expects any community to "flourish in a unfinished game", only that it seems to be stuck in near permanent developmental deadlock and we have zero idea when or even if issues will be resolved.
The mp is certainly being neglected, their focus in on sp which i can understand, but most threads in mp receive no response from the devs
The game has to be broken up into Singleplayer and Multiplayer sections, you can't talk about both at the same time. I've already agreed that singleplayer is a good foundation, but as the novelty wears off, the playerbase will drop significantly until total conversion mods start appearing. When you look at the steam stats, Bannerlord and GTA V were floating around the same player numbers ~5 days ago, and now Bannerlord is seeing 30,000 less daily players than GTA V. So the decline has objectively begun. This section of the forum and this thread is devoted to multiplayer, and while I mentioned singleplayer in passing, the core problems here is the multiplayer.Warband's single player was the driving force behind its playerbase and that is the case for Bannerlord as well and, putting nostalgia aside, it was also riddled with issues and it became almost a staple recommendation from fans to use mods, where the native game mode was seen as a lesser experience. Hell, The original mount and blade before Warband was basically their "early access" of the series, and we saw the vast improvements moving into Warband. Bannerlord will be no different and your remark about mods already go to show that. The one difference being that the single player is actually seeing the issues being addressed by the devs with near daily patches. Far from perfect as is, but already in a much better state. There will obviously be a decline in players before launch as you've said, but no I do not believe the game is dying in any shape or form. I expect the longevity of Warband.
I suppose I should clarify my statement: The core demographic of people playing the game at all in my region are what I call 'pedestrians'. They're not dedicated players, they're the people that buy a new game because it looks cool, they play maybe 20-30 hours in multiplayer at most, and then probably never touch it again. I played Warband multiplayer 10-15 hours a day when it first came out, whereas I haven't even played 10 hours of Bannerlord multiplayer in the last 16 days. There is nobody on my steam friend's list (which is mostly hardcore Mount & Blade players) who is consistently playing multiplayer. So when the pedestrians move on to the next thing, the game's multiplayer will have essentially died. Which is what I mean by "basically dead".I mean, It hasn't died.
Nobody I've talked to is taking it seriously right now? It's impossible to take seriously because there's no competitive mode and the combat is clunky, slow, and unbalanced.Competitively and in terms of people taking it seriously in that way, in its current form?
I hope you're right, but we don't know that. TaleWorlds could make a statement regarding this and simply won't. From what little information we can glean from TaleWorlds developers; the combat mechanics are the way they like it and won't recieve an overhaul, and the premade class system is here to stay. That means the multiplayer is essentially unviable on an indefinite basis, and there is zero communication, meaning that these design choices could be permanent.I agree the mtultiplayer is in a unfinished state at the momment but I firmly believe that is due to resources being devoted towards single player. Once SP is in a stable state I do forsee the amount of attention we are currently seeing in SP, switch over to the issues plaguing
Nobody I've talked to is taking it seriously right now? It's impossible to take seriously because there's no competitive mode and the combat is clunky, slow, and unbalanced.
Ahh, ok, my mistake.A little bit of a communication problem here, I was agreeing with that statement.
Ahh, ok, my mistake.