SP Fantasy Tales of Amision

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miclee1

Master Knight
Alright. Provided everything goes well, I'll get a release out on Friday. The first release will feature all of the factions(invasion system in place), a new map(if I can get a mapper), many new items(Thanks to everyone who helped with the OSP). I also hope to tweak the stats on just about every item for a more balanced game.



THE WINNERS FROM FACTION NAME CONTEST:
Faction 1: The Karwardini by Servitor

Faction 2: The Garthamond Empire by Draconis Topmen

Faction 3: The Kingdom of Grevana by Captain Lust

Faction 4: Principality of Konttar by Rize

Faction 5: Vereor by Vadermath

I shall post the general culture of each respective faction soon.


 
:grin:
The general time period for the mod is essentially around 1000-1100 AD, but it will incorporate things a little bit ahead of that time/behind that time.

Now, the general cultures of all of the factions:

Faction 1: The Karwardini by Servitor
Culture: Something similar to the Iroquois

Faction 2: The Garthamond Empire by Draconis Topmen
Culture: Your run of the mill medieval empire, they focus on heavy cavalry. For buildings and such, think the Holy Roman Empire.

Faction 3: The Kingdom of Grevana by Captain Lust
Culture: Focus on use of pikes, similar to Switzerland.

Faction 4: Principalty of Konttar by Rize
Culture: Another run of the mill medieval empire, but with a focus on archers instead of anything else. Cavalry are rare. Architecture will be based upon England an such(during medieval times, of course).

Faction 5: Vereor by Vadermath
Culture: This one is a secret for now. It's going to be something unique.


Anyways, I'm going to need to delay the 1st release for atleast 3-4 days. I want to get a bit more in before I finish the mod.
 
Alright... Got most of the code handled for invasions and such. I now need a map, but my skill with the editor is very limited.
If someone can make me a map, PM me and I will give you the details.

Anyways: The game will start with just 2 factions, and at the 30th day, a new faction will come to the land and invade. At the 90 day, another faction will come and invade. At the 120th day a faction will invade. At the 150th day, yet another faction will invade. At the 180th day, yet another faction will invade. At the 250th day, yet another faction will invade. At the 500th day, another will invade, and they are the most powerful. Also, the game will start with 6 towns and 8 castles, each town having 2-3 villages and each castle having 1 village. When each new faction spawns, they bring 3 towns and 4 castles. The final faction will bring 4 towns and 4 castles. The game will progressively get harder and harder as you play longer.

Basic chart that explains it much easier:
TOAchart.png


I've also changed the backstory for the mod. No more undead kings, just a land being invaded.
 
Yep. Just trying to work out some coding issues right now, and I should have that part of the coding done.
 
Heh. Anyways, I actually may get a first release up on Sunday, providing everything goes well.
 
I think i misspelled Principality.
It'll be nice seeing myself in this mod  :smile:
 
My only minor criticism would be that the names of the five factions don't sound different enough as some share the same starting letters.

Scaling the difficulty with invasions is a great idea though. It may need some tweaking since the player's character doesn't improve at a linear rate - it feels to me like it would make more sense to start of with invasions being rare, then becoming more frequent as the player is more able to deal with them.

Also, it would be nice to have a degree of randomisation in the invasions, both in deciding which new faction invades (for greater replayability), and also when they invade to add a slight element of surprise and uncertainty. For example, rather than having a precise date which the player expects and can prepare for, the player could be informed that an army plans to invade in the next few weeks, and that faction could actually arrive at a randomised time around the expected date, say up to a week early or a week late.
 
Scaling the difficulty with invasions is a great idea though. It may need some tweaking since the player's character doesn't improve at a linear rate - it feels to me like it would make more sense to start of with invasions being rare, then becoming more frequent as the player is more able to deal with them.
Actually, I think I'm going to tweak the days and such now that you've said that.


Also, it would be nice to have a degree of randomisation in the invasions, both in deciding which new faction invades (for greater replayability), and also when they invade to add a slight element of surprise and uncertainty. For example, rather than having a precise date which the player expects and can prepare for, the player could be informed that an army plans to invade in the next few weeks, and that faction could actually arrive at a randomised time around the expected date, say up to a week early or a week late.
I may do that, but not at the first release. I want the invasion system to work, first. :razz:

As a side note: I need ideas for a troop tree for the Karwardini. I've decided to change them to a steppe-based faction, but I have no idea what troop tree they should have. They focus on cavalry and archers, with no foot-melee based units.
Any ideas?

I also still need a map!

NEW CONTEST
I have decided to hold another contest, to see if I should stick with the troop trees I have made for each faction, or if I should change them to what you want. I shall keep my ones a secret, for now. Each troop tree you submit must have at least 12 troops. Whoever wins will have their name put into the game as a hero.
If you have already won the faction name contest, and you win this, you can either: a) PICK SOMEONE ELSE'S NAME TO BE PUT INTO THE MOD
                                                                                                                        b) MAKE UP A HERO'S NAME
I'll need troop trees for:
THE KARWARDINI - Steppe-based faction which focuses on cavalry and archers. They have no melee-based footmen.

VEREOR - Faction which has no cavalry or archers, just melee-based footmen. They perfer use of 2H axes.

THE KINGDOM OF GREVANA - Faction which focuses on use of pikes and other anti-cavalry measures.

I will need entries in by 6:00PM EST today(May 30).
 
Entries for the contest are due at 1PM EST.

I will not get a release out today. Also, I really need a map, badly.
 
Thanks. :smile:

Anyways: Just putting the invasions into the game, right now. The delay for an invasion at the start will be longer, but as you go on, it will get faster. Still trying to figure out how to make it go on a random date within a range.
 
Could you do a random number between x-y as the date of the invasion, like the random amount of gold you get on winning a battle..the script has gotta be in the game for random numbers between to values somewhere.

Also maybe for the final invasion, you should have 2 factions invading (from different sides)...that would be ridiculas
 
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