Taking a castle while independent?

Users who are viewing this thread

Wavemanmav

Recruit
If one is independent (unaffiliated with any kingdom) and one successfully takes a castle, will you then own it?  I took one as a vassal, and my king denied me the castle.
 
Yes, it will be yours. You are then automatically a 'rebel' and will create your own rebel faction
(but without vassals). Basically you'll be all alone with everyone against you. But it's a challenge.
 
If you are a mercenary in service of a kingdom you can't conquer for yourself.
If you are a lord of a kingdom the king determines who gets the new fief, details on that can be found in TheMageLord's thread of little tweaks.
If you are independent you get to keep the castle or city and all attached villages and you are now the Rebel of xxx faction. You can still join an existing kingdom and keep your fief.
 
I think you can also attack settlements as a faction lord when your faction isn't at war with the faction you're attacking. You'll just be alone in fending off their attacks.
 
Berpol said:
If you are a mercenary in service of a kingdom you can't conquer for yourself.
If you are a lord of a kingdom the king determines who gets the new fief, details on that can be found in TheMageLord's thread of little tweaks.
If you are independent you get to keep the castle or city and all attached villages and you are now the Rebel of xxx faction. You can still join an existing kingdom and keep your fief.
This would seem to give one the incentive to take a castle before joining a faction, since you can keep it.  I took a Swadian castle and my king denied me ownership.  Now there are no Swadian castles left to take and the towns are too powerful.  Also, what are the advantages to castle ownership?  Villages produce taxes, but what do castles do beyond allowing you to sit in one with realtive safety?
 
As he said a castle is mostly a place to station your troops until they are needed.
If you want money you best take a town with many villages while independent (best cities have 5 villages) and then join a kingdom.

Be warned though that the number of soldiers you have to bring into a war is based on your fief size. With 1 city, 2 castles and 6 villages I had to bring 54 men last time - and my maximum was 55 :shock: with leadership 2. I usually gather an elite troop (infantry and/or archers) for the first attack and take the castle nearest to the city I plan to take later. Then I replace fallen elites (for the next attack) and garrison lots of low level troops in the castle (as deterrent against attack). When I think I'm ready I take the city or perhaps other near castles to create my own little barony.
If you plan to join a kingdom after that you should take your castles/cites from their enemies so that they help in the defense later.
 
Berpol said:
As he said a castle is mostly a place to station your troops until they are needed.
If you want money you best take a town with many villages while independent (best cities have 5 villages) and then join a kingdom.

Be warned though that the number of soldiers you have to bring into a war is based on your fief size. With 1 city, 2 castles and 6 villages I had to bring 54 men last time - and my maximum was 55 :shock: with leadership 2. I usually gather an elite troop (infantry and/or archers) for the first attack and take the castle nearest to the city I plan to take later. Then I replace fallen elites (for the next attack) and garrison lots of low level troops in the castle (as deterrent against attack). When I think I'm ready I take the city or perhaps other near castles to create my own little barony.
If you plan to join a kingdom after that you should take your castles/cites from their enemies so that they help in the defense later.
The low troop limit kind of annoys me when I don't have enough to protect a castle or town.
 
Back
Top Bottom