tactical suggestions

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space pope

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i think there needs to be some sort of combat mini-map.

usually, infantry and calvary do well as long as they stay together in a mob, but it's really easy to lose 3 or 4 knights in a single battle if they got singled out and overwhelmed. they have a tendency to go chasing horse archers and get ganked.

in this same vein, a regroup command would be useful, to get everybody back in a mob.

a little mini-map using colored dots would go a long ways towards identify units who get drawn off or singled out. you could rush off to their aid and give them a hand.

i think the % health status could also be transfered into combat. if you scroll over a unit, borcha/marnid/knight you see the name, but it would also be really useful to get a % health status too. that way, you can try and baby sit any of your high-level units that are getting beat up.

finally, some sort of way to track remaining opponents and/or incoming waves would be helpful. just a tally of current enemies and incoming waves would help assess the tactical situation.
 
I don't think that adding a minimap will be good for the game. Lots of extra information screens are nice in RTS's, it makes it feel more like you're commanding the battle from afar. I think there there's too much clutter on the screen with all the damage reports. The less numbers or bars on an FPS screen, the better IMO. Valandil isn't even going to have a HUD, as far as I know. that will be fun :lol:
 
A mini-map may detract some from realism, which the game seems to be going for. In period of history where the game takes place, things like Satellite imagery, radio or even just hot-air balloon recon didn't exist. The idea that you have no knowledge of what lies over the next hill adds an element of excitement to the game.
 
Here's one suggestion about your unit's health :

Change the name report's color depending on wound conditions :

green : over 75% health
yellow : : 50-75%
orange : 25-50%
red : under 25%

So you could spot units that are in danger of dying and watch over them without adding much in the way of menus and the like.
 
A mini-map would make combat too easy. Without all the tweaks to ease gameplay, the game becomes much more personal.
 
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