For the sake of good vibes, proactivity, feedback and constructive criticism
@azakhi @MArdA TaleWorlds @Duh_TaleWorlds
The OP's shared mod may be too complex for a more arcade-oriented audience, as it requires many key combinations to be used correctly. However, there is another mod that is a little friendlier and that has the function of follow me with relative positioning (
Save Battle Formation aka Troops Follow In Formation). This other one, by pressing a toggle on/off key (K) allows to "anchor" the different formation to the player's relative position. This works great if you're going straight ahead; however if you're trying to spin in a block it doesn't work as well.
I am not an expert in programming, but I can see a very promising system in Bannerlord if you use the existing relative positioning of Viking Conquest (and those mods).
Imagining this concept on Bannerlord:
The examples are with zenithal view for better understanding, however its application would be at ground level as normally the orders are given in the game.
In example #1 we can see that I have arranged 5 divisions (D) of infantry troops manually around my avatar (center). To each one of them I have placed them, first selecting them by pressing key 1-2-..etc (D1/D2/...etc) + F1 giving it a shape to it's single formation. As in the mod, there would also be a key here that would do the same function; let's keep pressing K. After pressing K, the troops are already anchored to my relative position. If I advance, the troops will advance with me, if I stop; they will return to the initial relative position.
Here we have an interesting mechanic, let's go with another one.
Even in example #1 and keeping that "anchor" function still working, I am interested in having all my divisions rotate in a single block considering my relative position. Well, then I select them all by pressing the 6 key and I get ready to turn. Pressing F1 will show me the flags with which I could position the block in formation if I didn't have the anchor function (k key) in effect; but this time I only want to rotate. Then, F1 + hold RMB (plausible for practicality) would allow us to turn in block all the units to a direction marked by the user and subordinated to the relative position of this one. Similar to the face direction function but with a whole group of divisions.
Another interesting mechanic to add up, let's go with another one.
In example #2 I want to use the current game' s face enemy or face direction function but with the relative position concept activated. Then with anchor mode activated (k) I want only the troops I want to rotate from my block in formation (D2-D3-D4-D5) keeping D1 at the front unchanged. I'll give the orders, press key 2 (select D2) + F1+F2 and follow the same procedure for the rest. The divisions have turned in the direction I consider appropriate.
Another interesting mechanism to add up.
If this (or something similar) could be done, there would be a requirement for AI; no bot will leave the formation, never. As in VC, the bot will remain orderly in its position within the formation in a disciplined way. This mechanic could become a basic command panel at ground level and would be enhanced by the PBOD system which is expected to offer the "One step ahead" perk
(Allow you to place your troops before all battles) with an aerial view.
I think that under the simplicity that Bannerlord offers nowadays hides a complex system that if it is reached can be turned into gold. ?