System of implementation of Florentine(twin blades)

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There was another topic about M&B should have florentine. I agree, but I want to go one step farther. I want to propose a system and take criticism on it. Criticize the implementation PLEASE NOT THE IDEA ITSELF.

Changes:
1. Smaller weapons are given the light adjective.
2. A new skill called Florentine is created.
3. When a character florentines the block button is replaced with off hand attack.
4. There is a new button created for blocking when florentining.
5. The top two boxes are the boxes were weapons are put if you want to florentine with them. If the weapons can't be florentined together because for instance one is a two-handed weapon, then when you switch weapons you don't switch to florentine.

Rules of Florentine
1. Using two weapons with the light adjective gives you no penalties.
2. Using two regular weapons gives you a 10% pentalty to your florentine skill.
3. Using one light weapon and one regular weapon gives you a 5% penalty to your florentine skill.

Following applies while on foot:
4 Hitting the regular attack does a right swung, stab or overhead attack: as if the character was using a single weapon, but without the left to right attack.
5. Hitting the off-hand attack does a left swung, stab or overhead attack: as if the character was using a single weapon in his left hand(if it was possible), but without the right to left attack.
6. Hitting the florentine block makes you block the one direction of the swing coming and any other random direction.(thus blocking from two directions)

Following applies while on a horse:
7. When facing forward(while florentining) and attacking you do a back to front swing with both weapons on opposite sides.
8. When facing one side and thus swinging on that side the character swings both weapons, but the opposite side weapon takes a weapon length penalty.

This is all that comes to mind at the moment. Thanks for reading.
 
Could avoid extra keybinds by having a context sensitive use key - when you walk up to a horse, it's dismount. If there are enemies nearby, it does your secondary attack/shield bash.
 
I'd love to be able to use two weapons at once as well (just for sheer cool factor, I really don't mind if it would be impractical or not), but it seems a bit wrong to do it mounted. And rather then rebind the block button, most people probably have a mouse with a middle mouse button (mousewheel) which would work fine for the second attack button.
 
i think the penalty for using non-light weapons should be higher. and doing this on a horse does seem weird, but i don't know if the game has some way for us to limit it. weapons can have a 'can't use on horse' bit, but this isn't a weapon. its its a combination of weapons. otherwise, good idea.
 
i think missile weapons are lethal enough just the head shot... its kinda wierd watching someone walk around with an arrow in their eye...

maybe have it 2 shots if they have a metal helmet or sumthing like that
 
The Pope said:
Could avoid extra keybinds by having a context sensitive use key - when you walk up to a horse, it's dismount. If there are enemies nearby, it does your secondary attack/shield bash.
You can set the key to whatever button you want- in options.

Skyrage said:
And as always, make missile weapons much more lethal...
Weapons don't get more lethal because of the style of weapons you pick...

Lost-Lamb said:
I do like the idea except for the mounted florentiing, that just sounds wrong
What is wrong with mounted florentining?

compfreak said:
i think the penalty for using non-light weapons should be higher.
Why? If you have a 100 florentine then you are working at a 90 skill. That is two levels of points right? Because skills cost more as you gain in skill.
 
Valec SKylien said:
Lost-Lamb said:
I do like the idea except for the mounted florentiing, that just sounds wrong
What is wrong with mounted florentining?
It just feels wrong, I just feel it hard to believe that:
a) It would be of any use in real life
b) Anyone would really be able to pull it off both concentration and dextrosity wise
c) If Implemented at least have penalties aquired for doing it mounted or make it depend partly on riding skill
 
Valec SKylien said:
compfreak said:
i think the penalty for using non-light weapons should be higher.
Why? If you have a 100 florentine then you are working at a 90 skill. That is two levels of points right? Because skills cost more as you gain in skill.

i said that because even carrying two large wooden boards is hard. imagine two long, heavy metal sticks. much harder isn't it? so you have to get weapons designed to be extremly light. and i don't get what you mean about skill points. i'm suggesting something about damage or weapon speed or whatever.

edit: added a bit more explaination
 
Do we actually need florentine? You can't block any missiles, you need another button to block, you deal less damage than a normal weapon, and so on. I don't see any good points.

:P
 
Lunchbox said:
I'd love to be able to use two weapons at once as well (just for sheer cool factor, I really don't mind if it would be impractical or not), ...
theres why many people want florentine. i want it for the same reason :D.
 
Lhorkan said:
So basicly, it's a lot of pointless messing around and losing time because it would look cool. :)

YES

is there anyting else in life??????

but seriously i like the idea but i would like to know how rapidly you could use the 2 weapons after each other. will i be able to make a swift hurricane of attacks with the 2 most leathal weapons of all time? daggers!
 
that seems somewhat realistic for daggers at least. even a large dagger weighs less than a pound, right? so using one would be nearly as fast as punching. and since our charecter can ru around wearing a full suit of armor, you can assume he is pretty buff and can punch quickly. go stunlock!
 
compfreak said:
i said that because even carrying two large wooden boards is hard. imagine two long, heavy metal sticks. much harder isn't it? so you have to get weapons designed to be extremly light. and i don't get what you mean about skill points. i'm suggesting something about damage or weapon speed or whatever.

I don't have to imagine two long heavy metal sticks I have plenty of swords that are of realistic weight. I know how hard it is to swing them. You like many others are over exaggerating the difficulty of swinging two swords. The inherent negative of losing the huge dmg + distance of a two-handed weapon while not being able to block missle weapons plenty makes up. No reason to make it even harder on a florentiner.

The skill points you put into the weapon categories. I assume you have played the game.

Lhorkan said:
Do we actually need florentine? You can't block any missiles, you need another button to block, you deal less damage than a normal weapon, and so on. I don't see any good points.

Do we actually need riding. Creating the ability to ride horses must have required a ton of code and omg. How many new buttons were created?

Florentine would just be another route your character could take during creation. And honestly after making about 5 chars and taking most of them to lvl 30 and one to the forties, they become kind of cookie cutter. As I am forced to take certain routes or get slaughtered.

Lost Lamb said:
It just feels wrong, I just feel it hard to believe that:
a) It would be of any use in real life
b) Anyone would really be able to pull it off both concentration and dextrosity wise
c) If Implemented at least have penalties aquired for doing it mounted or make it depend partly on riding skill


a. Wouldn't be any use in real life?! What weapons did the Roman Calvary use? They had short ass weapons, how hard would that be to hit people with?
b. Do you know how hard it is to couch a lance, keep it level, direct a horse(to turn) with your left hand as it holding the reins AND a shield, then before impact with the lance and the enemy, sit forward and off the saddle so that when you impact you act as a shock absorber getting pushed back into your seat but not out because you pushed against the stirrups with your feet while leaning forward?!

Well I don't either, but your character freakin does it. You think florentine on a horse would be any harder?

c.Your skill with a horse doesn't effect your skill with any of the other weapons. Why should it start.
 
Nice points Valec. My gripe when you say that Roman cavalry used short swords you have to know that the reasons thay did not use lances was because stirrups had not been invented/implemented and as such Roman cavalry was not used as a major fighting force (like it is in mount and blade), only as skermishers used to attack other skermishers, archers and routing enemies. Also they had big shields which allowed this. Crossbowmen would slaughter cavalry without shields in medieval times and in M&B. I believe mounted florentine would be generally useless, unless switched to when the time is right.

Being able to order your infantry to gather close for an incoming cavalry attack would be cool. Shields up! (No scotty, not you!)
 
You are exactly right Luthius but it doesn't fail to explain that people have used short weapons from horses before. That being said your point about Roman calvary being skirmishers, only serves to prove that if you want a skirmisher this could be a very viable tactic.
 
I don't understand why anyone has protestations about Florentine. It has definite advantages (Almost impossible for a two-handed swordsman to block, faster than any other type) and weaknesses. (Less damage than any other type, no shield, less range.). It doens't defy history, there are several examples of dual wielders in history. It was rare, yes, but not unheard of.
 
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