
Koozer 说:Hi Swyter, I've put two OBJ files in the folder below:
https://dl.dropbox.com/u/12272750/map%20meshes.7z
Jugdral_mapmesh is an old one that works, Magvel_mapmesh is the one that's just vertices. Thanks for your time!
PS. swycartographer is a godsend![]()
map.txt
https://dl.dropbox.com/u/108770784/Magvel_mapmesh_fixedb.7z

rt_water = 0
rt_mountain = 1
rt_steppe = 2
rt_plain = 3
rt_snow = 4
rt_desert = 5
rt_bridge = 7
rt_river = 8
rt_mountain_forest = 9
rt_steppe_forest = 10
rt_forest = 11
rt_snow_forest = 12
rt_desert_forest = 13
#define rt_ocean 0
#define rt_mountain 1
#define rt_steppe 2
#define rt_plain 3
#define rt_snow 4
#define rt_desert 5
#define rt_ford 7
#define rt_river 8
#define rt_mountain_forest 9
#define rt_steppe_forest 10
#define rt_forest 11
#define rt_snow_forest 12
#define rt_desert_forest 13
#define rt_water 15
Heeeey, hey, stop there, cowboy.Koozer 说:Aah, thanks Swyter. I guess I'll have to import my colourmap with Thorgrim's, export the OBJ file with swycartographer, edit the mesh with Blender, import it back into swycartographer, export map.txt, then do the terrain types in Thorgrim's. Simple![]()
https://bitbucket.org/Swyter/cartographer/downloads/swycartographer-2013.03.09.zip
https://bitbucket.org/Swyter/cartographer/commits/cffa8aaa4327cd1c761eb405bb9ea9b175fbb77f 说:*add support for deep water terrain type. Refactor obj material export a bit.
*replace my mistakenly included x64 c runtime dll for a x86 version.