I modeled a sword and it's scabbard.When i draw the sword another sword still stays in scabbard.How can i make the vertex animation box (in brf edit) checked?
Hmm... Well... You have to make this thing... Export the scabbard in the different frames (you will see the frames in BRFEdit) and you will see that in several frames the sword is in the scabbard an in others - not. Export them as you like (I do this: At frame 0 I call the exported obj new_sword_time_0.obj or something and in frame 200: new_sword_time_200.obj just to remember, etc.) and modify them to your new scabbard. Then, in BRFEdit, import the file with the first frame and then the others chronologically. At the second and any other imports that follow the first, check "Replace selected mesh" and click "Append". I hope that I've been helpful.
You can't delete any vertices because each vertex must be present in all frames. Just resize them to be really small and move them into the body of the scabbard.
Make sure that every time you export the model as a frame, you select it in the same manner. That is, try selecting all, then make sure it's in face mode, or vertex mode, but be consistent.
If you model in quads, the problem probably lies in automatic triangulation, which wings3d does on export by default .
Not only the number of vertices must be the same, the order of edges connecting them must be the same also.
To clarify:
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.