Sword & Musket

Singleplayer and Multiplayer Mod Project that aims to reflect the era of the Napoleonic Wars.

Quick Overview

Category
Modding
Language
English (UK)
Total members
181
Total events
0
Total discussions
9

Sword & Musket - Voice Actors Application

Users who are viewing this thread

Discord_3.png


Hello all, it is Gozzillas here speaking.
I am the voice actors leader of the Swords & Musket Bannerlord project and I'm writing this thread because, since we're approaching the final stages of the main developing, we need now to focus on the sound side of the project. In fact we need voice actors, both men and women with great desire of making part of this group. If you are interested in joining our team, please consider compiling the following form...


Have a good day and good luck!
 
Hello, I would be interested in doing some of the voice acting, I have about 10 years experience as an actor,can do RP English, or Irish. is a commentry i have done in the past for a line battle.
 
Fill in the application form and we will contact you. Thanks for your interest! :smile:

I have 6 suggestions for the mod

1 In the field battlefield and siege war, the positional warfare system is very necessary. Players should be free to build various types of positions, including bunkers, command tents, fortifications, arrow towers, etc. in this way, the power of long-range weapons can be brought into full play. (AI enemies can also build fortifications)


2 Players can not only build various types of large positions, fortifications and bunkers on the battlefield, but also build various types of command rooms. Players can deploy the command room to any position. Players can designate NPC as their personal bodyguard. In the command room, players can observe the battlefield and command their own troops. Players can also leave the command room and fight side by side with their own troops. The command room is not absolutely safe. The enemy may sneak into the command room. AI enemies will also build large positions and command rooms, and players can sneak into the enemy's command room.

3 . The houses in each city are not decoration, and some of them are accessible. After the enemy breaks through the wall, players can deploy their soldiers to different houses. Players ambush the enemy in this way.

4 I hope that in the game, players can command their musket troops to shoot at the same time, a large number of flames will appear, and shooting at the same time will reduce the morale of the enemy.

5 When the infantry is hit by the cavalry, the infantry will be hit with their feet off the ground and translate for a distance. In melee, beheading, amputation and blood spurting will occur. There will be a lot of sparks in sword collision. Artillery shells can blow soldiers up and cavalry off their horses.
6 I hope you can add Chinese
 
Back
Top Bottom